Super Street Fighter IV (XBox 360) $15.99 + FS / (PS3) $17.99 + FS @ Newegg.com!

I thought an 18 buck lightning deal at the end of last year was good for the 360 version, and I haven't even cracked it open yet... Newegg has been coming through lately with some good deals.
 
Yeah I had Street Fighter IV I got when it first came out. After reading on the balance corrections and added fighters I jumped on the 360 version at this price.
 
This is probably the cheapest you are going to find it for a long while now. It's a great game and it's a steal. There is like 35 or so fighters in this version so you get your money's worth.
 
SSF IV for $40+ = a RIPOFF after owning SF IV. SSF IV for $16 shipped = not so bad.

Yeah that's why I waited until now. I sold my SF IV for $10 the other day so for $6 more I figure it's worth it.
 
Thanks for the heads up, OP--I grabbed a PS3 copy but was only meh about it (only a so-so fan of fighting games these days), figured if nothing it'd be nice to have around for quick games with visitors....BUT, as luck would have it, I was able to flip it immediately on receipt for a mint cond. Dead Rising 2, so it turned out to be a major cheap ass coup for me. w00t!
 
[quote name='specialist']haha nah[/QUOTE]

I'm not getting into a debate about it, but I do feel strongly about this...

Capcom has been screwing people over for 20 or so years. With the ability for patches and DLC nowadays, there's no excuse to release a game like SSFIV. They could have probably patched both the balancing and additional characters in.

Anyway, for 15.99 shipped I picked one up.
 
[quote name='JKSonic']I'm not getting into a debate about it, but I do feel strongly about this...

Capcom has been screwing people over for 20 or so years. With the ability for patches and DLC nowadays, there's no excuse to release a game like SSFIV. They could have probably patched both the balancing and additional characters in.

Anyway, for 15.99 shipped I picked one up.[/QUOTE]

This stance has no foundation. Why do people expect stuff for free?

So, Capcom should have done all the work to add 4 stages, 10 characters, new ultras and rebalance for free? Are you serious? Ok, maybe you meant DLC. Do the math and tell me how you would have realistically been able to get all that content for $40 based on the current DLC market pricing structure. No way. All that would easily be $40. Releasing this as a $40 disc is a steal. $16 for all that is highway robbery.
 
Just an FYI Amazon has matched this price for the PS3 version and is offering free standard shipping on it.

A nice tax-free alternative for people like me.
 
[quote name='2&2']This stance has no foundation. Why do people expect stuff for free?

So, Capcom should have done all the work to add 4 stages, 10 characters, new ultras and rebalance for free? Are you serious? Ok, maybe you meant DLC. Do the math and tell me how you would have realistically been able to get all that content for $40 based on the current DLC market pricing structure. No way. All that would easily be $40. Releasing this as a $40 disc is a steal. $16 for all that is highway robbery.[/QUOTE]

I wasn't clear so sorry, I did mean pay DLC... but still.

Rebalancing = making us pay for stuff that they screwed up in the first place

New characters = Characters that should have been in SF IV to begin with and for the most part were characters that we all knew were already in the works and were probably actually meant to be in SF IV

SSF IV = Uses the same engine, same sound, and is built completely off of SF IV

For me/IMO = That all amounts to a game that should either not have been released, or have been released for around $20. Maybe they could have done a trade-in type deal for those that already bought SF IV. Doesn't really matter either way, it's done and over with and you can obviously now get it for $15, which as I said, is definitely worth it.

Look at some of the Fallout 3 download content and all it encompassed, then come back and tell me you still don't think either an expensive DLC pack or a cheap retail release should have been done.
 
Hasn't Amazon had these prices for over a month now? Seems like they have been fluctuating on Amazon in the 15-20 range since early December. These are the exact same prices Amazon has currently (barring the fact that they are out of stock for the 360 version).

I don't see this is a must buy just for the price unless you want the game now. I don't see it going up any time soon.
 
Arghhh.... WTF.

I rented the SFIV and actually enjoyed it. I'm not into fighting games but that was fun. For $16 I can't pass this up even though I was never really thinking of buying it. Problem is, a few months ago I was trying to buy something from walmart and for the life of me I couldn't get a piece of credit card information correct. I had to retry about 4 times and then I got a message saying I was locked out and had to call my bank.

I called them and they told me there was no lock. I said ok cool and went about my business. Now I just tried to buy SSFIV and that message came up. Immediately after, I got a confirmation message. What the heck is going on?
 
