[quote name='catapult37']I'm not sure about "punishment" but it very clearly keeps a tally on your record of how many dropouts you have. I'm not sure how this value affects your statistics and ranking, though.[/QUOTE]
Thanks - I appreciate the info. I've been very frustrated playing higher ranked players in MKDS and MP:H (read - I suck at both games) on the verge of getting the win, only to have 50% of them drop the match before it ends, so they can protect their stats.
That I can tell, the 'connection/dropout rate' on MP:H doesn't do anything but show-up to your friend/rivals - no affect on ranking/stars, that I can tell.
Maybe SFC is different, but I was happy to see Nintendo affect win stats for dropouts on Tetris. I wish Nintendo would use the Tetris rules for all wi-fi games. I still play MKDS & MP:H online, but it's so sad when those that know they're going to lose drop-out to avoid the blemish.
Thanks - I appreciate the info. I've been very frustrated playing higher ranked players in MKDS and MP:H (read - I suck at both games) on the verge of getting the win, only to have 50% of them drop the match before it ends, so they can protect their stats.
That I can tell, the 'connection/dropout rate' on MP:H doesn't do anything but show-up to your friend/rivals - no affect on ranking/stars, that I can tell.
Maybe SFC is different, but I was happy to see Nintendo affect win stats for dropouts on Tetris. I wish Nintendo would use the Tetris rules for all wi-fi games. I still play MKDS & MP:H online, but it's so sad when those that know they're going to lose drop-out to avoid the blemish.