Tabula Rasa Discussion Thread

p00ndawg

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Discuss the game in here!

First some notes about the game.

Tabula Rasa

Richard Garriott's Tabula Rasa is an MMORPG from NCsoft, designed in part by some of the creators of Ultima Online including Richard Garriott. The game is an RPG that blends certain shooter aspects into the combat system. It was officially released to retail on November 2, 2007, with customers that pre-ordered the game allowed access to the live servers from October 30, 2007. The game requires a monthly subscription to play like most other MMORPG games. Tabula Rasa is about humanity's last stand against an alien race called "The Bane". The story takes place in the near future on two or three planets, which will be in a state of constant conflict between the AFS (Allied Free Sentients) and The Bane. The term tabula rasa means scraped tablet or clean slate in Latin, referring to a fresh start, or starting over.

It supports clans, friends, and in game voice chat.

Dynamic battlefield

AFS and Bane forces are in constant battle with NPC forces warring over control points and bases. Which side controls these areas greatly impacts the players. Losing one of these to the Bane means that the respawn hospital, waypoints, shops, NPCs access, and base defenses are lost and turned to the Bane's advantage.[18] Players are able to help NPC assaults to take over bases or defend ones under attack. Control of these points is meant to change back and forth commonly even without player involvement, although the current implementation rarely lets the Bane muster enough forces to invade a control point during peak player times.[13

Wargames (PvP)

PvP (Player versus player) in Tabula Rasa is consensual. As it stands, there are two main modes of PvP combat.
  • Wargame duels, commonly known as duels. These are initiated by challenging a player by targeting and using the radial menu. The challenged player must then consent. The wargame is over when one player dies, or when the two players are too far from each other, or one leaves the zone. These impromptu duels can be held between two players, two squads (groups), or a player against a squad.
  • Wargame feuds, commonly known as clan wars. These can only be fought by clans who have chosen to be a PvP clan (done during clan creation). Only a clan's leader can initiate or cancel a clan feud, and the request must be accepted by the challenged clan's leader. A clan war lasts 7 real-time days, during which players can fight each other without requesting consent first. During the war, kills are tallied and displayed in the players' wargame trackers. The clan with the most kills at the end of the war wins the feud. Kills are only counted if the players are within 5 levels of each other, though players of any level can fight each other.
Character creation

Tabula Rasa has a tree character class system. Everyone starts out as first "tier" (branch) Recruit and as they progress they will be able to branch out. The second "tier" includes the Soldier and Specialist, which in turn have two subclasses of their own each. There are four tiers total at launch.
Tabula Rasa also has a cloning function at each tier. It works like a save function for characters at the branching point and allows the player to try out the other branch without having to repeat the first several levels.[11]



Tabula Rasa Main Website

Reviews for Tabula Rasa

Guide with maps to all Logos in the game.


Personal Screen 1

Personal Screen 2
Personal Screen 3
Personal Screen 4
UPDATE:
Personal Screen 5

Lost the base on this one LOL

My characters name is Gordonon Freemany and I am on server Pegasus.

Gripe #1

Dont expect to have a name you want, ITS extremely difficult to make a name in this game.


So guys lets talk about the game here and see where it goes. Remember the game is still in its infancy, but there are tons of players doing quests right now and the game is fun fun fun.

Any questions about the game? Go ahead and ask, If I dont know the answer I will log on the game and find out.

Hopefully we can get a few people to play on the same servers and have great time.

:bouncy:




 
I have an account but I'm sortof in limbo for the time being until my friend fixes his damn laptop so he can actually play the game without lagging. So I don't know when I'll pick it up to play again.


Server: Cassiopeia
Surname: Endor


I've cloned at 5 and 15. My main is currently gunning towards one of the healer tiers. Granted they're gimped now, but meh.
 
[quote name='Draekon']I have an account but I'm sortof in limbo for the time being until my friend fixes his damn laptop so he can actually play the game without lagging. So I don't know when I'll pick it up to play again.


Server: Cassiopeia
Surname: Endor


I've cloned at 5 and 15. My main is currently gunning towards one of the healer tiers. Granted they're gimped now, but meh.[/quote]

I use to be on the same boat as you and wouldnt play games without a friend, but hey if they arent going to keep up with the times, Im not gonna let them hold me back.
 
[quote name='crystalklear64']It is F2P after initial purchase?[/quote]
no, but it does come with a free month to play, AND you can download a free 2 week trial as well.

It also costs 14.95.
 
I would GLADLY play this if I didn't get 25000+ ping when I was trying my 3-day trial.

For god sakes, I'm on a T3 connection. Lag? Pshh. And from what I read on other forums crazy high lag is not uncommon.
 
[quote name='PrinnyOtaku']I would GLADLY play this if I didn't get 25000+ ping when I was trying my 3-day trial.

For god sakes, I'm on a T3 connection. Lag? Pshh. And from what I read on other forums crazy high lag is not uncommon.[/quote]

????

thats wierd havent had any at all since I started, already got 20 hours logged in it as well.

i know there are areas that are more laggy than others, but thats expected whenever you go to a heavily populated area.
 
