Starfox DS Preview (Not sure I'm happy)

jkam

CAGiversary!
Feedback
262 (100%)
I was sort of hoping for an on rails classic Starfox. Now there saying you will control the ship with the stylus and shoot with the d-pad? I also prefer the on rails levels to the free roaming levels. I'm thinking this will be more free-roaming. I hope they have options for a d-pad and buttons config. Maybe I'm just jumping the gun a bit.

http://www.gamespot.com/e3/e3story.html?sid=6150159&pid=933009

E3 06: Star Fox DS
Star Fox DS brings Star Fox back to pure flight combat action. We tell you how it plays in our hands-on preview.
By Alex Navarro, GameSpot
Posted May 10, 2006 11:18 am PT
LOS ANGELES--If there's one thing the throngs of Star Fox fans have been pining for since the days of Star Fox 64, it's a Star Fox game that brings the same level of flight combat goodness that the old games were known for. Last year's Star Fox Assault got about halfway there, but also felt the need to toss in a bunch of lousy third-person shooting that mucked the whole thing up. Well, now Star Fox fans can breathe something of a sigh of relief, as Star Fox DS is on the way, and looks to recapture the pure form of Star Fox space combat that we all know and love. Though, that's not to say that this is just a pure retread of Star Fox 64. Star Fox DS puts touch screen controls front and center, making the experience of controlling your Arwing that much more unique.

The demo of Star Fox DS on display at E3 2006 included a few different stages. The basic setup for all the game's missions is a little strange at first. Basically, after a quick bout of slideshow dialogue between Star Fox and his assorted cohorts, the game switches to a map screen that indicates your ship or ships, as well as all enemy ship positions. You're then tasked to draw a flight path via the stylus to an opportune spot for combat. You're given a limited amount of feasible distance, so you have to plot this course somewhat carefully. Things like asteroid fields can shorten your flight path considerably. This effectively makes up a single turn, and you're given multiple turns per mission. In each scenario, your goal is simply not to let any ships through, otherwise the mission is over.

Once you've engaged an enemy in combat, the game switches to a battle mode. Within a specific area, multiple enemy ships will come after you, so it's up to you to blast them out of the sky. To do this, you'll use the stylus to pilot the ship. If you're a right handed person, you'll likely want to guide with the right hand and use the d-pad with your left to fire off weapons. But if you want to reverse this, you can by switching the stylus to your left hand and using the four face buttons to fire weapons. The handling of the ship itself seemed touchy, but appropriately so. Slight movements of the stylus frequently result in jerky movements, but if you're smooth in your guiding, you'll be able to best the enemies in no time. Combat isn't terribly difficult from what we saw, at least not in these demo levels. Once you get an enemy sighted in your aiming reticle, you just fire away and odds are you'll do some damage. You're given a time limit in each battle scenario, and if multiple enemy ships come after you on the map section, you'll end up having to fight multiple battles in a row, all on the same life bar. As such, there's definitely some strategy to figuring out where best to engage in battle.

Graphically, Star Fox DS is definitely shaping up well. The game looks just about on par with what Star Fox 64, though it seems like there's generally less in the way of ships and other ancillary things on-screen while you're in battle. That's not to say that there's not plenty to shoot down, but just don't expect quite the same level of chaos found in the previous console games. The game does have a clean look to it, though, with a solid frame rate and nice looking environments. We engaged in combat both on a planet and in outer space, and both areas looked good.

Star Fox DS seems to have a good number of the elements in place to make a captivating aerial combat experience for the DS. We like the look, and the touch screen controls didn't seem too awkward or unwieldy to be functional. We'll be sure to bring you more on the game leading up to its release this September. Stay tuned.
 
StarFox 64 wasn't too easy of a game, especially unlocking receiving gold medals on everything. I think it is still a bit early to tell OP. And i'm sure they'll take a Metroid Prime Hunter route to it and have it be configurable.
 
[quote name='Fire']StarFox 64 wasn't too easy of a game, especially unlocking receiving gold medals on everything. I think it is still a bit early to tell OP. And i'm sure they'll take a Metroid Prime Hunter route to it and have it be configurable.[/QUOTE]

I think your right...I should be patient...I've just been waiting for this game for awhile so I'm all geared up. I will wait and see.
 
I've been waiting for this one too. I was highly disappointed with the Gamecube Starfox, so I hope this one will live up to the name.
 
I have VERY fond memories of Starfox 64 - rented it so many times and borrowed it from friends so often that I'm surprised I never bought it outright. Here's hoping the DS version can bring back similar warm fuzzies.

Oh, and Starfox 64 be available on the VC. :)
 
i dunno about all this control with a stylus, they are doing it with the new zelda, sometimes i dont like part of the screen blocked with a stylus or sometimes I want to just use the dpad
 
[quote name='Ikohn4ever']i dunno about all this control with a stylus, they are doing it with the new zelda, sometimes i dont like part of the screen blocked with a stylus or sometimes I want to just use the dpad[/quote]

I think all the action is on the top screen.
 
[quote name='javeryh']Starfox is about the only Nintendo franchise that I just can't stand.

EDIT: sorry to flame.[/quote]

BLASPHEMY!

I just hope they don't screw it up by making it too touch pad heavy :).
 
[quote name='Fire']StarFox 64 wasn't too easy of a game, especially unlocking receiving gold medals on everything. I think it is still a bit early to tell OP. And i'm sure they'll take a Metroid Prime Hunter route to it and have it be configurable.[/quote]
Whatch you said.
 
[quote name='javeryh']Starfox is about the only Nintendo franchise that I just can't stand.

EDIT: sorry to flame.[/QUOTE]
Did you play 64? I agree that most of the other ones were junky (the Gamecube especially--the SNES just because the control is so blah and rusn at like 5 fps ;) ). I loved and played the heck out of Star Fox 64 though. Great game.

But, to each his own:)
 
[quote name='daroga']Did you play 64? I agree that most of the other ones were junky (the Gamecube especially--the SNES just because the control is so blah and rusn at like 5 fps ;) ). I loved and played the heck out of Star Fox 64 though. Great game.

But, to each his own:)[/quote]

yeah, I did - it was OK I guess but I just hate all of the characters and the whole universe it takes place in (and the game ::D). I really only played the SNES and 64 versions extensively (and Star Fox Adventures but don't get me started on that piece of shit game that might be my least favorite game of all time)...
 
I thought the original Starfox was enjoyable, but Star Fox 64 is the classic of the series. One thing I did not see from Nintendo were the flying games for the Wii (except for that one shot of a bi-plane, was that PilotWings?). How long until we see Kid Icarus or Star Fox on the Wii? Flying would seem to be perfect for the controller.
 
I've always thought of myself as a Star Fox fan, even though I really only liked Star Fox 64.


Whatever, I beat the fuck out of that game. I hope this one provides the same addictive gameplay.


Oh, and if you're feeling sad about it not being on rails, I hear the sailing in Phantom Hourglass is like an on rails shooter...
 
bread's done
Back
Top