Steel Battalion Demo

impostor71

CAGiversary!
Feedback
49 (100%)
I downloaded the demo the other day to try out. I don't know about you guys, but the Kinect integration doesn't work very well in this demo for me. Half the time, I'm trying to pull a panel out and it thinks I'm swiping to look at a different position. Anyone else tried this demo out? Is there a way to bypass the use of the Kinect?

Thanks!
 
[quote name='impostor71']I downloaded the demo the other day to try out. I don't know about you guys, but the Kinect integration doesn't work very well in this demo for me. Half the time, I'm trying to pull a panel out and it thinks I'm swiping to look at a different position. Anyone else tried this demo out? Is there a way to bypass the use of the Kinect?

Thanks![/QUOTE]

nope.

I like the demo! this game will be a day one purchase for me.
 
I had a hard time with the controls on my couch sitting back, but when I sat on the edge it worked much better. I thought it was hard on the second mission though, but I think with more time to learn everything, it would get easier. I pre-ordered it from Amazon since it's on sale for $45 and will decide within the next few days if I'll keep it pre-ordered or not. I just am very intrigued by the game and its use of Kinect w/ controller setup.
 
So the game has gotten shitty reviews so far. I'm still excited for it. I'll be playing this on Saturday. Anyone else still excited for it regardless of the reviews? Has anyone gotten their copy yet and played it?
 
[quote name='impostor71']I'm not getting it. If you have time after you play, could you post your impression of it?[/QUOTE]

Yeah, I'll post my thoughts after I play it on Friday night or Saturday. I might get to it Thursday if I can beat Inversion tonight, but that's doubtful. I thought this game demo was very original and exciting, however, I also thought it was extremely hard. So we'll see what the full game has to offer. I usually don't pre-order games like this, but something about this game got me excited. I love using my Kinect and when a core game like this comes out, no matter how the reviews are, I want to give it a chance. There's always SOMEONE that likes even a shitty game, so maybe that will be me, lol.
 
mine is being shipped via the slow super saver shipping.

mightymek, if you're looking for any co-op play, let me know!

As for the reviews, when it comes to Kinect games, I always look carefully at the reviewers' names. Some of totally legit. Others are written by known Kinect haters. I still find it unprofessional to make a person who doesn't like anything Kinect to review a Kinect game. They wouldn't give a CoD gamer a puzzle game to review. But I've seen too many Kinect reviews be prefaced with something like, "So will this game rise above the terrible controls of past Kinect games..." I'm sorry, but if you're already going into the review thinking all Kinect games are bad, you shouldn't be reviewing the game.

They'll counter that it's the game producer's responsibility to try to convert a skeptic. But reality is that no matter how much my friend tells me how awesome RPGs are, I just don't like them. It's not my genre. And I really tried hard to get into them, going back to stuff like KOTOR.

same thing for fighters. it's funny how a lot of gamers will pile hours and hours into a game in order to fire consistent fireballs or dragon punches or combos. no one ever says, the mechanic of the game is broken. it must be the user's fault for not being able to do dragon punch after dragon punch after dragon punch. but yet they wave their hand incorrectly once in a Kinect game and wonder why the Kinect is broken. I remember a friend saying that the dancing in Dance Central was broken. He said he was doing it right and it wasn't counting. I recorded a video of him dancing so he can see how he was doing it, and he just didn't realize how off he was.

the bad reviews for the game are distressing. so I am worried. I'll soon find out whether it's bad or not. I think what the issue is, is that Microsoft and Capcom said, this is a hardcore game for hardcore gamers. so the editors viewed this as a litmus test by giving the game to a hardcore gamer that doesn't like Kinect to see if it could change his opinion. the other thing that a lot of editors did was hand the game to a person that played the first steel battalion. so when I read a review and they preface it by saying, "I loved the original game and it's 40 button controller, how will it work on a kinect with clumsy motion controls?", I already go, "ugh." that already puts the game behind the 8-ball unfortunately.
 
[quote name='dirtyvu']mine is being shipped via the slow super saver shipping.

mightymek, if you're looking for any co-op play, let me know!

