[quote name='Dr Mario Kart']Listening to market analysts are only going to get people copying whatever is hot, and in general not branching out and experimenting. You wouldnt have that next great surprise hit. This is partially why there are so many shooters/action games.
Bad games SHOULD be made, but they shouldnt cost a lot of money. This is why there are budget developers that flock to whichever system has the highest marketshare and lowest dev costs.
Take Nintendo for instance. They've had their hits and misses over the years, but in general, Miyamoto tells us what we want to play, rather than the other way around.[/quote]
I don't know, I kind of disagree. Gears of War wasn't really a copy of anything (Killzone MAYBE, but that's stretching) and everyone seemed pretty convinced it'd be a hit. Same thing with Bioshock, everyone that is heavily involved in the gaming industry knew it would be big once they saw a bit of it. Assassin's Creed, Fallout 3, and Mass Effect too. Those are all (except Fallout) new IPs; and most people rightly assumed they would be huge.
A lot of the big budget flops tend to be games that ARE copying other games.
This was just a quick Google search but:
http://www.gemaga.com/2007/12/11/the-worst-big-budget-games-of-2007
Were any of those expected to sell tons of copies? If not, then why spend so much money on making them?
Also I haven't bought any Nintendo stuff since Nintendo 64 :\ Regardless of what Miyamoto says, I think video game technology should advance rather than adapt.