The Co-op Gaming Bill of Rights

Maklershed

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Saw this on Ozymandias and thought I'd post this. Co-op gaming is very important to me and I agree whole heartedly with all the points brought up ...

Link to article:
http://ozymandias.com/archive/2008/03/13/the-co-op-gaming-bill-of-rights.aspx


From article:

Required Features All Future Co-op Games Should Have In Our Humble Opinion:

All co-op games should allow players to play cooperatively through the rich, single-player experience. Doing so through suspension of disbelief (ie, when cinematics refer to only a single player) is ok, though not ideal.

Players can join a co-op game in progress at any point within the game's story, regardless of their own, personal progress through the game.

Players who join into a co-op game in progress are awarded achievements for their accomplishments, even if they haven’t gotten lead-up achievements. For example, joining a game in progress and then killing the fourth boss gets you the “4th Boss” achievement.

A game that allows co-op online play should also support co-op play locally, either through LAN or split-screen (ideally both). An online subscription should not be required to play co-op locally on a LAN.



Cool, Harder to Implement Features We'd Like to See in more Co-op Games of the Future:

Design core gameplay around the concept of two or more players playing cooperatively together. This means game mechanics or puzzles that require two players to play together to progress, and not simply enabling two people to play through a standard FPS level together. Examples include Splinter Cell Chaos Theory and Army of Two with concepts such as dual-trigger activities (two buttons must be pressed at same time to open door), helping traverse terrain (boost up/rappelling), and combat coordination (dual-sniping, distract guard while companion attacks from behind).

Story and cinematics change to acknowledge additional co-operative players playing through rich, scripted "single player" campaign. Examples include Resistance, Halo 3, etc.

If additional, downloadable content is needed to play the game cooperatively online, consider ways of A) notifying a player up front of that need, B) linking the user to where they can access that content (needed for paid content), and C) if possible, consider sending the content directly to the user P2P.
Build larger-scale co-op campaigns that allow greater than two players to play together. (One example of this are reports of Resistance 2 on the PS3 supporting 8 players playing cooperatively together at the same time.)
 
Design the game around co-op? So wouldn't it kinda suck if you're playing single player? That's not a trade-off that should ever happen.
 
Meh, I'd prefer to get the achievements when I'm playing through by myself. I don't want to have someone else help me take care of that fourth boss. The achievement should be for you, the single player, killing it.
 
[quote name='InuFaye']It sounds like they are saying," All Co-Op Games should have Co-OP."

I concur.[/quote]Pretty much.
All co-op games should allow players to play cooperatively through the rich, single-player experience.
... hasn't this always been the point of co-op? I may be misinterpreting it (I don't consider Terrorist Hunt co-op, for example).
 
[quote name='Chacrana']Design the game around co-op? So wouldn't it kinda suck if you're playing single player? That's not a trade-off that should ever happen.[/quote]


TRUF.
 
[quote name='Chacrana']Design the game around co-op? So wouldn't it kinda suck if you're playing single player? That's not a trade-off that should ever happen.[/quote]

See Army of Two, Gears of War, and Resident Evil: Umbrella Chronicles.
 
Games designed for co-op are fine, as long as that's not most games. I love playing local co-op, so I'd like to see more games designed that way. But of course I still want plenty of good single player games.
 
Online co-op games for the 360 that don't absolutely suck have all become must buys for me. The cooperative experiences from Gears, SC-DA and Halo3 give me a warm and fuzzy feeling inside just thinking about them. I have to think back to GTA III and Morrowind to get that same warm feeling from a single player game.

I even enjoyed Ao2 on professional despite the fact that using RT for both melee and shooting was perhaps the worst control frustration I've experienced on the 360 (my wife insists that nothing will ever come close to swimming in Kameo, but I would argue against that).
 
all I have to say is fuck Burnout Paradise for having absolutely no local multiplayer, that's damn criminal right there

do not even try any "oh but it can't handle two people at once" fuck that give me some closed off tracks then, local road rage is half the reason to buy Burnout
 
[quote name='ElwoodCuse']all I have to say is fuck Burnout Paradise for having absolutely no local multiplayer, that's damn criminal right there

do not even try any "oh but it can't handle two people at once" fuck that give me some closed off tracks then, local road rage is half the reason to buy Burnout[/quote]

Just one of the many, many, MANY horrible design decisions in Paradise. Worst Burnout game in years.
 
I wish more games allowed to you join in and drop out at any time during the game, without disrupting or changing the story. Lego Star Wars does this perfectly.
 
Yeah I didn't care for the RE5 demo solo, but I'm looking forward to playing through it with my buddy who loves the series.

We had a blast with the Gears games in co-op. We still need to play through the second one on Insane.
 
Little Big Planet is pretty awesome co-op wise(in addition to being awesome as an sp experience). It does get a bit frantic keeping up with the camera, but that's part of the fun.
 
[quote name='Maklershed']I love co-op gaming and bumping old threads.[/QUOTE]

I love how 2 people from this thread have been banned since the last post.

Good times.
 
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