[quote name='PrinnyOtaku']It lagged the second the world loaded. I couldn't complete the tutorial...[/quote]

Wow, well I can tell you there is no lag right now.
 
I want to play this game, but I don't want to pay for the initial product. I feel so ripped off when I pay up front, and then pay monthly. Gonna wait till it drops to $20 again. By then one of the other big name mmo's may be out...

Where is there a 2 week trial? I've only seen the 3 day.
 
[quote name='InuFaye']Eh, it will die like auto assault.[/QUOTE]


Ironically, I had an active Auto Assault account when they took down the servers (compusa clearance where game cards were $2.99) so as a free gift, NCsoft sent me a retail key for this game. Haven't had the patience for the 5 gig download needed to install though. If there are some CAGs actively playing though, I may check it out.
 
I played in beta and found it to be pretty horrid as far as MMOs go. As a shooter it's pretty weak and as an RPG it's pretty weak. No persistant world (try getting a group together when you're all in different instances), lame crafting system, terrible social/group interface, hold-your-hand quests that have map icons so you know exactly where to go, no need to group except in instances, the list goes on and on...

About the only good thing it offered was the cloning system so you don't have to repeat content when you want to roll an alt. After the server wipe during beta I created a new character and could only stand to play through the low level content again for maybe 30 minutes before I got bored to tears and uninstalled the game.

I'm glad some people are enjoying it, I tried to but just couldn't. I really don't think it's a game worth $15/month though. It should be like Guild Wars where you just buy the box and play for free, IMO.
 
[quote name='darthbudge']I really want to play this game. However I won't play any MMORPG's are P2P, if it ever goes F2P, I will buy it that day.[/quote]

sorry to say this, but long gone are the days of f2p, you will soon start seeing more and more games becoming p2p, even games like unreal tournament will eventually start charging.
 
[quote name='redline']I played in beta and found it to be pretty horrid as far as MMOs go. As a shooter it's pretty weak and as an RPG it's pretty weak. No persistant world (try getting a group together when you're all in different instances), lame crafting system, terrible social/group interface, hold-your-hand quests that have map icons so you know exactly where to go, no need to group except in instances, the list goes on and on...

About the only good thing it offered was the cloning system so you don't have to repeat content when you want to roll an alt. After the server wipe during beta I created a new character and could only stand to play through the low level content again for maybe 30 minutes before I got bored to tears and uninstalled the game.

I'm glad some people are enjoying it, I tried to but just couldn't. I really don't think it's a game worth $15/month though. It should be like Guild Wars where you just buy the box and play for free, IMO.[/quote]

You could say the same about HG:L

I read up a lot about the cloning system and that's the only thing I wish other MMO's would incorporate into their games.

The player base is rather small right now, and I just didn't find the UI to be polished at all. If they did some streamlining, and if I could play the damn thing w/o lag I'd try it again.

But for $15/month, I think atm WoW and LOTRO are the only MMO's which can justify that price. Maybe EVE...
 
[quote name='redline']I played in beta and found it to be pretty horrid as far as MMOs go. As a shooter it's pretty weak and as an RPG it's pretty weak. No persistant world (try getting a group together when you're all in different instances), lame crafting system, terrible social/group interface, hold-your-hand quests that have map icons so you know exactly where to go, no need to group except in instances, the list goes on and on...

About the only good thing it offered was the cloning system so you don't have to repeat content when you want to roll an alt. After the server wipe during beta I created a new character and could only stand to play through the low level content again for maybe 30 minutes before I got bored to tears and uninstalled the game.

I'm glad some people are enjoying it, I tried to but just couldn't. I really don't think it's a game worth $15/month though. It should be like Guild Wars where you just buy the box and play for free, IMO.[/quote]
the world is very persistant, and if you group together and someone happens to be in another region its very easy to get into someone else locale, 1 minute tops to do.

I am in a clan and have grouped multiple times for quests and instances, you ARE VERY wrong when you say all the quests can be done by yourself, because they cant.

Of course if you level to very high and do a low level quest, of course it will be easy but there are ALOT of the games quests that DO encourage grouping, and almost make it a must.

The crafting system is a little weak, but very easy to do once you understand it.

As far as the interface goes, well thats personal preference, I happen to like it.

The quests are fairly easy to do, but the main point of the game is NOT to quest, but pvp, group for instances, and iniate wars with other guilds, defend control points with you clan.

Im glad they give you an idea of where to go on quest, you dont have noobs asking questions all the time of WHERE do I go, definately helps the feel of the game because you're not just thrown in out of the clear blue sky into something you cant handle.

the introductory levels ARE great for new comers and the quests definately do progress in difficulty as you go.
 
[quote name='PrinnyOtaku']You could say the same about HG:L

I read up a lot about the cloning system and that's the only thing I wish other MMO's would incorporate into their games.

The player base is rather small right now, and I just didn't find the UI to be polished at all. If they did some streamlining, and if I could play the damn thing w/o lag I'd try it again.

But for $15/month, I think atm WoW and LOTRO are the only MMO's which can justify that price. Maybe EVE...[/quote]

I still dont understand the lag, and that issue was probably on your end, because I still havent really seen anyone complain about lag.

I think it would have been a better idea to find out how to fix the problem rather than throw the game away, because there are people playing with NO lag, ie: me.
 
[quote name='p00ndawg']the world is very persistant, and if you group together and someone happens to be in another region its very easy to get into someone else locale, 1 minute tops to do.

I am in a clan and have grouped multiple times for quests and instances, you ARE VERY wrong when you say all the quests can be done by yourself, because they cant.

Of course if you level to very high and do a low level quest, of course it will be easy but there are ALOT of the games quests that DO encourage grouping, and almost make it a must.

The crafting system is a little weak, but very easy to do once you understand it.

As far as the interface goes, well thats personal preference, I happen to like it.

The quests are fairly easy to do, but the main point of the game is NOT to quest, but pvp, group for instances, and iniate wars with other guilds, defend control points with you clan.

Im glad they give you an idea of where to go on quest, you dont have noobs asking questions all the time of WHERE do I go, definately helps the feel of the game because you're not just thrown in out of the clear blue sky into something you cant handle.

the introductory levels ARE great for new comers and the quests definately do progress in difficulty as you go.[/QUOTE]

Clans can take control points from other clans? I wasn't aware of that. I thought the control point system introduced in late beta was player vs. NPC Bane. Pretty cool if clans can battle for control points though.

I probably enjoyed the group instances the most. The ones in Wilderness were pretty well done. I never said all quests could be solo'd. However, ALL the other quests OUTSIDE of the instances could be solo'd. Perhaps the higher level areas aren't like this, I don't know. I made it out of the Wilderness and to the next area (Divide?), but by that time I was pretty much tired of the game.

Map waypoints just scream "easy mode". No thought required whatsoever, no need to explore. I hate them, but other people may appreciate them.

I wouldn't describe the crafting system as "a little weak". It's LAME. The devs are supposed to be improving on it though, so maybe it will eventually be passable.

I think there is a reason the free trial is only 3 days. If they gave people a week or 10 days to play, it would probably become pretty apparent how boring the game really is. But at 3 days, it will probably be enough to keep most people's interest.
 
[quote name='redline']Clans can take control points from other clans? I wasn't aware of that. I thought the control point system introduced in late beta was player vs. NPC Bane. Pretty cool if clans can battle for control points though.

I probably enjoyed the group instances the most. The ones in Wilderness were pretty well done. I never said all quests could be solo'd. However, ALL the other quests OUTSIDE of the instances could be solo'd. Perhaps the higher level areas aren't like this, I don't know. I made it out of the Wilderness and to the next area (Divide?), but by that time I was pretty much tired of the game.

Map waypoints just scream "easy mode". No thought required whatsoever, no need to explore. I hate them, but other people may appreciate them.

I wouldn't describe the crafting system as "a little weak". It's LAME. The devs are supposed to be improving on it though, so maybe it will eventually be passable.

I think there is a reason the free trial is only 3 days. If they gave people a week or 10 days to play, it would probably become pretty apparent how boring the game really is. But at 3 days, it will probably be enough to keep most people's interest.[/quote]
no, clans cant battle for control points but you can do clan control point assualts and defenses, all against the cpu. (at least I think you can, I know my clan was discussing this, but I did not really delve into it.)

Also I think theres a 2 week trial now. But in wilderness there are at least 2 quests that I can vouche for that cannot be done by themselves.

SPOILER

Both are boss fights, 1 against 3 bane overseers another against a huge armor plated spider. I know because I just did them lol.

The clan battle system from what I hear is very similar to guild wars, where you battle for 7 days and you if you happen to run into an opposing clan they automatically become fair game.


I know that the next update to come is supposed to do a massive overhaul and should allow players to fully respec their characters.

I just know that this game is FUN as hell to play and with that said it also HAS tons of room to grow.

Cant wait to see what they have in store, I absolutely love it so far.
 
Tabula Rasa will be taken down in about a year and a half.

Nothing can compete with World of Warcraft sadly.

You will be able to find this game in clearances for about 5 dollars in 6 months.

Sad, but True.
 
Patch Notes for UPDATE 1.4


:bouncy:




All skill points and attribute points have been reset on all characters.
Changes:

