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About:

The creators of FINAL FANTASY TACTICS bring you the next evolution in TACTICS games from Square Enix in TACTICS OGRE: Let Us Cling Together! A dream team lead by Yasumi Matsuno has reunited to bring a perfect vision of their lost tale of political intrigue, conquest, and rebellion to vivid life. Experience an epic story where your choices determine the fate of the Walister Resistance. Order TACTICS OGRE: Let Us Cling Together today!

http://www.youtube.com/watch?v=n0yijU_ZWG8

Features:
  • Choose, but choose wisely: The choices you make as you lead the Walister Resistance will dramatically change the fates of both your enemies and comrades
  • Master the nuances of the Non-Alternate Turn System battle engine and unlock the secrets of the Wheel of Fortune ? where time itself bends to your will ? as you lead your forces to victory
  • Hundreds of skills, dozens of complex characters, and a wide variety of job classes fill an epic tale that unfolds before you in a fully 3D game environment and cinematic sequences
  • A multitude of endings determined by side quest completion and player decision-driven plot changes provide nearly endless replay possibilities


Reviews:

Cheat Code Central 4.8 out of 5
Game Revolution B+
PSX Extreme 8.9 out of 10
GamePro 4.5 out of 5
Worth Playing 9.0 out of 10
PSM3 Magazine UK 80 out of 100
GameSpot 9.0 out of 10
Playstation Official Magazine US 9.0 out of 10
1UP A+
Game Informer 9.0 out of 10
IGN 8.5 out of 10


Screens [actual in-game is much more crisp]:
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Smexy.

Also wasn't there another thread already for this? I could swear I remember seeing a discussion thread but apparently the PSP boards are shallow and not more than one page deep.
 
The other thread was more of a question someone asked that became a discussion thread. Anyway, I am really starting to get into this game. I have never played a tactics ogre game before either. I am not very good but I just grind a but and everything has worked out so far.
 
I don't want to be over powered so I haven't resorted to that yet :lol:. It has been pretty tough though.

Currently on this one battle where you have the option of saving an NPC's life. Can't get to her with heals in time though :bomb:
 
Doubt anyone else is this far, but I've got a question about a choice early on in Chapter 3, Law branch:

I stormed Brigantys Castle and found that Galgastani traitors were trapped in the dungeon. The man in charge of the keep asked me if the enemies of the Hierophant were my enemies as well. My choices were something like

1. No, of course not.
2. How could they be?

To me, both of these answers equate to "no." I picked 1, and now I have the title saying "Told the Galgastani you met at Brigantys Castle that the people of Galgastan were your enemy." Huh?

Apparently picking the other choice would've let me recruit someone, but I'm not sure how someone is supposed to make this decision. They may as well have given me a choice between "Yes." and "Sure."
 
I hate missing stuff in these games as they take so long so I'm not really hitting it up until a FAQ hits Gamefaqs or my guide comes in. (I have the original TO guide from PS1 but no sure if that'd work)
 
How does one's standing effect the game (how do I know what branch I am on)? And when I hire guys I can choose Lawful, Neutral, or Chaotic -- but I never really looked into what that does...

I'm starting to find Valkyries to be super useful.
 
Their alignment will determine the classes they have available, I think. I'm still iffy on this game and trying to work out the kinks in magic and whatnot. Sucks that your MP starts at 0/XX at the beginning of a match.

Either way, it turns out I really blow at this game. I've failed the same battle five times now.

Darn Nercomancer keeps summoning ghouls and sniping all my people to death. All I have to do to win is kill their leader too :/ But even Canopus can't tech-kill it.
 
[quote name='RabbitSuit']Their alignment will determine the classes they have available, I think. I'm still iffy on this game and trying to work out the kinks in magic and whatnot. Sucks that your MP starts at 0/XX at the beginning of a match.

Either way, it turns out I really blow at this game. I've failed the same battle five times now.

Darn Nercomancer keeps summoning ghouls and sniping all my people to death. All I have to do to win is kill their leader too :/ But even Canopus can't tech-kill it.[/QUOTE]

I retried that a couple times. I grinded a couple battles then distributed my skill points and things were a bit easier.
 
Should be able to go straight for the kill, no grinding required. It'll be messy though. Don't waste attacks on the other troops while your making your way up there.
 