[quote name='JKSonic']I wasn't clear so sorry, I did mean pay DLC... but still.

Rebalancing = making us pay for stuff that they screwed up in the first place

New characters = Characters that should have been in SF IV to begin with and for the most part were characters that we all knew were already in the works and were probably actually meant to be in SF IV

SSF IV = Uses the same engine, same sound, and is built completely off of SF IV

For me/IMO = That all amounts to a game that should either not have been released, or have been released for around $20. Maybe they could have done a trade-in type deal for those that already bought SF IV. Doesn't really matter either way, it's done and over with and you can obviously now get it for $15, which as I said, is definitely worth it.

Look at some of the Fallout 3 download content and all it encompassed, then come back and tell me you still don't think either an expensive DLC pack or a cheap retail release should have been done.[/QUOTE]


I really dont mean to sound like an ass, but you really have no idea what youre talking about.

Fallout 3 DLC added things, but changed nothing. SSF4 completely rebuilt the game from the bottom up. What you dont seem to know, is that when they made SF4, it was a hail mary move. There was no fighting community at all, the game came out of nowhere and they didnt expect it to do as well as it did.

Obviously they did very well financially, but you have a one track mind on things.

Re-balancing = Just because they created characters, doesnt mean that they know how strong they compare to each other, The only way to find out is AFTER the people play the game and uncover all of the unique ways to use the characters. i.e. Dhalsim is one of the best characters in the game when used properly, but to the untrained eye (Casual Players like yourself obviously) you might say he sucks because hes so slow. Look up Arturo Sanchez or Filipinochamp and see how good Dhalsim can be.

SSF4 = If the game didnt use the same engine, it wouldnt be SSF4. It would be SF5, and this isnt what the fans were asking for.

The main thing you need to know = This wasnt something that capcom planned on doing, SSF4 is a game for the fans, by the fans. The Fans asked..no..BEGGED for this game. The game was based almost exclusively to tournament results and Fan feedback. Price was one of the things that came up, and all true SF fans have NO PROBLEM AT ALL shelling out $40 bucks for this game.

Your problem = You as a casual SF player wont really be affected by the major changes in gameplay mechanics. But for us loyal hardcore SF fans? We notice every little change up to the last frame. Me especially because i main Guile in SF4, he needed the most improvements and got them. But i bet if you picked up both versions of the game, you would barely notice any difference between the characters. And with that in mind you feel like you didnt get your moneys worth at $40 when in reality, the game is worth more.

Call of duty does everyone ten times worst then this. Every year a new call of duty comes out, and its really the same shit over and over, yet everyone drops $60 bucks on it, year after year.
 
[quote name='Luxuria']I wonder how much Super Ultra Street Fighter IV Hyper Tournament Edition is going to cost.[/QUOTE]

They've said they don't want to release the game again. If the Arcade Edition that's out in Japan makes its way to consoles it will more than likely be DLC.

Also, huge props to illmatix for saying everything I was thinking. People just don't understand.

This was the go-to guide when the game was first coming out, and still makes perfect sense today:

http://www.destructoid.com/guide-how-to-stfu-about-super-street-fighter-iv-150353.phtml

I play pretty frequently. If anyone here wants go a few rounds against a Hakan/Ibuki player, add me to PSN and send me a message.
 
[quote name='Don illmatix']I really dont mean to sound like an ass, but you really have no idea what youre talking about.

Fallout 3 DLC added things, but changed nothing. SSF4 completely rebuilt the game from the bottom up. What you dont seem to know, is that when they made SF4, it was a hail mary move. There was no fighting community at all, the game came out of nowhere and they didnt expect it to do as well as it did.

Obviously they did very well financially, but you have a one track mind on things.

Re-balancing = Just because they created characters, doesnt mean that they know how strong they compare to each other, The only way to find out is AFTER the people play the game and uncover all of the unique ways to use the characters. i.e. Dhalsim is one of the best characters in the game when used properly, but to the untrained eye (Casual Players like yourself obviously) you might say he sucks because hes so slow. Look up Arturo Sanchez or Filipinochamp and see how good Dhalsim can be.

SSF4 = If the game didnt use the same engine, it wouldnt be SSF4. It would be SF5, and this isnt what the fans were asking for.

The main thing you need to know = This wasnt something that capcom planned on doing, SSF4 is a game for the fans, by the fans. The Fans asked..no..BEGGED for this game. The game was based almost exclusively to tournament results and Fan feedback. Price was one of the things that came up, and all true SF fans have NO PROBLEM AT ALL shelling out $40 bucks for this game.