  • Several items that had lower-than-normal stats were changed to reflect the proper item rarity. This may have resulted in a change in your character’s armor appearance. For example, if you had a purple item with lower stats then a blue item, then the purple item will now have proper stats and a new look!
  • Health has now been upped for all characters.
  • Added new Operation: Sanctus Grotto. This Operation will be available 1/25/08.
  • The option to show/hide the helmet on your player has been added to the options under game->appearance.
  • Torden Plains TOO kill 100 nitroglazers has been changed to kill 50 nitroglazers. For the next patch, 1.5 it will be changed to 50 Shield Drones instead.
  • Purples have been removed from mission rewards; after 1.4 you will see only Green items available through Shared missions and Blue items available through Instance missions.
  • Hybrid Races Added - Players who complete certain missions will be able to create clones with hybrid DNA which affects both their appearance and stats. Missions are available at varying locations/levels. DNA options for hybridization include Thrax, Brann, and Forean.
  • Bootcamp – The enhancement value of all mission rewards in Bootcamp have been modified slightly to be more in balance with the rest of the game. This will not change items currently in possession by players.
  • All of the Trinity Bridge Logos Conduits now require the player to have the individual Logos Stone to operate it. Previously, certain conduits allowed a player to operate it regardless of having the logos stone in possession.
  • Elite Boss’s on Maligo Base should now have unique names.
  • The howler that initially attacks on the second floor of Maligo Base will now only spawn once.
  • Caves of Donn - What Evil Lurks: Mission now fails if you don’t keep the foreans alive.
  • Plateau – “The Stainless Steel Bloodhound” – Mission will now fail if escort dies.
  • Plateau – “The Stainless Steel Bloodhound” – Escort now only drops junk loot if killed.
  • Crucible – “Stray Cats” – If mission fails due to player completing “The Other Side Of The Coin,” mission can no longer be regained.
  • Plateau – “Array Of Hope” – The Trinity Bridge portal to the Temporal Chamber can now be entered by players without the Trinity Bridge Array Logos, but only if it has been activated by a player who already has all six Logos.
  • Plateau – “Mislaid Plans” - unrelated treasure crate has been removed from area to prevent it being confused with mission useable.
  • Wilderness bosses Horntail, Archfiend and Old Scratch now spawn individually without group aggro, to allow them to be soloed for mission “The Three Devils.”
  • Removed automatic completion of Kill Objectives for Thunderhead TOO upon gaining mission if player has previously completed the objective
  • The Bane Security Officer on Maligo Base that has the access key to level 2, now has a unique name.
  • The fithik nests on Palisades are now immune to EMP damage.
  • Increased the hitpoints for the Fueling Capsule on Pravus Research for the mission ‘A Means of Production’.
  • Timer for Bane Supply Depot mission ‘Survivors’ has been updated to 10 minutes.
  • You can now get the Bane Supply Depot mission ‘Survivor’s’ one time only until the instance is reset. If you fail the mission or complete it to the second objective you will not be able to reacquire the mission until the instance has been reset.
  • New Plateau mission, “All Along The Watchtowers.”
  • Pre-order customers will now receive the mission to select their companion through radio mission upon reaching Alia Das on Wilderness.
  • Removed the Big Bertha reward from the mission Pretty, Shiny Things.
  • Items that give the players emotes now play a new, special effect instead of playing the emote.
  • 855 missions have had their rewards re-evaluated and replaced with new items. Items previously obtained through these missions will not be changed, but will no longer be available to future players.
  • 38 Instances now have a Portable Waypoint at the beginning of them, making it easier for players with Portable Waypoints to go back to the beginning of the instance.
  • The prisoners on Maligo Base should now be more varied in their physical characteristics.
  • The Maligo Base mission ‘One Way Trip’ now has an added objective to speak with Demolitionist Maybauer. This was added to avoid confusion on what to do next.
  • Changed escort and party member radar pip to be more visible.
  • Torden Plains Mission: “Targets of Opportunity” – updated to include “Complete all Operations” objective (hidden objective) NOTE – Players will be able to complete and turn in the previous version of this mission if it is already active.
  • Added 16 new missions to Marshes.
  • New mission: The Infesus Garrison Directive
  • New mission: Infiltrate Infesus Garrison
  • New mission: Rock and Rumble
  • New mission: Supply Pass
  • New mission: Tough Translating
  • New mission: Scientific Salvage
  • New mission: Taking the Pills
  • New mission: Arming the Brann
  • New mission: Incursion Investigation
  • Reflective Armor tooltip has been changed. RA now reflects all damage types.
Powers/Abilities:
  • The skill ‘Training: Tools’ now has the same icon for the pump points as the primary icon.
  • Signature Abilities now have 5-minute cooldown timers.
  • Tripled the damage absorption from Shield Wave.
  • The type of damage done by turrets summoned at each level of the Turret ability have been shifted so that Pump I does Virulent damage.
  • Added a game effect icon for Reflective Armor.
  • Medic reinforcements should no longer use their healing disc to melee from outside of melee range.
  • Added a visual effect for Cure’s revive target.
  • Critical physical hits will now apply a damage over time effect on the target.
  • Shield Extender:
    • Reduced long term effectiveness so you should now be able to see all versions of the shield go down before the timer is up.
    • Lessened total damage absorbed (based on % of target’s armor).
      • 100%
      • 125%
      • 150%
      • 175%
      • 200%
    • Left the % of incoming damage directed to shield the same.
    • The recast has been reduced to 45 seconds making this decision happen more often.
  • Shrapnel:
    • Reduced cost (old -> new)
      • 25 -> 25
      • 50 -> 35
      • 75 -> 45
      • 100 -> 55
      • 125 -> 65
    • Upped min damage (all used to be 150)
      • 150
      • 160
      • 170