[quote name='RabbitSuit']Their alignment will determine the classes they have available, I think.[/QUOTE]

It used to, but this version removed all gender, alignment and other restrictions (e.g. Terror Knight no longer requires the unit to have 30 kills) on class change; the only thing you need now is the appropriate classmark. From what I can tell, all alignment affects now is loyalty (i.e. chaotic units gain loyalty when you make chaotic choices and probably lose it when you make lawful choices).
 
[quote name='RabbitSuit']Either way, it turns out I really blow at this game. I've failed the same battle five times now.

Darn Nercomancer keeps summoning ghouls and sniping all my people to death. All I have to do to win is kill their leader too :/ But even Canopus can't tech-kill it.[/QUOTE]

That battle is optional. Come back after a couple more story battles, but do it before the end of the chapter if you want to do it at all.
 
[quote name='Hell Monkey']I hate missing stuff in these games as they take so long so I'm not really hitting it up until a FAQ hits Gamefaqs or my guide comes in. (I have the original TO guide from PS1 but no sure if that'd work)[/QUOTE]

You can't miss anything in the game thanks to WORLD. You can play and the only thing you need to watch out for is the 0 K.O. Title. I've had to reset the game/quicksave so many times due to random RNG and stupid guest AI but, been grinding it out in Ch4 now.

Gonna have to use WORLD to go back and grind Chaos Frame, but aside from that there's NO way you can miss anything in the game. You can always go back once you beat it.

The battle(s) with Nybeth are a bitch, but it's pretty easy if you play unconventionally. Most guest-save missions I can get by w/o trouble now, even if they outlevel me. Only the Ch4 Cressida one gave me issues, and even then it didn't matter wth I did due to my Chaos Frame being too low at the time.
 
The game keeps a running timeline of every story event that happens. Once you beat the game you get the WORLD Tarot, which allows you to jump back to any previous point and replay it.

You can hop back and forth between any time frame, so going Chaos route for the main story still means you can go back with WORLD and recruit every character from the Lawful/Neutral branches.

The WORLD system even goes as far as rewriting history once you've replayed an earlier event. Let's say character X is not recruitable in the Chaotic route because he dies. You can go back to before he died, play another branch and recruit him. Now if you jump forward in time again, the Warren Report (encyclopedia, basically) will update saying that character X actually lived. So your choices playing through the game really have no bearing since you have infinite redos once you beat it.

Like I mentioned above, if you want a 100% Complete file, you just need to watch out for not getting anyone K.O.ed and not using the Chariot (rewind) feature in battle. Those only give you a "title" each, and that's basically an extra line of text saying you did it. You can't choose which title you sport or anything... so yeah.
 
It's definitely just getting pushed back. It's never been in stock on Amazon or GameStop. I don't know a single person with the guide yet, so just be patient I guess. It ~is~ 400 pages.
 
No way in hell I'm going for the 0 K.O. title (unless that refers to permanent death, I don't have any of those yet). I'll be happy enough to finish the game and begin building a team of uber-powerful guys.

I'm on the waiting for the strategy guide train too. Glad to see that I can't really miss anything as I haven't been waiting for the guide and/or reading strategies online.
 
You should definitely read into maximizing your time and avoiding leveling shitty classes (some are WORTHLESS), etc... If you're not careful the game can kick your ass in the later chapters.

Just a heads up, since it's sort of important. There are no more 1H Bows after Lvl. 22 so if you want to keep Canopus as a Vartan, he's underpowered when compared to Archers because he doesn't get another weapon upgrade.

Either use Crossbows with him off the bat, or be prepared to class change him down the road.
 
[quote name='PrinnyOtaku']You should definitely read into maximizing your time and avoiding leveling shitty classes (some are WORTHLESS), etc... If you're not careful the game can kick your ass in the later chapters.

Just a heads up, since it's sort of important. There are no more 1H Bows after Lvl. 22 so if you want to keep Canopus as a Vartan, he's underpowered when compared to Archers because he doesn't get another weapon upgrade.

Either use Crossbows with him off the bat, or be prepared to class change him down the road.[/QUOTE]
I thought he had to be a Vartan to fly? Canopus without flying is no good.
 
