Eldrimar - Low budget, slog first person RPG; prob using AI art, as well
Kristala - Low budget Dark Souls, but with furries
Fear Underground - Crawling in my skin, this demo is surreal... but really, meh?
Jagged Alliance 3 - Played a short bit, because these can be long demos... I liked what I saw
Rising Spire - Bog standard JRPG, I don't like the art style nor the UI/presentation
The Book of Warriors - has the feel of a flash game almost, no thanks
Toads of the Bayou - I want this game to be good; the card art is the greatest part... biased, I want to love it
Looper Tactics - Potentially interesting card game, but demo is only partially translated from Chinese
Elsie - Very floatie Dead Cells styled roguelike; the aesthetic is very poorly executed
CD 2: Trap Master: CD...eez nutz! But really, could be interesting, but looks bad and sounds worse
Esoteric Ebb: Planescape~ish fantasy meets Disco Elysium, wishlisted for pretty good writing, IMO
IAH: INTERNET WAR: Seems very interesting, but likely too smart for me?
Dragon Loop: If this was an XBLA release in 2006, it would be an indie darling
Microcivilizations: A semi-idle/clicker civ game, it's cute
Bugaboo Pocket: Very cute, but its pretty threadbare on actual gameplay
Touhou Hero of Ice Fairy: It's hard, but likely good, but but I suck
Wraithbinder: A small time "Hades-like" but with just action, no story; unstable for me
Balance 100: A quirky puzzle/skill game that uses two hands, controlled by keyboard keys, to perform tasks
Sushi for Robots: A quirky, "programming-esque" puzzle game about matching the right sushi to the right robot
Cardbob Revival: Better left for dead
An Ankou: Neat survivor title, but the crafting makes it incredibly tedious and frustrating
Trophy Knight: Cute little 2D platforming action game in a dungeon; not self serious
Videoverse: A nicer Hypnospace Outlaw that has chill vibes
Chase Survivors: RE1 meets Vampire Survivors... it stinks
Tanasurga: Yet another game that's "Flash" level quality
Mech Engineer: It's Dwarf Fortress, but with mechs in a post-apoc wasteland; has merits, but its learning curve is vertical