      • 180
      • 200
  • Rushing Blow
    • Reduced the power cost
    • UI Tooltip Updated with changes
  • Shrapnel
    • Reduced the power cost
    • UI Tooltip Updated with changes
  • Vortex
    • Reduced the power cost
    • 10 second reuse timer added
    • UI Tooltip Updated with changes
  • Staff
    • Staff melee damage increased by 20%
    • New Animations for faster attacks
    • New Sounds
    • Staff has been updated such that its melee attacks now benefit from being ‘modified’, ‘experimental’, and ‘prototype’.
    • All Staves now attack at 5m melee as opposed to 3m
    Reflection
    • Is now a fast cast ability
    • Updated cast animations
    • Updated sound
  • Reduced attribute buffs and debuffs for various abilities
    • These became much more powerful with the addition of new secondary attribute effects
    • This also fixes some debuf stacking problems
    • Affected abilities:
      • Reduced the attribute buffs from Bio Augmentation all pump levels from 50% to 30%
      • Reduced the attribute buffs / debuffs from Reconstruction from 50% to 30%
      • Reduced the attribute debuffs from Disease from 50% to 30%
  • Increased the magazine size of Fire and Ice shotguns from 15 round (5 shots @ 3 per shot) to 30 rounds (10 shots @ 3 per shot)
  • Shield Extender maximum damage absorption has been reduced, and its cooldown time has been significantly reduced
  • Two-way squad portable waypoints are now accessible by all squadmates from any permanent or portable waypoint – now you can build your own personal waypoint network on operations maps!
  • Machine Guns, Leech Guns, Polarity Guns, and Propellant Guns now take lower quality ammunition at higher levels
  • Hand Grenade and EMP Bomb damage has been increased significantly
  • Shield Extender now requires Logos
  • New Engineer ability “Feedback” replaced Temporary Wormhole. Feedback causes targets to take damage from performing various types of actions.
  • Adjusted the attribute bonuses given by various armor modules for better balance between the modules and for less overpowered min/max cases.
    • Primary attribute bonuses were decreased (but on the whole are better than before because of the new secondary attribute effects)
    • Secondary attribute bonuses were increased, because they were disproportionately weak
    • Regeneration rates were converted from percentages to flat values and on the whole are more powerful now
    • Affected armor modules are:
      • Body Bonus
      • Mind Bonus
      • Spirit Bonus
      • Health Bonus
      • Power Bonus
      • Regen Power
      • Regen Armor
      • Regen Health
  • The three primary attributes (Body, Mind, Spirit) now grant additional combat bonuses:
    • Body improves the maximum absorption (but not the recharge rate) of armor
    • Mind improves the damage done by your Logos abilities
    • Spirit improves your chance to Crit Hit, with both weapons and abilities
  • All base recharge/regeneration rates for Armor, Power, and Health are now based on flat amounts per second, where before they were a percentage of maximum per second
  • The base regeneration rate for Power has been improved significantly
  • The base regeneration rate for Health has been improved slightly
  • Armor absorption and recharge rates have been re-weighted as follows:
    • Generally the extreme differences between armor suits have been narrowed somewhat, for example:
      • Bio now has a much higher total absorption and a slower recharge rate
      • Graviton now has a slightly reduced damage absorption capacity but recharges faster than before
    • Descripives are Poor, Fair, Good, Excellent, where “Excellent” is about twice as strong as “Fair”
    • Motor Assist: Absorption is Fair, Recharge is Fair
    • Hazmat: Absorption is Fair, Recharge is Excellent
    • Reflective: Absorption is Good, Recharge is Good
    • Bio: Absorption is Good, Recharge is Excellent
    • Graviton: Absorption is Excellent, Recharge is Fair
    • Mech: Absorption is Excellent, Recharge is Poor
    • Stealth: Absorption is Good, Recharge is Poor
  • All players and creatures now have much more Health than before. Health and Armor are now more closely equal portions of avatar and creature total hit points.
  • Damage ratings throughout the game have been adjusted to account for new armor values and new health values
  • Game balance has been adjusted to be slightly easier at all levels (higher character survivability) and significantly easier at higher levels.
    • Pace of combat has been maintained in general
    • Many types of “damage wall” creatures have had their health reduced.
  • The Medic power, Regeneration Wave has had its regeneration percentage/per second lowered. This ability was originally slated have a 4% increased regen rate, but was instead changed to a 400%, making the ability completely overpowered, sometimes causing invulnerability. This bug has now been corrected.
Crafting/MS:
  • Items with Level 5 modules on them can be disassembled.
  • Different items can now have different prices at different vendors.
UI:
  • Client version information is now sent with /bug and /petition
  • /bug and /petition window now sets keyboard focus to the appropriate edit box.
  • Added new string substitutions for the chat window:
    • %tname% gets replaced with the last name of the targeted entity, or "?" if no entity is currently targeted
    • %tfname% gets replaced with the first name of the targeted entity, or "?" if no entity is currently targeted
    • These substitutions can be used with all /slash commands. Example:
      • /invite %tname% invite the targeted player to party
      • /lookup %tname% get information about the targeted player
      • /w %tname% send a private whipser to the targeted player
  • With the next patch, the first time you run it, you will see the message:
    • “Tabula Rasa would like to auto configure its graphics settings based on your hardware. Would you like to auto configure your settings now?”
      • Yes – The autoconfigure utility picks and sets your graphics settings based on your hardware (see table below)
      • No – Your current settings are kept, you aren’t prompted again
      • Cancel – Your current settings are kept, you are prompted again next time you start
    • Autoconfigure:
      • System Memory < 640MB, LOW
      • Video Memory < 256MB, LOW
      • System Memory < 1.5GB, restricted to VERY HIGH or below
      • Video Memory < 512MB, restricted to ULTRA or below
