The "NOTES" Section of a video game manual

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Long ago I use to read the instruction manual of any game before I even started playing it. Now a days most games have some sort of tutorial area or a training area and it's become pointless to read the book. However I noticed in these manuals, the NOTES Section! Who here actually WRITES on these things? I mean do people write "Careful Level 5 boss is a real bitch to beat....".

So tell me do you write something in the notes section of a game's manual?
 
back when I had Donkey Kong Country 1 and was a wee lad, I wrote the codes I found out for the game and the glitches I found in the notes section. That's it though. I was a stupid lad.
 
It's just filler now. But back in the old days of NES passwords when you had codes like "15s5w 5e54r6 r8t8g15 sasdA %42gh OW" you needed to put it somewhere.
 
only book i ever wrote in was the Genesis Ecco the Dolphin game back in 1993 or so...all the stupid codes for each level...still have to this day...
 
[quote name='Draekon']I dare not sully my manual.[/QUOTE]

Same.. I'm real picky about my stuff, so I'd rather just find a piece of paper if I had to write something.

Though I never really needed to anyway.
 
I never write in a book, even to underline of highlight stuff.


Maybe if I bought an extra copy of a book just for underlining, but short of that, I would never tarnish the pristine condition of any book or manual.
 
For some of the old NES RPGs (especially for Simon's Quest) I wrote down important pieces of info that I was likely to forget if I don't play the game for a good week. Oh, the old days where that one NPC tells you something of utmost importance and then you can never find them again when the chips are down.

Otherwise? Nothing of any import.
 
Before I'd sell them back, I'd put fake cheat codes in...

Things like, "Infinite Lives- U D R R D D L at title screen" just to mess with people. Ah, the old Genesis and SNES, before you had to pay for cheats.
 
[quote name='PyroGamer']I never write in a book, even to underline of highlight stuff.


Maybe if I bought an extra copy of a book just for underlining, but short of that, I would never tarnish the pristine condition of any book or manual.[/QUOTE]

Of course, I'd assume you are excluding textbooks for school? Because I underline, highlight, and right notes in the margins for textbooks.

Back to the subject at hand...

I never wrote in the "notes" sections of video game manuals. I took care of my games when I was a child.
 
It was really useful back in the NES days for Megman codes, also a number of old school computer games like King's Quest, Monkey Island, Kyrandia etc. often required you to remember certain item names and actions.
 
I used to take the manuals to the store, and write down in pencil the cheat codes from whatever game magazine in the notes section. This was SNES-PS1 days. Now I don't write in them.
 
to be quite honest, I can't remember the last time I even bothered to acknowledge the fact that there is even an instruction manual in the box.
 
I only used the notes section of instruction manuals when I was younger, for the original Game Boy. It's hard to remember level passcodes without writing them down on something that I won't lose. In recent years, if I need to write something down, I'll do it on the computer.
 
[quote name='Chacrana']back when I had Donkey Kong Country 1 and was a wee lad, I wrote the codes I found out for the game and the glitches I found in the notes section. That's it though. I was a stupid lad.[/quote]
You still are a stupid lad

No, I have never used that section, except for once when my mom needed me to jot down someones phone number and that was the only thing close
 
The only time I've ever written in that section was Mortal Kombat 1 for Sega Genesis

I wrote down the blood code as well as everyone's fatalities.
 
Last time I ever did that was with SSX for PS2.

You wanna hear something really strange? When I bought Street Fighter Alpha 2 for my Saturn, someone had all ready written in the code to access Evil Ryu on Ryu's page in the book. It was a brand new copy, sealed and everything. I could tell it was hand written because of the pressure marks on the opposite page. If I had a scanner that worked worth a damn, I'd scan it and toss it up here
 
[quote name='HumanSnatcher']Last time I ever did that was with SSX for PS2.

You wanna hear something really strange? When I bought Street Fighter Alpha 2 for my Saturn, someone had all ready written in the code to access Evil Ryu on Ryu's page in the book. It was a brand new copy, sealed and everything. I could tell it was hand written because of the pressure marks on the opposite page. If I had a scanner that worked worth a damn, I'd scan it and toss it up here[/QUOTE]

let me guess, you bought it from EB back then?
 
It was either there or from Sears. I remember I paid 35-40 for it, as one of them had it on sale or something. But I remember that it was factory sealed...anyhow, it came in handy as I used to whoop the shit out of people with Evil Ryu
 
one of two possibilities

A. It was neatly reshrink wrapped from a used copy by a talented EB games employee...

OR

B. Someone in the assembly plant wrote the code for some lucky bastard.
 
[quote name='Number83']It's just filler now. But back in the old days of NES passwords when you had codes like "15s5w 5e54r6 r8t8g15 sasdA %42gh OW" you needed to put it somewhere.[/QUOTE]



that looks like an old Metal Gear Code... when I was a kid looks like I could not write down the codes right for nothing. Then one time, me and my cousin try to decode the Metal Gear codes and tried to put something in and get it to work. We did it once by modifying an existing code.
 
i used to rent games when i was a kid and this one guy seemed to rent every game then spoil the story in the notes section
 
I always kept a little notebook for writing down codes and high scores for my old NES games back in the 80s and early 90s.

The only exception was Swords and Serpents (NES) where it was a FP RPG and you had to draw your own maps. The manual had a little grid of dots for each level of the dungeon, and you could draw walls and special features and stuff on there. I used the manual for mapping for that game.
 
[quote name='HumanSnatcher']Last time I ever did that was with SSX for PS2.

You wanna hear something really strange? When I bought Street Fighter Alpha 2 for my Saturn, someone had all ready written in the code to access Evil Ryu on Ryu's page in the book. It was a brand new copy, sealed and everything. I could tell it was hand written because of the pressure marks on the opposite page. If I had a scanner that worked worth a damn, I'd scan it and toss it up here[/quote]

Hmm that would be interesting to see...

but there's a good chance it was just a reseal.
 
[quote name='rsigley']i used to rent games when i was a kid and this one guy seemed to rent every game then spoil the story in the notes section[/quote]

Haha what a douche
 
[quote name='Halo05']I draw pictures of man dicks in the notes section. Hope no one catches me.[/quote]

I always draw woman dicks. I like a challenge.
 
When I got "Vampire Rain" for the 360 I wrote in the notes section. "Remember to return this thing to Gamefly in the morning as it is a steaming, pussing and horrid pile of #2. Oh....Wait...You BOUGHT THIS GAME.....Idiot....." And then returned it . lol
 
lol, I am tempted to write,

"Game stop gave me 5 bucks for this game when I paid 50 bucks for it last year. How much did you pay for this game? 45.99????? USED!"
 
[quote name='DesertEagleXIX']Before I'd sell them back, I'd put fake cheat codes in...

Things like, "Infinite Lives- U D R R D D L at title screen" just to mess with people. Ah, the old Genesis and SNES, before you had to pay for cheats.[/quote]


:lol: That's fuck ing awesome. I can just imagine some 7 year old kid spending hours trying to put those codes in, to no avail.
 
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