Your problem = You as a casual SF player wont really be affected by the major changes in gameplay mechanics. But for us loyal hardcore SF fans? We notice every little change up to the last frame. Me especially because i main Guile in SF4, he needed the most improvements and got them. But i bet if you picked up both versions of the game, you would barely notice any difference between the characters. And with that in mind you feel like you didnt get your moneys worth at $40 when in reality, the game is worth more.

Call of duty does everyone ten times worst then this. Every year a new call of duty comes out, and its really the same shit over and over, yet everyone drops $60 bucks on it, year after year.[/QUOTE]

Look man, we're both SF fans, and I don't know how long you've been playing but I've been playing since I was about 11 or 12 when the orginal SFII first came to American arcades. I wouldn't consider myself hardcore because I don't compete online often nor in any tourney's. However I used to frequent arcades on a regular basis back in the "place a quarter up to hold your spot" days. I don't want to argue, you obviously have a different view on the situation, but to say I don't know what I'm talking about is ignorant.

They've been doing the same thing for literally decades now and after they did the same thing with SFIII that they did with II and then especially the whole SSFII and then SSFII-HD thing on LIVE I vowed to never purchase an upgrade at full price again. Because no matter how much you, or any other "hardcore" fan tries to justify it, that's what SSFIV is, it's an upgrade and a replacement for SSIV.

If you want to justify the rebuilding because they had to tweak so much, fine, although I don't agree for what would be a patch or DLC in any other game, I'll give you that one. But I don't see how anybody can justify adding in new characters that should have just been there to begin with. For games like this they should really never be taking anything away that they know damn well people want. There's no excuse for SFIV having less characters in it then SFIII for instance...especially not core characters. They did the same thing with SFIII too...the first release was lacking in characters and then they "found out" that the fans wanted all the core guys back so in the subsequent version they brought them back. If you don't see that for what it is, a money making scheme, then I don't know what to say.

Furthermore, while I'm ranting, costumes should not be DLC either. I remember in older SF's and in older fighting games in general (like the first two DoA's) all of the costumes were on the disc and unlockable through play.

Yes, CoD does this, yes, Madden does this, as well as many other franchises. And yes, while SF does it they don't do it as often or as badly. No matter the justification; whether it's been begged for by the fans or not; it's still a game to say "look the first one wasn't what it should have been so here's a better version with more stuff and is better balanced to make up for it".

The problem with this logic is that where does it end? They added new characters this time so are they going to do a Hyper SSFIV too, since according to this logic they won't know how to balance until people start playing it? Capcom has been doing this for a long time with not just SF...

Again, we're both SF fans and have probably been playing for a long time. If you want to keep paying for their mistakes and their "I'm sorry's" then cool...I said at the beginning I didn't want to debate this but it's just my opinion. A truly hardcore fan like yourself will find value in anything like this (same thing for hardcore fans of movies or anything really), and that's YOUR opinion...and that's fine.
 
[quote name='Don illmatix']I really dont mean to sound like an ass, but you really have no idea what youre talking about.

Fallout 3 DLC added things, but changed nothing. SSF4 completely rebuilt the game from the bottom up. What you dont seem to know, is that when they made SF4, it was a hail mary move. There was no fighting community at all, the game came out of nowhere and they didnt expect it to do as well as it did.

Obviously they did very well financially, but you have a one track mind on things.

Re-balancing = Just because they created characters, doesnt mean that they know how strong they compare to each other, The only way to find out is AFTER the people play the game and uncover all of the unique ways to use the characters. i.e. Dhalsim is one of the best characters in the game when used properly, but to the untrained eye (Casual Players like yourself obviously) you might say he sucks because hes so slow. Look up Arturo Sanchez or Filipinochamp and see how good Dhalsim can be.

SSF4 = If the game didnt use the same engine, it wouldnt be SSF4. It would be SF5, and this isnt what the fans were asking for.

The main thing you need to know = This wasnt something that capcom planned on doing, SSF4 is a game for the fans, by the fans. The Fans asked..no..BEGGED for this game. The game was based almost exclusively to tournament results and Fan feedback. Price was one of the things that came up, and all true SF fans have NO PROBLEM AT ALL shelling out $40 bucks for this game.

Your problem = You as a casual SF player wont really be affected by the major changes in gameplay mechanics. But for us loyal hardcore SF fans? We notice every little change up to the last frame. Me especially because i main Guile in SF4, he needed the most improvements and got them. But i bet if you picked up both versions of the game, you would barely notice any difference between the characters. And with that in mind you feel like you didnt get your moneys worth at $40 when in reality, the game is worth more.

