You need to add the year to the title and then mildly improve the graphics and update the roster with each new release, so that fakeybros and console kids will have to buy the absolute latest edition. Also make the older edition not work and ideally close the servers for anyone on that trash "legacy" software. Or even do it in parts, 1 for each quarter, don't even optimize it for anything below a 2080Ti GDDR8. That'll show people who don't waste money being the first in their nerd niche to own the newest most bestest piece of tech, for whatever purpose it serves anyone who doesn't review tech/games for a living.
What, you haven't tried SpaceX VR Alpha on Elon Musk's 3D contact lens currently in development as of 2 hours ago yet? What a loser!
don't tell me how to make my game. this is my masterpiece. my magnum opus. i am only making it once, and it will be the most middle of the road, forgettable yet fairly enjoyable, filled to the brim with repetitive content game you'll have ever played. it'll make mooby forget all about watch dongs and far derp 5. that said there will be microtransactions and loot boxes.
also, i tried playing a couple games today and was lukewarm on pretty much all of them, here are some mini reviews:
call of cthulhu: deep corners of the earth - as a horror game this game is actually creepy af, good atmosphere, the townsfolk have the ugliest character models of all time (this is intentional) and that alone is unsettling. that said the save points are few and far between, the character control is not always responsive and there are several scripted sequences that involve platforming and it makes for a frustrating time as a result. when you're just walking around doing whatever it's not bad but when you get caught in a loop where you die and play the same sequence a bunch of times it gets old. i put it down after a few hours, but might get back to it in a week or so. i'd say it's worth a shot. there is an unofficial patch for it i installed that is apparently pretty essential as the game is reportedly quite buggy, 6.75/10
kerbal space program - this game seemed way more in depth than i was in the mood to get so i quit in like 5 minutes
far cry 1 - i played it for five minutes, died, realized i have like 3 other newer far cry games that i haven't played yet so quit
the forest - i'm not one for the idea of survival games, but this one sells itself as a horror survival mashup which at least piqued my interest. i played it for a good while and actually was enjoying it, i was on the 4th day and had built myself a nice little shack and was getting ready to take on more of the story mission when i died for the 2nd time (the first time you die you're drug to a cave where you escape, the 2nd time is permanent), i had somehow forgotten to save my game after the 1st day and lost like an hour and a half of chopping down trees and building stuff so rage quit. this is another game i'll probably get back to eventually after the frustration of losing that progress lessens, 7.25/10
knock knock - it's okay at first but gets pretty repetitive and boring pretty fast, quit after about 1/2 hour, 5/10
invisible inc - the last game i tried today, liked it a good bit. difficult tactical stealth game, a lot of fun. highly recommend it, 8.25/10
So everybody can get a grasp on my rating scale, the game I'm developing will be like a 7/10 or so but IGN will give it like an 8.7