[quote name='ced']Poking with Crouch MK -> HK Spiral Arrow is a bread and butter combo for me.
My success has been mainly riding on switching up between that, Crouching HP -> Cannon Spike, and throws on wake-up.
I still haven't wrapped my head completely around FADCs yet.[/QUOTE]
I was talking more of the cr. lp, cr. lk, cr. lp -> HK spiral arrow. If you do mk -> and the mk block, you are going to get raped from the spiral arrow after its blocked as well. With the 3 crouching light moves it gives you 2 extra hits to get a hit confirm. if all the lights are blocked, you can switch the spiral arrow from a hk to a lk so you won't be punished when its blocked and get a little bit of chip damage.
link the light moves together takes a little practice, but its definitely worth it
Ill tell ya what made me good with dudley, but it requires either precise timing, or plinking a move during mid combo.
Jump in HK, kidney blow (F+MK), cr. lp, cr. lp, standing HK (plinked), EX machine gun blow, dash upper (2 hits)
my god does that stun and rape people two fold. If you are good with the EX MGB to dash straight punch, you can throw the Corkscrew punch in at the end of the combo for even more.
I'd tell you to also learn his overhead (F+HK) into either a standing HK (plinked) or a cr.lp to standing HK, into either a HP jet upper or HP/EX MGB which, again, leads to a dash and the Ultra II