Picked up Hunter: Call of the Wild after deciding to see what it was like while it was free to try. I like it, the scenery is pretty nice and the game is super relaxing to me, outside of the odd bug or two and sometimes animals that are wounded practically warp away before dying. Sometimes there is a trail, sometimes there is not. Usually I find the body but sometimes it seems to just vanish. I've spent hours doing practically nothing, sitting in cover waiting for something to wander through, wandered aimlessly looking for bears because some dude told me to get pictures of them. It should all be very boring but I've played for hours and hours straight and find it difficult to put down.
I picked it up over the weekend too, but I haven't shot anything, because I'm one of those people who doesn't like shooting animals, unless they're mutated alien animals that are trying to kill me. I don't have anything against hunting, per se, and I know a lot of people who hunt. I think in certain instances culling animal populations is necessary. I just don't personally want to do it. Having said that, the game
may talk me into killing a few animals because of what I referenced above. The Virunga reserve has some of that type of stuff (and it's also the name of a documentary I've been meaning to check out on Netflix).
It is nice to wander around, although after a while it does get a bit boring. Mostly I've been wandering around with binoculars and the camera, trying to get close enough to animals to take their pictures.
Here's a lion that mauled me.
On another note, I was trying to figure out what RPG I might want to jump into next the other week. I loaded
Torment and played that for about a half-hour. It looked like a lot of vocabulary to absorb and systems to learn, which I don't mind doing, but I figured I might check out something else in the meantime. I fired up
Divinity: Original Sin 2, which was fantastic. I loved the bizarre and varied backstories of the characters and the world was easy to pick up as I went along. I played that for a few hours before I realized I hadn't ever played
Divinity: Original Sin (which I had somehow confused with Larian's earlier game
Divinity II, a game I found
very difficult to get into). So then I downloaded the first game and I'm going through it. It's not as much fun as the second game, although they bear a lot of similarities. It also seems to share a few roots in common with Larian's even older games,
Divine Divinity and
Beyond Divinity, chiefly the idea of two main protagonists with differing values who bicker about many things they come across in the world.