      • Resolution: 1024x768 or closest supported resolution. If current resolution is widescreen, selected resolution is widescreen as well.
        • NVidia FX series, LOW
        • NVidia 6000 series, NORMAL
        • NVidia 7000 series up to 8800, HIGH
        • NVidia 8800 and above, MAX (or Ultra if not 512MB card)
        • ATI Radeon 9600 and below, LOW
        • ATI Radeon 9700/9800, NORMAL
        • ATI X300/600, LOW
        • ATI X800, NORMAL
        • ATI X1000 series up to 1500, LOW
        • ATI X1600, NORMAL
        • ATI X1800, VERY HIGH
        • ATI X1900 and up, MAX (or Ultra if not 512MB card)
    • Note: ATI x2000 series – driver has a bug with static shadows and they default to mode with static shadows enabled.
  • Players will now have a chance to stop and take a breather with the /sit and /liedown commands.
Creatures:
  • Boss creatures are now immune to fear effects.
  • All boss and large bane creatures are no longer susceptible to confusion-type abilities such as Hack and Traitor.
  • Add fear Immunity to all boss variants that recently received confusion immunity.
  • Overseer Skeev will now have a unique appearance.
  • Flaregashers will now do significantly more damage in close combat, but their melee attack will no longer be completely armor piercing.
  • Flaregashers can now spit fireballs while pursuing their target.
  • Infected foreans will now do significantly more damage with their lightning attacks.
  • Infected foreans will now heal more effectively.
  • Hunters are no longer immune to electric damage, but are now immune to sonic damage.
  • The Hunter net ability is now considered electric damage.
  • Hunters will now use their net ability more often.
  • Hunter names now vary based on level range.
  • The hunter net ability now has additional pump levels to scale up damage for shared/instance and minion/boss.
  • The hunter net ability is now considered electric damage. {previously physical}
  • The hunter net ability now has a much faster reuse time at all pump levels, with boss types having a shorter reuse than minions. {Previously 30 seconds for all, now it’s 10 and 5 respectively}
  • Hunters have learned how to use their energy shields to absorb a portion of incoming damage, instantly convert it into electricity and reflect it back to the attacker. They are unable to do so with virulent based attacks however.
  • Nitroglazers are now immune to ice based attacked.
  • Juggernaughts founds in mission instances will be more difficult than their battlefield map counterparts.
  • Juggernaughts have learned how to use their cannons to generate a massive shockwave.
  • Xanx will now fully regain their health from feasting on their fallen brethren.
  • Xanx names in instances will now scale with level.
  • Linkers and Howlers can no longer be killed purely by EMP damage. There was an issue causing them not to be flagged as biological creatures, which has now been corrected.
  • There are now less Striders terrorizing the plains of Howling Maw.
  • Reduced Miasma cold debuff.
  • Reduced Miasma hitpoints.
  • Reduced Miasma phase-in AoE dps.
  • There are now more Warnet Spawns on Howling Maw to facilitate completion of the Howling Maw Targets of Opportunity.
  • There are now more Filchers on Howling Maw to facilitate completion of the Howling Maw Targets of Opportunity.
  • There are now more Infected Miasma on Howling Maw to facilitate completion of the Howling Maw Targets of Opportunity.
  • Increased the overall spawn amounts in the southern portion of Howling Maw.
  • Increased the overall spawn scale in Magma Caverns.
  • Thrax Grenadiers now share the same resistances and vulnerabilities as all of their Thrax brethren.
  • The Brann of the Phanin Research Center have received appropriate resistances and vulnerabilities.
  • The Warden Bot Bosses of the Ruins of Tampeii will now hit like bosses.
  • The Brann of the Ruins of Tampeii have received appropriate resistances and vulnerabilities.
  • Strider Overseer Gorko on Torden Plains is no longer bright red.
  • Destroyed objects in Devil’s Den should no longer respawn.
  • Penumbra operatives in Magma Caverns will now display correctly as instanced enemies in the target window.
Bug Fixes:
  • For the mission Funeral Derge players are instructed to go to Fort Intrepid and kill a boss named Derge. The specified location is the Fort Intrepid CP, but Derge is not there when the Bane control the CP or when the AFS control the CP. Instead he spawns at 859 188 476 which is on top of a very tall wall.- Fixed.
  • Item: Adrenaline Booster: When used with full adrenaline the cooldown on the item is activate but item is not used. - Fixed.
    • The Demolitionist is not receiving the +6 pump points at level 50 and the Engineer is not receiving the +4 Pump Points at level 30. All other classes are being awarded the correct amount of pump points.- Fixed.
  • Exiting and re-entering an instance can cause you to disconnect from the server.- Fixed.
    • Mission: Fuel Lake Sabotage (Divide: Timora Mines Instance): It is hard to target the center fuel lake.- Fixed.
  • Explosive Wave in PVP combat does not appear to do the correct amount of damage as per the tooltip text.- Fixed.
  • Your mission log should no longer reset when you log out.
  • Mires has been tweaked for performance again.
  • Staff animation has been changed.
  • Valverde Howling Maw: Low Fidelity – Fixed a bug that caused players to not receive credit after escorting the Xanx onto the Battlefield.
  • Torden Plains: Kardash Atta Colony – More Lightbenders spawn, allowing solo and duos to complete the mission Unexpected Guests.
  • Torden Plains: Kardash Atta Colony – There is now a chance that Workers, Servants, and Taskmasters will spawn with Soldier patrols.
  • Fixed a bug in the Brann Water Refinery (Mission: Defusing the Situation) that prevented the detonators from respawning after re-taking the mission.
  • Minor typos corrected on the completion text of the Maligo Base mission ‘Showdown’.
  • Minor grammar corrections done to opening text of the Maligo Base mission ‘Showdown’
  • Minor grammar corrections done to objective completion text for Bane Supply Depot mission ‘Survivors’.
  • Minor grammar corrections done to mission completion text for Bane Supply Depot mission ‘Survivors’.
  • Fixed a minor text inconsistency with the Rage ability tooltips.
  • Engineering: Genetics skill tooltip now indicates it allows use of Tissue Extractor tools.
