[quote name='Tommy Gun']Haha, I know, just pointing that out. I agree, the original was way more fun. They clearly had "TOUCH SCREEN EVERYTHING!" in mind when making the game, and that sucks. It's the perfect example of doing it for the sake of doing it, *that* is what people are talking about when they cry "gimmick."[/quote]
Yeah, that and the whole drawing seals / destroying ice blocks part of Castlevania: DoS. That was probably the lamest "HAY GUYS LETS THROW IN TOUCHSCREEN PLAY" gimmick I've seen on DS.
[quote name='Tommy Gun']Definitely. Like I said, if it had been standard controls, it would be completely forgettable, but this way at least it's unique.[/quote]
I guess. I can at least appreciate what they were trying to do with it, but minigames don't always have to be innovative, just fun, as WarioWare showed.
[quote name='Tommy Gun']Yeah. Maybe it wouldn't have been fast enough (being a race and all)? I'm sure most people would have liked it better, though.[/quote]
[quote name='Tommy Gun']I wrote a whole long rant about SMB64 DS, hah. I don't like it, but other people say they've gotten used to it. I hate how the deadzone "drifts" with you, so you have to keep picking up your thumb, similar to using a mouse. Rayman DS's controls are what I think would be the best in concept. People say in practice they really suck, but I think that's a problem with the way it was implemented (but I haven't played it). I think the deadzone is probably too small, etc. Tweaking the size and placement could fix that.[/quote]
Yeah, the whole drifting digital analog stick concept was just completely awful, and SMBT&R at least had that advantage over SM64DS.
[quote name='Tommy Gun']I think the Mario "zero feedback" wouldn't be as much of a problem if the "target" is locked in one place (like Monkey Ball, or Rayman). This is hard to explain without any official terms to use, haha. In other words, in T&R I can find the center again because
it's the center. In Mario, the "center" keeps moving![/quote]
Agreed. The only thing worse than no physical feedback is no physical feedback OR knowledge of where the middle is.
[quote name='Tommy Gun']I wish Nintendo would have ironed out some great control schemes (for 3rd person games), and then given them to all the developers. That way they could have put *multiple* styles in every game, and you can use whatever you like the best. Obviously a lot of DS games are totally new and different though.[/quote]
That's an interesting idea. The whole WASD to move, CTRL / C to crouch, spacebar to jump idea pretty much became standard for shooters on PC, but consoles have never gotten any such treatment. Maybe that'll change on the Wii; I doubt developers want to make it any more confusing than it need be.
[quote name='Tommy Gun']I think it would have been higher if the levels had been new, that seemed to be a big complaint. It's like when the same game comes out on a different platform a few months later, it drops some points in score even though (or because) nothing has changed. So if you're new to SMB, that won't matter.[/quote]
Yeah, but if someone was new to SMB, I'd definitely recommend one of the console games over this one.
[quote name='Tommy Gun']How is it on Xbox? I played it on PS2 when it first came out, and
couldn't stand it. The analog is so terrible on the PS2, which you don't realize with most games. I like the Xbox controller much better, but it still might not be close to the GCN. I should probably get the Xbox version though, if only for the mini-golf.

[/quote]
I agree completely about the PS2's analog sticks. It almost ruined Gitaroo Man for me. They're just so tall and weak in terms of resistance that for precision games like SMB and Gitaroo-Man, they almost make it not worth playing.
I recommend the Xbox version of Deluxe, if only because it's the only version of Deluxe with usable analog sticks. And it's nice to have all of SMB in one place. They even have all the mini game variants (for example, Monkey Target has both Version 1 (SMB1's turn-based play) and Version 2 (SMB2's simultaneous flying). It's a great package, and now that it comes bundled on one disc with Sonic Mega Collection Plus.
Since it's SMC+ we're talking about, that's a total of 22 games (not counting the extra SMB maps) for $30. I wouldn't hesitate to recommend it.
[quote name='Tommy Gun']Ouch! That happened to me with Deus Ex, really pissed me off. There's also a big glitch in Fable TLC that will corrupt your save, but luckily I read about it first.[/quote]
Yeah, it sucked. It is nice to finally be able to get bowling/target high scores again, though.
[quote name='Tommy Gun']Oh, and one more thing that I JUST realized: Holy crap, you're the "TeenFlirt17" guy?! That was

ing hilarious! I thought I recognized your name![/QUOTE]
That was me! Good job recognizing. It's a small Internet after all.
And in case you didn't see it:
TeenFlirt17.com. It's woefully in need of an update.