JoeX111
CAGiversary!
I've noticed this in a lot of games recently and wanted to see if others felt the same. When I am playing a game like, for instance, Gears of War 2, I really like the mechanics. If I didn't, I wouldn't keep playing. I like ducking, sniping, jumping from cover to cover, etc. And yet, when I reach the final boss, the climax, the ULTIMATE BATTLE, it (spoilers) turns into a total on-rails sequence! (Spoilers end!)
What the hell?
I want my final battle be the ultimate test of my gaming skill. I want every last mechanic I just poured the last 10+ hours into learning to be used in taking down a villain of incredible complexity. And, I want to pump my fist and scream once I've done it.
Instead, it seems like developers are so enthralled with the idea of being "cinematic" that they forget that, on the most basic level, we play games because we like the way it plays and we want more of it. Why, then, do they insist on giving us quick-time events, rail shooter sequences and unstoppable end-game weaponry when, really, we just want more of the same?
Am I alone in feeling this way?
What the hell?
I want my final battle be the ultimate test of my gaming skill. I want every last mechanic I just poured the last 10+ hours into learning to be used in taking down a villain of incredible complexity. And, I want to pump my fist and scream once I've done it.
Instead, it seems like developers are so enthralled with the idea of being "cinematic" that they forget that, on the most basic level, we play games because we like the way it plays and we want more of it. Why, then, do they insist on giving us quick-time events, rail shooter sequences and unstoppable end-game weaponry when, really, we just want more of the same?
Am I alone in feeling this way?