  • Tissue Extractors and Salvage Tools no longer report off-the-wall numbers for Extraction Chance.
  • The skill tooltips for Engineering: Genetics and Engineering: Photonics now correctly describe those skills’ relationships to Tissue Extractor and Salvage tools.
  • Removed references to bleedthrough.
  • Fixed the skill level requirements for crafting Concussion Grenades.
  • Altered the damage absorption and recharge rate descriptions to be more accurate.
  • Crafting skill tooltips now better explain the relationship between skill pump level and the strength of an enhancement that can be improved.
  • Mires Targets of Opportunity mission fixes: Waypoint objective should now give Title, Operations objective should now give title, Operations should now complete properly.
  • Crucible – “Funeral Derge” – Objective indicator is now in proper location.
  • Wilderness, Crucible, Plateau and Abyss – “Targets of Opportunity” – Mission related and other non-repeatable objectives will now auto complete for cloned characters if they were already completed prior to cloning.
  • Crucible – “Targets of Opportunity” – Completing all story missions will now give player the proper title “Plateau Veteran” instead of “Ashen Desert Veteran.”
  • Abyss Targets of Opportunity – “Complete all story missions” objective should now complete correctly.
  • Fixed a problem where rocket launchers wouldn’t splash damage if the target was killed from (or before) the rocket hit.
  • Fixed a case where actions wouldn’t fully resolve if the source died during the action, most notable cases of this were ‘zombie’ mobs with no health, but not lying down dead; or players who’d die and not get a hospital dialog.
  • Fixed bug that was breaking missions if you were far away from your team when a mission-item was dropped
  • A big text message will now display if the action you are attempting is out of range or out of line of sight.
  • The \ScreenShots folder is now automatically created when a screen shot is taken (“Print Screen” hit).
  • Fixed: Polymorph no longer causes a client crash after using sword.
  • Fixed Audio Bug: Not keeping sound volume after restore from minimize.
  • Fixed a bug where damage flagged to not reflect was reflecting.
  • Fixed problem where Atta Warcry brings in more atta soldier than expected.
  • Removed Item Tracker from "Big Risk" causing mission to fail improperly.
  • Fixed bug where "BOMB" logos was not required for Thunderhead TOO.
  • Fixed bug where killing bosses was not properly updating Thunderhead TOO.
  • Ambient ammunition crates in Foreas divide will now take proper damage and respawn.
  • Purgas Station mission ‘Chain Reaction’ now properly shares with all members of the squad.
  • Crates for the Bane Supply Depot mission ‘Survivors’ now respawn so all squad members can properly obtain items.
  • Respawn points on Purgas Station should display the correct localized text.
  • Map: Torden Abyss: Overhead map has Penumbra Section 1 teleporter labeled as section 2. This has been fixed.
  • Psychotic Elite Brann Soldiers in the Ruins of Tampeii will now display properly.
  • Mires Targets of Opportunity mission should now complete the “complete all Mires Story missions” objective correctly.
  • Targets of Opportunity for Mires Waypoints Objective should now complete properly for clones.
  • Abyss Targets of Opportunity can now be completed by cloned characters.
  • Plateau “Looking For Clues” will no longer break if Pendrik is killed by another player or AFS Turret.
  • Crafting progress bar timer decreases correctly for Disassembly when there are multiple possible outputs.
  • Fixed a bug that prevented clones and certain players from completing “Howling Maw Targets of Opportunity.”
  • Fixed a bug that caused “Defusing the Situation” in Brann Water Refinery from resetting properly.
  • Palisades mission “Kill the Light” now has a mission reward.
  • Map now shows the location of the waypoint at Dia Toma on Howling Maw.
  • Fixed a bug that caused creatures to get stuck in doorways in Crucible: Incurables Ward.
  • Typos have been fixed in the Ashen Desert Targets of Opportunity.
  • Typos have been fixed in the Howling Maw Targets of Opportunity.
  • Typos have been fixed in the mission Artillery Annihilation.
  • Command Jillian and other Stealth NPCs are now properly wearing Stealth Armor instead of Graviton Armor.
  • Fixed a bug where the healing bonus from tools wasn’t applied if the healer had died since zoning.
  • Menu items for chat tab options, party options, and social window should now resize if the text for it is wrapping.
  • Social window scrollbars should now update correctly.
  • Brann Water Refinery – Typos have been fixed in Scout Coen’s dialog.
  • Machina Control Chips (an other specially flagged items) can now be looted by anyone.
  • Fixed 'Average Clan Level' calculation in Clan Warfare menu. We only use the highest level alt when determining average.
  • Plateau Targets of Opportunity – “Become a Penumbra Agent” objective will now properly complete for clones of characters who have already completed the required missions.
  • Dybukkar Garrison and Bane Fluxite Mines should now have complete loading screens.
  • Squad UI should no longer be displaying stats for wrong party members.
  • Reworked the way prices are displayed in the vendor window so that larger prices no longer get cut off.
  • Restricted clan rank name input to only be 16 characters, switched clan rank name display to not wrap text.
  • Direct/radial healing/repair tools now function at correct calculated values for all pump levels, even after deaths.
Known Issues
  • Game performance may degrade over time. If this happens, please restart the game.
  • The tier 4 spy ability "magnesium flash" is not working correctly; enemies get flashed eyes, but they can still attack you up to, and including, 60 meters away while "blinded".
  • ATI 9800 Radeon Pro AGP card users may have sky disortion when graphics settings are on low.
  • Some Exobiologist skills do not work correctly in PvP.
  • Ability: Engineer: Bot Construction: Repair bot is not repairing squad members.
  • Ranger Reinforcements are not doing melee damage.
  • The Crab Mines Skill currently has a bug where you cannot deploy one mine of each type at the same time. You can currently only deploy 3 different types at a time.
**edited to remove some known issues that were resolved between 1.4.3 and 1.4.4**
 