He flies regardless of class. It's the race that determines what movement type he is. His move range does go down if you make him an archer though.
 
Just a heads up for noobs -

Worthless Classes (assuming you're not running monsters - Golems/Octopuses/Dragons are teh Domination):
Valkyrie (Unless you're desperate for Boon of Swiftness)
Sorceress (Replace with Terror Knight - mages are only good for status effects anyway)
Cleric (Replace with Knights because healing does the same regardless of the INT stat - also, you can just use every magic in the game as an item. Super easy.)
Rogue (Stealing is useless as the enemies only carry generic items)
Beast Tamer (Unless your strat revolves around monsters)
Swordmaster (Unless you're really hard for swords, Berserker works better)
 
Thanks, I was also about to ask for class recommendations. I needed almost no excuse to switch my clerics to something else, so that's done. Going to have to level up terror knights a bit but they've got promise.

Just curious, what sort of unique skills do clerics and wizards get later on? Like if you had to make an argument for sticking with either of those, what would the reasons be?

Noticed you removed ninja from your list. Did you have a change of heart? I'm looking forward to trying one as soon as I get some katanas.
 
Ninjas and Kunoichi are very good. They're fast and can mow through most enemies. Stack avoidance and it really won't matter that they lack defense.

A bit of caution, if you do run 0 spellcasters, you're gonna have a lot of issues with heavy armor enemies. Without wizards to tear through Octopi , Dragons, Golems, etc... they end up being a hassle. Sure you can put them all the sleep or something similar, but then you're making battles way longer than they need to be. Mages are not underpowered, Meditate is amazing. Just use an element which you find useful. Level wizards up until they get Meditate, then feel free to switch them to Warlocks.

Clerics are fine, I ran two for the entire game. Mother's Blessing (doubles effective healing of next Divine spell) is decent, but it takes a while to get the TP for it. Sanctuary is terrible, and no Clerics don't really get any unique skills that are worth getting.

Terror Knights are slow and lack defense compared to Knights. You can't expect to cast Sleep with them multiple times, and even if you do use Dark Magic with them their spell hit % chance is low, so you're wasting skill slots (Spellstrike).

BTW, equip Anatomy on EVERY person in your party :)
 
I realized ninjas could be decent after reading into them. But running Denam as one ended up with dead Denam. I guess I've been playing the game a bit underleved, though. All my classes are ~14 and I just hit ch. 4 where there's this optional battle that needs to be completed really soon (to recruit a character) and all the units are level 18.

I still don't see the usefulness of mages. Meditate rocked, sure, but my mages better be doing ~80+ per enemy for them to be useful. They were doing about 40 damage to octopuses and then they got bubbled to death. Why bother with them to kill monsters when Dragoons do it better?

Terror Knights are slow, true. But mages aren't? Frighten is fantastic and they can hold their own in a battle.

I ran a cleric up until chapter 4. Then I looked at what exactly they did and found them to be completely useless. Considering you can just buy spells and use them like items with every character, their only purpose is to be cost-effective.

But whatever. I was running an absolutely retarded party up till I hit the two-boss combo near the end of Ch. 3 (ninja Denam RIP). Play it safe and run a mage like Prinny suggests. It's only one character slot, so see for yourself if you like how they play.




General thoughts:
Sell all your equipment/armor when you get more than 6 of a kind (8 if everybody is using that armor). This is the most effective way to get money because money is given as random drops in battles.

Buy the attacker/defender rings in the store when you first can. You're not gonna be able to buy the more advanced ones, and even if you craft the good ones, you won't be able to equip them for a while. The rings take up a slot on your characters that would otherwise be wasted.

Weobry round 2 is the most diffcult battle in the game thus far (I heard there's one later on that is optional, but far worse), but there's a trick. If you don't attack the dragons, they won't attack you. Just a heads up. You'll know what I'm talking about when you get there.

Phonam Wildwood or w/e is a complete waste of time for ch. 2/3 unless you're desperate and feeling lucky enough to get more advanced classes slightly earlier than you'd usually get them. If you're hoping for a good spot to grind, you won't find it there, and if you "complete" the map, nothing happens.
 
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I had Denam as a Terror Knight, and he rarely got to move at all. Mages are slow, but my strategy for the entire game was Boon of Switfness on my mages and archers.

