Regarding SkyUI, since there's basically only a semi-joke statement floating around (scnr), and one more or less rushed Nexus comment, I figured I might take the time to write down some more things.
SkyUI has been one of those mod projects that took a huge amount of time. It was OK to work on it while I was still a student, but now I can no longer sink that much time into something that is not actually a job. And that is sort of how things normally go as you grow older.
What I can offer at this point is to work on a new version and get paid for it, just like I would do for other kind of software. It wasn't possible before, now it is. If it turns out that it's not something people are willing to pay for, either because they just hate the idea in general, or because they think it's not actually worth any money, then I've wasted my time and that's that, but that's the normal risk. The alternative is to just wait for the next volunteer who has the technical background, the interest, lots of time, and is willing and able to do it for free. For Skyrim, that person was me, and that's the reason why you do not have to play with the default UI on the PC unless you want to.
When going for a new SkyUI version, it was immediately obvious that there were some things I can't and won't do:
#1 I cannot take away the old version, because it's something people already got for free, they are used to it, and they would want to rip my head off if I tried to take it away. Fair enough.
#2 I cannot gimp the old version for reasons of #1.
#3 I cannot make any MCM feature or stuff other mods depend on exclusive to the paid version. The reason is that no mod author would want to depend on features that are not freely available.
Attempting any of the above would have been moronic. What I didn't account for is that apparently people would assume I was lying about it. Probably because they are used to worse. Point taken, but I'm not <random evil company>. I improved your Skyrim UI for free when I still could, purely because it was something that had do be done. I didn't even enjoy doing it. <Random evil company> would not have done that.
What I don't see a problem with is making a new version that is separate from the old and adds a couple of difficult to implement features people requested over the years, and see if these features are something that people are willing to pay for, or if they would prefer using the free version. Especially, if the alternative is that these features would never have been implemented in the first place otherwise.