update on myself.

I am a lvl 17 commando, chances are I am going to become a guardian.


Will update with some screens by tonight.
 
I actually picked this up at Target on Clearance over the weekend and will be loading it up tonight. Figured for $12 I should be able to get at least 1 month worth of play out of it.
 
[quote name='AdvOfJet']I actually picked this up at Target on Clearance over the weekend and will be loading it up tonight. Figured for $12 I should be able to get at least 1 month worth of play out of it.[/quote]

awesome!

join pegasus server, I can get you into my clan. We got a great group of guys with a vent server.

Pm me if you want more info, my name is gordonon freemany, when you load up the game hit "N" and add me as a friend.

Just enter my last name, freemany, once you've added me send me an IN game whisper (/w freemany) and we'll take it from there!

:bouncy:
 
[quote name='p00ndawg']awesome!

join pegasus server, I can get you into my clan. We got a great group of guys with a vent server.

Pm me if you want more info, my name is gordonon freemany, when you load up the game hit "N" and add me as a friend.

Just enter my last name, freemany, once you've added me send me an IN game whisper (/w freemany) and we'll take it from there!

:bouncy:[/quote]

I tried to add you but it said that there was nobody by the name freemany.
 
[quote name='AdvOfJet']I tried to add you but it said that there was nobody by the name freemany.[/quote]


are you on the pegasus server?

I can assure you I am somebody called freemany.

Try again, it might be because I was off line.


Ill try to add you then as well, whats your name?
 
I am listed under Quantam Pulsator .. and yeah .. on the Pegasus server. Am online right now and still don't see you showing up by searching for freemany.
 
there are 3 copies at my local target all still $24.98..... Once they hit that magical $12 point, my friend and I are going to pick up copies and jump on... Did a 3 day trial about a month ago and had a blast. Been watching the price for like 2-3 weeks, bastards won't drop the price =). I do love the target though.
 
[quote name='AdvOfJet']I am listed under Quantam Pulsator .. and yeah .. on the Pegasus server. Am online right now and still don't see you showing up by searching for freemany.[/quote]


oh sorry man I wasnt online yesterday.


Ill be online tonight 8 pm central.

Ill be looking to add you.

:D
 
Just bought this today + 3 months playtime. I'm at work now but I'll be creating a char on the Pegasus server tonight.
 
bread's done
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