For the record, I don't use "wizards." I use Bayin as my only caster. His earth spells hit for 150-200 for me. It's probably just an issue of you not investing time into them. Once Spellcraft II/III unlock they do substantially more damage. The same can't be said about melee physical attackers.

I was never underleveled, but even as a Terror Knight sending Denam out to the front meant his health was going to dip low, frighten or not.

You will run out of money if you use scrolls over and over again. The point of having a Cleric is to equip him/her with a lobber and throw items. It's a lot more effective than using knights for healing, in any case.
 
[quote name='PrinnyOtaku']I had Denam as a Terror Knight, and he rarely got to move at all. Mages are slow, but my strategy for the entire game was Boon of Switfness on my mages and archers.

For the record, I don't use "wizards." I use Bayin as my only caster. His earth spells hit for 150-200 for me. It's probably just an issue of you not investing time into them. Once Spellcraft II/III unlock they do substantially more damage. The same can't be said about melee physical attackers.

I was never underleveled, but even as a Terror Knight sending Denam out to the front meant his health was going to dip low, frighten or not.

You will run out of money if you use scrolls over and over again. The point of having a Cleric is to equip him/her with a lobber and throw items. It's a lot more effective than using knights for healing, in any case.[/QUOTE]

Legit strategy.

Ah, you went the Chaos route. I didn't get a non-generic spellcaster in Law. I hope you also realize that Spellcraft 2 doesn't come into play until level 18 (which I haven't hit yet). Also, I had the best skills and equipments on my spellcasters, but when I was hitting the lv17 dragons in Weobry, I did 12 damage. When my generic Terror Knights (at the same level as my mages) are doing 50 to the dragons, it kinda gives pause for thought.


Also, I'd like to note that crafting is a bitch.
 
Ugh, I was feeling pretty good about the knight/terror knight substitutions but then the exact thing you mentioned happened: I ran into a bunch of monsters and got we ruined. Gonna go back to a wizard (mine felt like he just started to become useful, anyway), and then give my cleric a lobber because that sounds awesome.

So terror knights never really get high spell accuracy? Mine had single digit accuracy but I figured that was just because he was level 1.

I just got Bayin as a guest but he hasn't joined as a regular yet. Is he actually better than generic wizards or did you just happen to pick him?

Ugghgh this game is eating my life but it's so good. :drool:
 
[quote name='DarkSageRK']Just a heads up for noobs -

Worthless Classes (assuming you're not running monsters - Golems/Octopuses/Dragons are teh Domination):
Valkyrie (Unless you're desperate for Boon of Swiftness)
Sorceress (Replace with Terror Knight - mages are only good for status effects anyway)
Cleric (Replace with Knights because healing does the same regardless of the INT stat - also, you can just use every magic in the game as an item. Super easy.)
Rogue (Stealing is useless as the enemies only carry generic items)
Beast Tamer (Unless your strat revolves around monsters)
Swordmaster (Unless you're really hard for swords, Berserker works better)[/QUOTE]
Yeah, no. Clerics were very useful for me, because my other characters have better things to do than run around using status-clearing items, and Knights can't use status-clearing magic. Yes you can use scrolls but keeping a stock of every scroll is expensive. Also, at the end of the game enemies carry a bunch of items you can't buy, so I'm not sure you know what you're talking about with the Rogue.
 
[quote name='pete5883']Yeah, no. Clerics were very useful for me, because my other characters have better things to do than run around using status-clearing items, and Knights can't use status-clearing magic. Yes you can use scrolls but keeping a stock of every scroll is expensive. Also, at the end of the game enemies carry a bunch of items you can't buy, so I'm not sure you know what you're talking about with the Rogue.[/QUOTE]

You're dedicating a character to being gimped because you don't want to risk gimping one of your other characters occasionally? ~_~

Spell accuracy for Terror Knights hits around 30% for me. But World System abuse renders accuracy irrelevant. And when you use their special ability, Frighten is like 100%.


Which enemies, sir? Not a single boss has been wearing anything that's non-generic. Mind informing me of what you can get ONLY through stealing?


Edit: I just wrecked a group of four lv15 dragons and a faerie with two lv15 archers, a lv15 warrior, a lv15 berserker, a lv12 white knight, and a lv12 swordmaster. How are mages needed?
 
