[quote name='whitereflection']How is that wrong? Games haven't been innovative since the advent of the first-person shooter; Shadow of the Colossus was a more combat-focused Ico, which was just an adventure game that focuses on escorting a girl to safety; Guitar Hero borrows more than just a little bit from Konami's Guitar Freaks; Nintendogs is a retread on Tamagotchi, albeit, a much more advanced version since portable hardware has come a long way since then.
The only innovative games in recent memory have been The Sims, Harvest Moon, and Katarmi Demacy - and I'm not even sure about the last one since there must have been a flash game or a shoddy Japanese game with the same concept.
Of course, I don't mean in any way that games are any less fun nowadays, or even that the industry will collapse with a dearth of innovative games...[/QUOTE]
innovative (adj) 1: ahead of the times; 2: being or producing something like nothing done or experienced or created before
What you miss in your argument is that innovation occurs within games that might otherwise be assumed clones or copies of previous games in the same genre.
Ico, The Sims, Harvest Moon, Katamari Damacy could all be called innovative on one hand, but could also be called derivative on the other. I prefer to reside within the innovative camp, simply because I perceive value in the new ideas they present within their genres.
Calling Shadow of the Colossus anything but innovative is a mistake. Name me one other game that pits yours sympathy and common sense directly against your main objective of the game, namely to kill these gentle giants; Name me another game whose puzzles take place entirely on the backs of the very foes you are meant to defeat. Isn't this game producing something lile nothing done or experienced or created before?
Past that - I realize that I have not answered your initial challenge - the question of whether more than 2 innovative games come out per year. The short answer, yes, of course more than 2 come out in a year. However because we have a mutually exlusive difference in opinion over what defines innovation it would be fruitless for me to list all of the titles I find innovative... not to mention it would take more time than I have at the moment.
Suffice to say, I believe innovation is alive and kicking.. it just takes a keen eye to find innovation in games like Shadow Hearts and Blood Will Tell.. I assure you it's there.