[quote name='Alucard400']I'd say, the game wasn't programmed with the widescreen aspect to keep the framerate going well. they just added the widescreen aspect zoomed out in the wii version. i'm not so sure this is the case. but it most likely is. I will own both versions, so i'm going to do a check up to see if nintendo cheaped out on the widescreen and actually zoomed in for the wii version make it look like it really isn't widescreen.
If you were to do a check up on God of War's widescreen, you can tell it was cheaply programmed and not done well. They basically cut the bottom and top portion of the full screen mode to make it widescreen (instead of doing a real widescreen aspect). Normally, you're not supposed to lose some view when you get a widescreen mode for movies, but you gain more view on the left and right sides. This is the case for Shadow of the Collosus, you get an extra view on the sides.[/QUOTE]
The Gamecube version could easily show the widescreen aspect ratio. Having to show the little bit extra on the sides would not cause the framerate to take a hit. I'm quite sure that the game is designed so that no amount of stuff that it could possibly show in one are could possibly drag the framerate down. Wide angle shots of large areas are something they always take into account, so that no matter what it's showing, it should be fine.