We sampled the traditional Arcade Mode, and got a feel for two new weapons, the Laser Melter and Ice Laser (names not final). Unlike SSHD’s singular, screen-clearing smart bomb, each primary weapon comes with its own secondary attack that you activate with a touch of the screen. The Laser Melter drops a black hole that sucks everything in – including your ship, if you’re not careful. The Ice Laser shoots out a huge swarm of missiles that home in on targets.
The only thing that’s really needed to make a good portable Super Stardust are two analogs (check) and a pretty display (check), Delta features an intuitively implemented use of the six axis gyros; you tilt the NGP to see what blast-able fodder is lurking just over the planet’s horizon. There’s also a devastating Shockwave attack that you activate with a quick, light shake of the device.
However, if all you wanna do is shoot like you’re used to, developer Housemarque is working on a “purist mode,” which will more closely mirror the controls in the PS3 version.
The team promises online play (details TBD) as well as some new special play modes that make heavier use of the touch controls. But ultimately, that’s icing on the cake. This is the Super Stardust you know and love, and finally playable as it’s meant to be played on the go.
Little Deviants
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When a system boasts multiple hardware features like a gyroscope, multitouch pad, cameras, and the like, then you should expect at least one launch game to be little more than a tech demo for said features. Little Deviants seems to be the closest to said title, as it's a collection of 30 minigames -- each featuring one-to-three uses of the NGP's hardware features.
We've previously touched upon how one of the minigames involves manipulating terrain via the back touchscreen, and played a few more in that vein. There's a version of Whack-A-Mole that uses both the front and back touchscreen -- you simply need to tap the face of the critter you're smacking, and some of them face away from you. Or one where you're falling down a crazy cavern (think Mega Man), and use the sixaxis to tilt the level around your falling deviant. The most complicated minigame involved an Augmented-Reality shooter, where you move the system around to find critters to blast at on-screen (similar to Face Raiders for the Nintendo 3DS) -- with the added element of using the touchscreen to wipe goop away from your viewscreen. We'll see if any of the games become more than gimmicks as we get closer to launch.
Reality Fighter
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Our first impression of this little fighting game is "Photo Dojo HD." While that DSi game converts players into little sprites for a simple and free/low-cost fighting game, Reality Fighter uses Augmented Reality to generate characters and backdrops for your bouts. After capturing your face, you can then outfit your character with goofy accessories before choosing a fighting style.
Like Photo Dojo, the actual gameplay is pretty straightforward: hit buttons until someone else falls. The producer on-hand that was demoing the title remarked that the team aims to have about as much depth to the fighting mechanics as Street Fighter, but that wasn't evident in our short playsession. The use of Augmented Reality stood out most -- when it worked. Having fighters on a glass table seemed to confuse the game a bit, as it had a hard time figuring out the difference between table and ground, and the characters would bounce around as a result. Somewhat like Little Deviants, this seemed to be more tech gimmick showcase rather than actual game.
Just moments ago during our 2011 E3 press conference we proudly unveiled an incredible 2011 software lineup and amazing new PS3 peripherals, and also shed new light on our highly anticipated handheld gaming device, officially named PlayStation Vita (PS Vita). “Vita,” which means “Life” in Latin, was chosen as the name for our next-generation portable entertainment system because it enables a revolutionary combination of rich gaming and social connectivity within a real world context.
By blurring the lines between interactive entertainment and reality, our goal was to design a device that offered a revolutionary combination of rich gaming capabilities and social connectivity, bringing users closer to each other and closer to their gaming experiences wherever they are. Connectivity was a key objective and our goal was to create experiences and content that would challenge the traditional notions of gaming. It was vital to make a device that was an extension of a user’s entertainment world, no matter where one would go.
Successively launching in the global market for $249 starting the end of this year, PS Vita incorporates a beautiful 5-inch multi-touch organic light emitting diode (OLED) as the front display and a unique multi-touch pad on the rear. Two analog sticks enable a wider range of game genres. Together with the front touch screen and the rear touch pad, PS Vita offers new gameplay, enabling entirely new experiences.