Call of duty does everyone ten times worst then this. Every year a new call of duty comes out, and its really the same shit over and over, yet everyone drops $60 bucks on it, year after year.[/QUOTE]

I just wrote a whole big reply and deleted it. Look, fact is that hardcore fans like yourself will find value in anything like this. Be it a fan of a movie and then buying a special edition DVD after you owned the first version, or a special leather bound book (shoot, I own a $80 LotR book), or the special edition of games like WoW. That's your opinion that it's worth it and that's fine. For me it's (assuming you paid full price for both games) a $100 SE SFIV.

I'm not going to go through all my credentials because I really don't play online much anymore and the last time I was really into the series was the second version of SFIII. But, as far as SF goes I've been playing since the original SFII was released in American arcades. I was fully part of the arcade hayday when you'd actually put your quarters on the cabinet to save your spot in line. To say I don't know what I'm talking about is ignorant in itself.

For me, I can't help but see this in any other way then "look, the first game wasn't what it should have been, so here's a better version to make up for it". I just find it hard to believe that it's coincidence that they did this with SFIII as well. First release had a striped roster and they "found out" people missed the other characters and so they released another tweaked version with a bigger roster. To think they did anything other then do this on purpose with SFIV to make more money is something that I personally consider ignorant. They can say they had to tweak stuff until they're blue in the face, but the problem with that is where does it end? By that logic they now NEED to release a Hyper SSFIV because they didn't know how people would play all the new characters and in turn it will have to be tweaked as well...which means this version is ultimately still inferior.

Please, lets stop the debate and just accept our different views. I will say this, at least you've been civil about it and I thank you for that, all too often debates like this turn into grade-school name calling fights.
 
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I see both sides of the argument, but your logic suggests that you would feel like you were owed something if that $80 LotR book was revised and then reissued.

You can reasonably make the double dip argument about SFIV, sure. But you can also make that argument about Madden, CoD, Halo, every Apple product ever made, etc.

I'm not going to sit here and suggest that Capcom's intentions are 100% honest. But they could have easily charged 60 bucks for the game and most of the interested crowd still would have purchased it. They charged 40, which coming from someone who purchased multiple versions of SFII on SNES doesn't seem like a huge deal. Capcom has really done some major fan service in the past few years, but at the core they are still a business trying to make money off of us.

I think we all can agree the game's worth 17 bones though, which is ultimately what the thread is about.
 
The only thing I regret about buying and playing SSF4 is all the hours I put in which should have been spent doing something productive with my life. Oh well, time to pop that disc back in for another session.
 
[quote name='JKSonic']I just wrote a whole big reply and deleted it. Look, fact is that hardcore fans like yourself will find value in anything like this. Be it a fan of a movie and then buying a special edition DVD after you owned the first version, or a special leather bound book (shoot, I own a $80 LotR book), or the special edition of games like WoW. That's your opinion that it's worth it and that's fine. For me it's (assuming you paid full price for both games) a $100 SE SFIV.

I'm not going to go through all my credentials because I really don't play online much anymore and the last time I was really into the series was the second version of SFIII. But, as far as SF goes I've been playing since the original SFII was released in American arcades. I was fully part of the arcade hayday when you'd actually put your quarters on the cabinet to save your spot in line. To say I don't know what I'm talking about is ignorant in itself.

For me, I can't help but see this in any other way then "look, the first game wasn't what it should have been, so here's a better version to make up for it". I just find it hard to believe that it's coincidence that they did this with SFIII as well. First release had a striped roster and they "found out" people missed the other characters and so they released another tweaked version with a bigger roster. To think they did anything other then do this on purpose with SFIV to make more money is something that I personally consider ignorant. They can say they had to tweak stuff until they're blue in the face, but the problem with that is where does it end? By that logic they now NEED to release a Hyper SSFIV because they didn't know how people would play all the new characters and in turn it will have to be tweaked as well...which means this version is ultimately still inferior.

Please, lets stop the debate and just accept our different views. I will say this, at least you've been civil about it and I thank you for that, all too often debates like this turn into grade-school name calling fights.[/QUOTE]

But this isnt a special edition of SF4, the game was compeltely reworked. I own the Special edition LOTR collection, and its not that different then the DVD version, but its aesthetically pleasing. SSF4 isnt just a "prettier" version of SF4. SF4 had serious balancing issues.

