A
Apossum
Guest
I was going to post this in a Portal thread, but I thought it might be worthy of gen discussion..
Somewhere along the way, some guy decided every game needs to be 80 hours long...now the average length of a game has shrunk, but there's still a lot of BS in current gen games. I think there's a lot of potential for the concept of making shorter, more concentrated games. They could take some cool element (like umm...the portal gun) and design a small awesome game around it, then charge a budget price-- devs are happy because it costs less time and money to make. consumers are happy because there are more higher quality, cheaper, playable, and shorter games. Of course, it doesn't have to be some gimmick like the portal gun-- it could be a concentrated action game or something like that where the gameplay doesn't let up or stop for long breaks.
To clarify, I don't mean XBLA or PSN games-- I'm talking about games with current engines, story lines, AAA developers backing them etc. So basically a regular game with the bullshit cut out (the anti-ps1 rpg.) No extended fetch quests, no taking 2 hours to get across a game map just to unlock some minor door for some insignificant item,no huge cutscenes.
Perhaps this would weed out the people who suck at making long games and re-direct their talent to something better. I realize this has been discussed before, but the industry hasn't changed--everyone still wants to make "the next [insert title here]"
anyway, just a little manifesto there. Thoughts?
Somewhere along the way, some guy decided every game needs to be 80 hours long...now the average length of a game has shrunk, but there's still a lot of BS in current gen games. I think there's a lot of potential for the concept of making shorter, more concentrated games. They could take some cool element (like umm...the portal gun) and design a small awesome game around it, then charge a budget price-- devs are happy because it costs less time and money to make. consumers are happy because there are more higher quality, cheaper, playable, and shorter games. Of course, it doesn't have to be some gimmick like the portal gun-- it could be a concentrated action game or something like that where the gameplay doesn't let up or stop for long breaks.
To clarify, I don't mean XBLA or PSN games-- I'm talking about games with current engines, story lines, AAA developers backing them etc. So basically a regular game with the bullshit cut out (the anti-ps1 rpg.) No extended fetch quests, no taking 2 hours to get across a game map just to unlock some minor door for some insignificant item,no huge cutscenes.
Perhaps this would weed out the people who suck at making long games and re-direct their talent to something better. I realize this has been discussed before, but the industry hasn't changed--everyone still wants to make "the next [insert title here]"
anyway, just a little manifesto there. Thoughts?