BattleChicken
CAGiversary!
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I don't have the patience to make a fancy picture-and-link laden post about it.. but when I saw that there isn't an existing thread for the successor to the fantastic, incredibly in-depth Supreme Commander/Forged Alliance, I wanted to put up a quick post about it, seeing as there is little promotion for the game by Square-Enix.
http://www.supremecommander2.com/
Supreme Commander 2 releases on March 2nd, 2010 - in less than a week! The demo is now available for download on Steam right now as well. It contains a tutorial and two missions from the UEF single player campaign - but no multiplayer or skirmish mode. It does a good job showing the revamped gameplay, however, and I recommend giving it a try.
Designed by Chris Taylor, and developed by Gaspowered Games, Supreme Commander 2 picks up 25 years after the events of Forged Alliance. The single player campaign follows a new group of characters who grew up in the peaceful time after the Seraphim defeat.
The gameplay mechanics and rendering engines have been completely rebuilt from the ground up, making Supreme Commander 2 feel very different, but at the same time familiar, to fans of the originals. The sense of scale is still there, while the game itself is much more accessible to new or casual RTS fans.
Links for news:
http://news.bigdownload.com/2010/01...reds-chris-taylor-chats-about-supreme-comman/
http://pc.ign.com/articles/107/1072739p1.html
Please post if you intend to pick it up, and want to play some games with other CAGs!
http://www.supremecommander2.com/
Supreme Commander 2 releases on March 2nd, 2010 - in less than a week! The demo is now available for download on Steam right now as well. It contains a tutorial and two missions from the UEF single player campaign - but no multiplayer or skirmish mode. It does a good job showing the revamped gameplay, however, and I recommend giving it a try.
Designed by Chris Taylor, and developed by Gaspowered Games, Supreme Commander 2 picks up 25 years after the events of Forged Alliance. The single player campaign follows a new group of characters who grew up in the peaceful time after the Seraphim defeat.
The gameplay mechanics and rendering engines have been completely rebuilt from the ground up, making Supreme Commander 2 feel very different, but at the same time familiar, to fans of the originals. The sense of scale is still there, while the game itself is much more accessible to new or casual RTS fans.
Links for news:
http://news.bigdownload.com/2010/01...reds-chris-taylor-chats-about-supreme-comman/
http://pc.ign.com/articles/107/1072739p1.html
Please post if you intend to pick it up, and want to play some games with other CAGs!