Once you're above level 25, you can't buy any new gear from shops. This is true all the way until level 50.

Rogues is still useless in my mind, they're gimped and not ~needed.~ The only alternative though, is to use Recruit skills. And those have ranks too, so you need to invest some time into those. But what you said is true, more times than not using Chariot and redoing your turn over and over again negates the need for 100% accuracy. Terror Knights have very high accuracy, if you want to use Spellstrike in one of the skill slots.

Any named character has higher base stats than generics you can hire. Named generics (Voltare, Sara) also have slightly higher base stats (different RT too, which is really important). I like Bayin because Earth Magic is amazing. Terror Knights and Sleep are nice, but I prefer Petrifog.

Stone status can be used offensively and also defensively to prevent your frontline from getting overwhelmed by mages. Obviously it's situational, but it's saved my ass a couple of times.

If you don't want to use mages, don't. Nothing in the main game is hard. It's in the postgame when scaling turns to shit, and even your archers can't tear through stuff that easily. Your party obviously has issues with cramped areas, as most of them are melee. If you don't find them sitting there clumped up behind one another, then fine.

There's not a single class that's NEEDED in the game. Archers come close, but if you didn't want to use them, you don't have to. I'm only talking about efficiency here. Please don't think I'm telling you you're playing the game wrong -.-
 
[quote name='DarkSageRK']Which enemies, sir? Not a single boss has been wearing anything that's non-generic. Mind informing me of what you can get ONLY through stealing?[/QUOTE]
Maybe you should try finishing a game before making definitive statements about it?

The equipment I'm talking about isn't non-generic, it just isn't available in stores. As Prinny said, at some point the store stops updating, which means you need to obtain it elsewhere. Now, I'm not saying rogues are necessary, but calling them useless is pretty stupid.

I had a lot of physical damage-dealers, and in several levels there just wasn't enough room for all of them to hit anyone. Already had 2 archers, so clerics were helpful in keeping everyone alive so my knight only had to heal in an emergency.
 
I'm only in chapter 3 but I've found my now-level-13 Rogue quite useful with Speedstar and Sneak Attack. Sneak attacks do around 110-170 damage non-crit depending on the target, which is way more than most of my finishing blows do, and speedstar is a 30 TP self-quicken that doesn't stop you from attacking that same turn. Plus, she can equip a shield and evades about as well as Canopus. What's not to like?
 
[quote name='pete5883']Maybe you should try finishing a game before making definitive statements about it?

The equipment I'm talking about isn't non-generic, it just isn't available in stores. As Prinny said, at some point the store stops updating, which means you need to obtain it elsewhere. Now, I'm not saying rogues are necessary, but calling them useless is pretty stupid.

I had a lot of physical damage-dealers, and in several levels there just wasn't enough room for all of them to hit anyone. Already had 2 archers, so clerics were helpful in keeping everyone alive so my knight only had to heal in an emergency.[/QUOTE]

I like how I have to beat the game to have an opinion on it. I'm like 10 battles away from the end. Do I really need to get to the end before you'll stop masturbating to your reflection in the mirror?

Sure you can get a rogue to steal one item. Or you can use Recruit to get all the items. It's a wonder you got past the start menu.


Anyway, what I've got from this thread is people like playing with useless classes and will whine about it when someone tries to help out newer players by offering them superior options. Nice job, guys. That's why I love the CAG community.
 
I am where my mission must got to the coal mines. But I am addicted to grinding. All my characters are at level 18 at least. I love recruiting enemies and get their equipment, then dismiss them. The shop don't carry anymore new stuff, but the enemies have alot of good equipments.
 
This game is hard(never really got into FFT), only about 7 battles in but its fun. My Clerics and Wizard is always being focused, they just end up soaking damage and healing each other :s
 
I like the game a lot. I never got into any SRPG, really, so I am have a great time with this. The guide really helps too.
 
White Knights worth leveling? Just hit Chapter IV, would like to try out some new classes. Still haven't found the places said to sell Draconic magic yet...So my witch remains useless =[
 
Any character that can be a White Knight should be, aside from Ozma. But Ravness should definitely class change into one, and she can still retain a spear if you want.

They're very meaty characters and can use a good amount of white magic too!
 
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