As for the reviews, when it comes to Kinect games, I always look carefully at the reviewers' names. Some of totally legit. Others are written by known Kinect haters. I still find it unprofessional to make a person who doesn't like anything Kinect to review a Kinect game. They wouldn't give a CoD gamer a puzzle game to review. But I've seen too many Kinect reviews be prefaced with something like, "So will this game rise above the terrible controls of past Kinect games..." I'm sorry, but if you're already going into the review thinking all Kinect games are bad, you shouldn't be reviewing the game.

They'll counter that it's the game producer's responsibility to try to convert a skeptic. But reality is that no matter how much my friend tells me how awesome RPGs are, I just don't like them. It's not my genre. And I really tried hard to get into them, going back to stuff like KOTOR.

same thing for fighters. it's funny how a lot of gamers will pile hours and hours into a game in order to fire consistent fireballs or dragon punches or combos. no one ever says, the mechanic of the game is broken. it must be the user's fault for not being able to do dragon punch after dragon punch after dragon punch. but yet they wave their hand incorrectly once in a Kinect game and wonder why the Kinect is broken. I remember a friend saying that the dancing in Dance Central was broken. He said he was doing it right and it wasn't counting. I recorded a video of him dancing so he can see how he was doing it, and he just didn't realize how off he was.

the bad reviews for the game are distressing. so I am worried. I'll soon find out whether it's bad or not. I think what the issue is, is that Microsoft and Capcom said, this is a hardcore game for hardcore gamers. so the editors viewed this as a litmus test by giving the game to a hardcore gamer that doesn't like Kinect to see if it could change his opinion. the other thing that a lot of editors did was hand the game to a person that played the first steel battalion. so when I read a review and they preface it by saying, "I loved the original game and it's 40 button controller, how will it work on a kinect with clumsy motion controls?", I already go, "ugh." that already puts the game behind the 8-ball unfortunately.[/QUOTE]

yeah, I'll do co-op with you for sure. I just want to play some single player first so I can get used to the controls. Friend me on Xbox and just mention who you are.

I never take critic reviews of Kinect games to heart. I mean, some Kinect games get great reviews (Dance Central, Gunstringer, Child of Eden) but some of my favorite Kinect games got horrible reviews (Blackwater, Fighters Uncaged, Rise of Nightmares). So I generally like to experience it myself, or read user reviews on Amazon and those types of sites. When I play a Kinect game, I know it won't be perfect, but I base if it's good off of if I'm having fun, not how great the graphics are or how deep the story is. I am a hardcore gamer, and maybe that's very casual gamer of me to say, but that's how I judge a Kinect game.
 
yeah, one of the most highly user rated and revered games is kinect sports. but according to most review sites, it's a meh. the table tennis in kinect sports is still one of the most intense experiences around.
 
Hey dirtyvu, did you pre-order from Amazon? I haven't received an email with my preorder code yet, but I am not sure if it's a pack-in or not. So just checking to see if you got yours yet if it's supposed to be emailed.

EDIT: I got my email this morning with the pre-order DLC.
 
Last edited by a moderator:
I got my copy in the mail yesterday. I'm excited to check this out tomorrow. I'll let you know when I'm ready for some co-op dirtyvu.
 
I still haven't gotten my copy so you have plenty of time to get acclimated. I also want to play some single player before any type of co-op.
 
he fell into the same problem I did when I first played it. when I first played it, I was in party chat and was totally missing the instructions being told to me. and the fog of war made it worse.

if you watch the subtitles and listened to what the guy was saying, you're supposed to back up and retreat behind cover and go along the coastline.

i totally missed this and walked toward the mine field like he did. and once you start getting rocked, it's hard to get away.
 
Did you not understand the problem in that video? He kept trying to go back into the view finder and instead the kinect was reading it as grabbing the handle to close the blast shield, or doing some other shit. The kinect isn't precise enough, on top of that they placed some of the controls too close together.

If it were precise enough for multiplayer I'd buy the game and a kinect today. If I already had the kinect I'd still buy the game as it is, but I can't justify buying both the game and the kinect for a broken game.
 
