Yeah and you need an intel processor from 2014 or later by the min. system requirements.
This is the first time I've been using a PC build that is now six years old, which sucks. It has an i5 3570k. I was looking at the Battlefield 1 requirements last week and saw that you basically needed a 6th gen intel processor (i5-6600k) that is from 2015 or newer. So what happens when I try to play these games? I have never really been this far behind the times before.
I still run most games - i.e. Witcher 3, Battlefield 1, Doom 2016, Prey 2017, Dishonored 2 & Death of the Outsider, GR: Wildlands, etc - on my desktop PC equipped with
i7 950, 16 GB RAM, GTX 970 video card, W7 64-bit at Medium or better with either 1080p 60fps or 1440p around 40-60fps.
EDIT:
I played BF1 fine with an i7-860 (overclocked to 3.6GHz) which came out in Q3 2009. If I could run it, you
should be able to as well. I tend to take CPU requirements with a grain of salt. Not saying that you can play anything on anything but they seem to get inflated more than minimum GPU specs.
I think it also is what some are willing to sacrifice for settings too.
If I have no real graphical weirdness with V Sync Off, I just keep it off. You lose so many frames w/ V-Sync On, so if I can get away w/out any major issues with it off - I'll keep the extra frames, thanks.
FastSync (for NVidia users, whether using NVidia Control Panel or NVidia Inspector to turn it on) is to me a better Syncing method than throwing V-Sync On - that's only if nothing going wrong when using it, of course. You can there have (most of) the benefits of No Syncing w/ much better performance - as you can get unnecessary frames thrown out so that the game still does some kind of syncing and it often keeps what it views are the "good frames." Doesn't always work that way, as it wasn't super-friendly w/ HF: The Revolution for me - as it had issues w/ shadow flickering like crazy, when not using V-Sync On at 1/2 refresh rate.
When using V-Sync off or Fast Sync - one can always hard-cap games at 60fps w/ Nvidia Inspector or MSI Afterburner, if need be - as some games even have issues when not capped at 30fps or 60fps like games on Bethesda's Engine (Fallout 3/NV/4) where things like physics go out the window when not capped there.
Also, sometimes it's worth using weaker AO versions or no AO; weaker AA like FXAA; turning off Hairworks; DoF, don't use insane draw distances for like foliage or things you really don't need that far out; and other (often) unnecessary stuff just to framerates high.