Fortune_P_Dawg
CAGiversary!
This was the toughest choice between games I've had to make in a while. A year ago I'd have just bought both but I'm saving for my honeymoon, so I felt a bit guilty even buying one of them haha.
I downloaded both demos and played through each three or four times. I loved Castlevania's technical polish, combat, and the gorgeous gothic atmosphere; however, the whole thing felt a bit sterile. I loved Enslaved's set pieces, the facial animation, the voice acting, and cool setting; however, it wasn't quite as polished.
I think the more-earnest, heartfelt vibe I got from Enslaved drove me to choose it over Castlevania.
While playing the Castlevania demo, and after reading many reviews, I kept getting the feeling that the game as a whole isn't as strong as the sum of its parts. Like, the game threw many different (albeit short but awesome) environments, puzzles, and combat scenarios at you with little rhyme or reason, leading to a disjointed and disconnected feel. Like, Murcurysteam had all sorts of cool ideas but didn't know how to tie them together into one cohesive whole, so Konomi brought Kojima up to the plate to tie all these awesome (but disjointed) things together using decent storytelling and badass cutscenes. The game sounds like a slightly disconnected jumble of awesomeness.
But yeah, that's why I went with Enslaved; it seemed like that's the game they wanted to make and the story they wanted to tell all along, I didn't get that vibe from the reviews I read on Castlevania (though I still want to get it at some point).
So, tell me, how right or wrong am I about Castlevania? Is it a highly polished mess of disjointed but awesome ideas? I haven't opened Enslaved yet, but I really want to... If I'm wrong about Castlevania this'll require more thought.
I downloaded both demos and played through each three or four times. I loved Castlevania's technical polish, combat, and the gorgeous gothic atmosphere; however, the whole thing felt a bit sterile. I loved Enslaved's set pieces, the facial animation, the voice acting, and cool setting; however, it wasn't quite as polished.
I think the more-earnest, heartfelt vibe I got from Enslaved drove me to choose it over Castlevania.
While playing the Castlevania demo, and after reading many reviews, I kept getting the feeling that the game as a whole isn't as strong as the sum of its parts. Like, the game threw many different (albeit short but awesome) environments, puzzles, and combat scenarios at you with little rhyme or reason, leading to a disjointed and disconnected feel. Like, Murcurysteam had all sorts of cool ideas but didn't know how to tie them together into one cohesive whole, so Konomi brought Kojima up to the plate to tie all these awesome (but disjointed) things together using decent storytelling and badass cutscenes. The game sounds like a slightly disconnected jumble of awesomeness.
But yeah, that's why I went with Enslaved; it seemed like that's the game they wanted to make and the story they wanted to tell all along, I didn't get that vibe from the reviews I read on Castlevania (though I still want to get it at some point).
So, tell me, how right or wrong am I about Castlevania? Is it a highly polished mess of disjointed but awesome ideas? I haven't opened Enslaved yet, but I really want to... If I'm wrong about Castlevania this'll require more thought.
Last edited by a moderator: