[quote name='Don illmatix']I really dont mean to sound like an ass, but you really have no idea what youre talking about.
Fallout 3 DLC added things, but changed nothing. SSF4 completely rebuilt the game from the bottom up. What you dont seem to know, is that when they made SF4, it was a hail mary move. There was no fighting community at all, the game came out of nowhere and they didnt expect it to do as well as it did.
Obviously they did very well financially, but you have a one track mind on things.
Re-balancing = Just because they created characters, doesnt mean that they know how strong they compare to each other, The only way to find out is AFTER the people play the game and uncover all of the unique ways to use the characters. i.e. Dhalsim is one of the best characters in the game when used properly, but to the untrained eye (Casual Players like yourself obviously) you might say he sucks because hes so slow. Look up Arturo Sanchez or Filipinochamp and see how good Dhalsim can be.
SSF4 = If the game didnt use the same engine, it wouldnt be SSF4. It would be SF5, and this isnt what the fans were asking for.
The main thing you need to know = This wasnt something that capcom planned on doing, SSF4 is a game for the fans, by the fans. The Fans asked..no..BEGGED for this game. The game was based almost exclusively to tournament results and Fan feedback. Price was one of the things that came up, and all true SF fans have NO PROBLEM AT ALL shelling out $40 bucks for this game.
Your problem = You as a casual SF player wont really be affected by the major changes in gameplay mechanics. But for us loyal hardcore SF fans? We notice every little change up to the last frame. Me especially because i main Guile in SF4, he needed the most improvements and got them. But i bet if you picked up both versions of the game, you would barely notice any difference between the characters. And with that in mind you feel like you didnt get your moneys worth at $40 when in reality, the game is worth more.
Call of duty does everyone ten times worst then this. Every year a new call of duty comes out, and its really the same shit over and over, yet everyone drops $60 bucks on it, year after year.[/QUOTE]
Look man, we're both SF fans, and I don't know how long you've been playing but I've been playing since I was about 11 or 12 when the orginal SFII first came to American arcades. I wouldn't consider myself hardcore because I don't compete online often nor in any tourney's. However I used to frequent arcades on a regular basis back in the "place a quarter up to hold your spot" days. I don't want to argue, you obviously have a different view on the situation, but to say I don't know what I'm talking about is ignorant.
They've been doing the same thing for literally decades now and after they did the same thing with SFIII that they did with II and then especially the whole SSFII and then SSFII-HD thing on LIVE I vowed to never purchase an upgrade at full price again. Because no matter how much you, or any other "hardcore" fan tries to justify it, that's what SSFIV is, it's an upgrade and a replacement for SSIV.
If you want to justify the rebuilding because they had to tweak so much, fine, although I don't agree for what would be a patch or DLC in any other game, I'll give you that one. But I don't see how anybody can justify adding in new characters that should have just been there to begin with. For games like this they should really never be taking anything away that they know damn well people want. There's no excuse for SFIV having less characters in it then SFIII for instance...especially not core characters. They did the same thing with SFIII too...the first release was lacking in characters and then they "found out" that the fans wanted all the core guys back so in the subsequent version they brought them back. If you don't see that for what it is, a money making scheme, then I don't know what to say.
Furthermore, while I'm ranting, costumes should not be DLC either. I remember in older SF's and in older fighting games in general (like the first two DoA's) all of the costumes were on the disc and unlockable through play.
Yes, CoD does this, yes, Madden does this, as well as many other franchises. And yes, while SF does it they don't do it as often or as badly. No matter the justification; whether it's been begged for by the fans or not; it's still a game to say "look the first one wasn't what it should have been so here's a better version with more stuff and is better balanced to make up for it".
The problem with this logic is that where does it end? They added new characters this time so are they going to do a Hyper SSFIV too, since according to this logic they won't know how to balance until people start playing it? Capcom has been doing this for a long time with not just SF...
Again, we're both SF fans and have probably been playing for a long time. If you want to keep paying for their mistakes and their "I'm sorry's" then cool...I said at the beginning I didn't want to debate this but it's just my opinion. A truly hardcore fan like yourself will find value in anything like this (same thing for hardcore fans of movies or anything really), and that's YOUR opinion...and that's fine.