I only played the demo once. I will start the full game tomorrow. I only had slight problems with the controls. Mainly, it was because I was sitting back on my couch instead of upright in a chair. I hit the right buttons and proper handles about 70% of the time. I thought that was good enough for a preorder, understanding Kinect isn't perfect. But I still had fun. I sucked on the second mission because I didn't know what to do, but it wasn't a control issue to be honest. Again, they were not perfect, but once I sat up in my chair, it was pretty good.
 
[quote name='dafoomie']Did you not understand the problem in that video? He kept trying to go back into the view finder and instead the kinect was reading it as grabbing the handle to close the blast shield, or doing some other shit. [/QUOTE]

Yeah, I didn't have that problem with the demo. I know when he showed his skeleton, the Kinect wasn't tracking him well.

http://www.youtube.com/watch?v=oD6mU9BwiwI

start at 25:59 to skip the tutorial and the cutscene.

here's my video of the demo and my first run-through. like I said earlier, I was in 6-person party chat so I didn't follow the tutorial well, and once the shelling started, I panicked, trying to remember the motions. It's not 100% reliable but it wasn't a mess like people are saying.

Well, I'll find out soon if the retail version works for me or not as I just got it in the mail. I'm going to catch up to you, mightymek! :D
 
alright, got my retail copy in the mail and was taking the tutorial through the paces and the first mission completed. I'm going to go back to see if any of these tips below need to be tweaked.

here's my tips on getting the controls rock solid:

I will say that some of the motions in the tutorial instructions are wrong or a little misleading.

You have to be very regimented in your technique and what hand to use. For example, all the instructions for the right hand have to be used with the right hand. All the instructions for the left hand have to be used for the left hand.

For example, to select what type of ammo you're going to use, you can only use your right hand. To pull the left instrument pod, you have to use your left hand.

I'll start off with the wrong information. In the tutorial, it says to select the heat rounds, you put your hand over the heat rounds button and then press downward. In the viewport viewing screen where the viewport takes up nearly the whole screen, this doesn't work. To select the heat rounds button, you put your right hand over the button and then push the hand forward. Pushing down on the button doesn't work except when you are in the cockpit view where the viewport is far away. The regular ammo button requires that you take your right hand across your body and then you move your right hand downward to press the button. Now, you can push the ammo buttons while in cockpit mode instead of viewport mode. I actually think it's easier to select the ammo buttons in cockpit mode but of course, that means switching from viewport mode to cockpit mode, then selecting ammo, then selecting viewport mode again. So there's the debate between the more imprecise shorter method or the more-steps-but-easier-to-do method.

The instrument pods on the right and left are probably the trickiest controls. To pull the right pod out toward you, you reach out at 2 o'clock (imagine that 12 o'clock is straight in front of you) and then you swing your arm out wide toward 3 o'clock. To push the pod back, if your arm is in the 3 o'clock position, you can swing it back toward the 2 o'clock position. If your arm is lying down, you can just raise your hand back to the 2 o'clock for it to swing back. If you're having problems with pulling the pod out and then having it automatically being pushed back and you're lowering your right arm, you can minimize this problem by dropping your right hand from the 3 o'clock position to down and out of view instead of just dropping your hand.

With the pod pull toward you, you can activate the light but raising your right hand to the
switch as if you're doing a "hail, Hitler" pose and then drop your arm. To turn off the light, raise your arm back to the "hail, Hitler pose. To vent the cockpit, you reach toward the handle, grab it and then put your hand straight down. To activate the self-destruct, take your right hand and cross over your body to get to the self-destruct switch and push forward.

The pod on the left is just the mirror of the pod on the right. So to pull it out, put your left hand out to about 10 o'clock and then pull your left hand outward toward 9 o'clock. To push the pod back, if your arm is in the 9 o'clock position, you can swing it back toward the 10 o'clock position. If your arm is lying down, you can just raise your hand back to the 10 o'clock for it to swing back. If you're having problems with pulling the pod out and then having it automatically being pushed back, you can minimize this problem by dropping your right hand from the 9 o'clock position to down and out of view instead of just dropping your hand.

For the periscope, raise your right hand straight up as if you want to answer a question in school. Don't be swinging your arm forward as you're raising your hand as a forward motion can be interpreted as you wanting to adjust the viewport screen.