We know you’ve been closely following all of the news since we announced the product in January. With mobile connectivity playing a huge role in PS Vita’s interactive experience, we know many of you have been wondering what carrier will be helping us bring you closer to other users and closer to your gaming experiences on the go. Today, we proudly announced a partnership with AT&T, which powers the nation’s fastest mobile broadband network, who will serve as the exclusive service provider for PS Vita in the United States. By having both Wi-Fi and 3G/Wi-Fi models available, PS Vita will enable infinite possibilities for you to “encounter,” “connect,” “discover,” “share” and “play” with your friends wherever they are.
The excitement doesn’t stop there. We believe that 2011 will be a defining year as we usher in a new era of portable gaming. With the official North American unveiling of PlayStation Vita also comes the introduction of an extensive line-up of software for the platform. PS Vita’s launch lineup is a force to be reckoned with, featuring exciting and attractive new titles from SCE Worldwide Studios, including UNCHARTED: Golden Abyss, LittleBigPlanet, and Ruin (working title), which utilize PS Vita’s groundbreaking technology to make unprecedented immersive, interactive and social game play available on-the-go. In addition, titles such as Little Deviants, Hot Shots Golf, Reality Fighter, Hustle Kings, ModNation Racers, Wipeout, Super Stardust Delta and a broad range of third-party game developers and publishers make use of PS Vita’s unique feature set. We can let all of you know that the biggest and best 1st and 3rd party gaming franchises will be coming to PS Vita.
Further enhancing your entertainment experience are new PS Vita features, such as “LiveArea,” an interactive space for each PS Vita software title that allows you to access the latest game information through PlayStation Network; “near,” a pre-installed application that lets you see what other PS Vita users in the vicinity are playing; “Party,” which lets you voice chat or text chat while playing games or using the Internet browser; and “Welcome Park,” a tutorial application designed specifically to guide you through PS Vita’s new user interface. For more information, be sure to visit http://us.playstation.com/ngp/.
2011 is sure to be an epic year for us here at PlayStation. We’re always looking for ways to create compelling experiences for all of you and we’re very excited to bring you unparalleled gaming experiences with PS Vita. Let us know your thoughts and looking forward to having you try out PS Vita for yourselves!
SEGA® Europe Ltd. and SEGA® of America, Inc. today announced that the renowned Virtua Tennis™ series is scheduled to be a launch title on NGP. Developed by the original Virtua Tennis Team in Japan, Virtua Tennis 4 will mark the third time the series has been a launch title on new Sony Computer Entertainment hardware, following the successful Virtua Tennis releases at the launch of the PSP® (PlayStation®Portable) system and PlayStation®3 computer entertainment system.
No tennis title would be complete without the world’s top stars, and there are 22 to choose from in the game, including Federer, Nadal, Murray and Djokovic, but Virtua Tennis 4 really comes into its own when showcasing the technology the NGP has to offer. On top of front and rear Touch Panel controls used both on and off court, gamers will also be able to play the whole game with classic pad controls. NGP’s Party function makes the World Tour Map and Online Mode fully social experiences where gamers can track their friends progress, chat, share stats and comments, and challenge people to online matches.
Add to this some exciting customization features using the NGP Camera, such as customizing your character with a photo of your own face, plus a special Touch Versus Match which allows two players to battle on the same NGP. Virtua Tennis 4 promises to bring tennis on handheld consoles into the next generation.
Capcom, a leading worldwide developer and publisher of video games today announced that the greatly anticipated fighting game STREET FIGHTER® X TEKKEN® is in development for NGP. In addition to confirming the title for the new portable entertainment system from Sony Computer Entertainment (SCE), Capcom has unveiled that iconic character Cole MacGrath from the inFAMOUS series will be a playable character exclusive to SCE platforms.
STREET FIGHTER X TEKKEN is scheduled to release for the PlayStation®3 computer entertainment system in 2012 and details will come soon for NGP.
Oddworld: Munch's Oddysee and Oddworld: Stranger's Wrath coming to PS Vita this holiday season, with cross platform cloud saves