[quote name='CoffeeEdge']You can use the WAD and PAK files from Doom and Quake in modern engine ports for those games.
For instance, I play Doom using the Skulltag engine port, in high resolution, with modern lighting effects, rendered in openGL, with the ability to jump, freelook, and crouch, with vast online options. It's awesome.
The same can be done with Quake and whatnot.[/quote]
Wow, I'd love to hear about these source ports. I own legit copies of many of the games in the pack, and have messed around a bit with ZDoom but I'm a total newbie.
(After looking up the ID Super Pack, I realized I don't own any of the Hexen/Heretic games, the Doom 3 expansion, Commander Keen, nor the Master Levels for Doom II. Heh.)