To open the viewport, you hold your right arm horizontally forward, wait until the hand grabs the hand and then raise it to open or lower it to close it. This is why the periscope motion can be confused if you push your arm forward as you're raising your hand as the forward motion is for the viewport.

You can go from the periscope mode directly to the viewport mode. So if you're in periscope mode, just hold both arms forward to switch to viewport mode. Similarly, to go from viewport mode to periscope mode, raise your right hand straight up. You do not have to go from viewport to cockpit to periscope nor do you have to go from periscope to cockpit to viewport.

When you start a mission, you're in the cockpit mode. To be able to see where you're going to go, you have to switch to viewport mode by holding both arms forward. When you hold your arms forward, do not elevate your arms too high. If you switch to viewport and grab and pull the viewport lid closed, then you are raising your arms too high. This is dependent on the height of your Kinect as well. My Kinect is high (above the TV). When I hold my arms forward horizontally such that my arms are parallel to the floor, I can trigger closure of the viewport lid. If I hold my arms forward lower such that the it's below horizontal, it's much more reliable for going to viewport mode.

If your hand is automatically on the grab handle for the viewport, raise it up to take it off the handle. If you pull it down, you'll close the viewport which is a problem I notice a lot of reviewers having.

The thing with the controls is that you can't be sloppy with your arm motions and you have to use the correct hand for the correct motion. Do not panic in the fog of war! Be deliberate in all your motions.

I'm not sure why angry joe was having his problems.

I'm going to record a tutorial video to show how I do the motions. And then the first few missions to show how I did them. But first, I want to have some fun. :p
 
Last edited by a moderator:
Nice review dirtyvu. I played the tutorial mission and the first mission as well, same missions from the demo. The second mission was WAY easier now that I listened to the instructions and stayed along the outer banks. I dropped every enemy mech like it was nobodies business! I found the gameplay to be very satisfying. The Kinect controls were fine for me. Only issue I had was not dropping my hands quick enough after pulling back out of the window view, and it would read it as I was trying to pull forward again. But it wasn't game breaking or anything. I won't be able to play more until next week, but it's definitely an enjoyable game for me so far!
 
The first co-op mission, Urban Warfare, is a lot of fun! You're on a city grid with 3 other VTs and you have to seek out and destroy some enemy antennas while handling troops, vehicles, mines, etc. And you have to do it within a certain amount of time.

I do wish the levels were longer though. Like the Urban Warfare level was a lot of fun but it ends after a few short minutes.

They ramp up the difficulty to keep the levels long by having you repeat it. I don't think I've ever gone without dying once because the levels are so scripted. There are plenty of things you can't do until it's time to do it. But the difficulty, man, it's kind of like a Japanese platform game where you have to learn the level pattern and the enemy pattern in order to succeed.

Like on the level I'm on now, you have to go down a tight city corridor, flanked by tall city buildings so you know a lot of bad guys are lurking on fire escapes, rooftops, around corners, etc. with RPGs and machine guns. There's a guy around one corner at 3 o'clock and the first time you do the level, he'll start pummeling you with fire while you're distracted by the guys at 11 and 12 o'clock. So after you die, you know that when you get to that intersection, you have to immediately turn right to handle him before taking out the guys in front of you. And they give you such a limited supply of ammo in this level that if you weren't extremely efficient at the early parts of the level, you can't finish the level as it ends with some heavy vehicles attacking you.
 
Last edited by a moderator:
some more 720P vids I made:

http://www.youtube.com/watch?v=hY-fm_1ilck
mission 8. this is another co-op level and is crazy hard. armor on the rear flank of VTs are weak and a shot can take it down instantly whereas the front has heavy armor plating. blowing out legs also works great but is risky since if you miss, the time it takes to reload is long enough for them to hurt you.

http://www.youtube.com/watch?v=fm6uDSBBgyo
mission 5. this mission was hard as well

http://www.youtube.com/watch?v=TQous-0-pYk
mission 10

http://www.youtube.com/watch?v=Dlh1ed4dpOI
mission 12: one of my favs

http://www.youtube.com/watch?v=0Mo8PqiYQwc
mission 19: one of the hardest ones in the game!
 
Last edited by a moderator:
bread's done
Back
Top