In SF4, you won most of the time because of your character. Sagat was GOD Tier in that game, in SSF4, they tried to make it so that no matter what character you pick, you still have a chance.

Adon is considered mid tier in SSF4, but Gamerbee is so good that he beats top players like nothing with him. You couldnt do that against sagat in SF4.

Also, first and foremost, Capcom is a business. To say that they didnt see a nice way to capitalize off of this would be stupid on my part, but again, how can we as fans ask Capcom to put countless amounts of work hours into a game that we as fans asked for, for free?

And i normally dont jump into differentiating view debates but youre looking at this completely wrong and one sided. When i say you dont know what youre talking about, i mean exclusively to this particular situation. Not only that but playing in the arcades doesnt grant you knowledge on this situation, and even then, you stopped playin the series at Second impact. 3rd Strike is where the scene was at its core.

Also, they really could have charged $60 for this game. ALOT of other game series does the same thing to people. At the moment call of duty is most notorious for it, but would you say uncharted 2 isnt worth the money because that game is what uncharted 1 should have been and that they shouldve just gave us the levels and guns and other stuff free via DLC? How about gears of war 2? How about Tekken 6? How about fallout new vegas? The list goes on in games that use the same engine as its predecessors but are given full $60 price tags that people rush out to buy.
 
[quote name='specialist']They've said they don't want to release the game again. If the Arcade Edition that's out in Japan makes its way to consoles it will more than likely be DLC.

Also, huge props to illmatix for saying everything I was thinking. People just don't understand.

This was the go-to guide when the game was first coming out, and still makes perfect sense today:

http://www.destructoid.com/guide-how-to-stfu-about-super-street-fighter-iv-150353.phtml

I play pretty frequently. If anyone here wants go a few rounds against a Hakan/Ibuki player, add me to PSN and send me a message.[/QUOTE]
i play on PSN sometimes lol Add me Don_illmatix. I main guile, but i play alot with Chun, sagat, cammy and now Balrog.
 
[quote name='Don illmatix']But this isnt a special edition of SF4, the game was compeltely reworked. I own the Special edition LOTR collection, and its not that different then the DVD version, but its aesthetically pleasing. SSF4 isnt just a "prettier" version of SF4. SF4 had serious balancing issues.

In SF4, you won most of the time because of your character. Sagat was GOD Tier in that game, in SSF4, they tried to make it so that no matter what character you pick, you still have a chance.

Adon is considered mid tier in SSF4, but Gamerbee is so good that he beats top players like nothing with him. You couldnt do that against sagat in SF4.

Also, first and foremost, Capcom is a business. To say that they didnt see a nice way to capitalize off of this would be stupid on my part, but again, how can we as fans ask Capcom to put countless amounts of work hours into a game that we as fans asked for, for free?

And i normally dont jump into differentiating view debates but youre looking at this completely wrong and one sided. When i say you dont know what youre talking about, i mean exclusively to this particular situation. Not only that but playing in the arcades doesnt grant you knowledge on this situation, and even then, you stopped playin the series at Second impact. 3rd Strike is where the scene was at its core.

Also, they really could have charged $60 for this game. ALOT of other game series does the same thing to people. At the moment call of duty is most notorious for it, but would you say uncharted 2 isnt worth the money because that game is what uncharted 1 should have been and that they shouldve just gave us the levels and guns and other stuff free via DLC? How about gears of war 2? How about Tekken 6? How about fallout new vegas? The list goes on in games that use the same engine as its predecessors but are given full $60 price tags that people rush out to buy.[/QUOTE]

Well it was 3rd strike, sorry not second impact. And I have done my research with this and while I don't know every detail I know enough to know that it was still ultimately their mistakes.

I didn't buy New Vegas at full price either I felt that was more of an expansion pack... The list does go on and on but none of those games are releases solely to correct mistakes either.
 
Look I'm trying to end it civilly and just agree to disagree. There's really no point in arguing anymore, you've assumed that I have done no research and know nothing (and I did own 3rd Strike I got mixed up).

As I have said, this is essentially a SF IV special edition. Just like when they release a normal DVD and rerelease it in a special/reworked edition and add in new content as well as improved the video/sound. They're making up for the first release because in many ways it was not as it should have been.

As I also said the biggest flaw in this whole way of thinking is that if you guy by this, then every game is ultimately flawed until they release a version that doesn't add in anything and is JUST a retweaking after a few years of seeing how people play.
 
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