The Official PlayStation Vita Thread - 11/4: FW 3.00 Coming Just in Time for the PS4 Launch!

[quote name='Wolfpup']

That's what I was told by a Sony VP, though he also mentioned so called "piracy" as a reason, which I promptly pointed out is nonsensical.[/QUOTE]

Well the battery did play into the psp and piracy, so he has a point.
 
[quote name='hlb96']Well the battery did play into the psp and piracy, so he has a point.[/QUOTE]

I don't think he does. Criminals are going to steal games regardless. Sure, you make it harder for them, but only if it doesn't inconvenience your customers. A battery isn't going to stop them, and the Xbox/Playstation aren't any better or worse for not having batteries in them (well, maybe the PS3 does? I'm not sure actually LOL).
 
[quote name='orntar']home consoles dont need batteries. they plug into the wall.[/QUOTE]

This post is at least doubly silly :lol:
 
If you're a Whiskey Media Premium Member, check out the first 30 minutes or so of their Vita stream video to see their walkthrough of the main menu.

http://blog.us.playstation.com/2012/02/16/ps-vita-the-ultimate-faq/

They've posted a big Vita FAQ on the PS Blog:
General Questions

Q: When will PS Vita be available?
A: In North America, Latin America, and Europe, PS Vita launches on February 22nd, 2012. A limited-run First Edition Bundle launched on February 15th in the US. In Japan, PS Vita launched on December 17th.

Q: How much will PS Vita cost?
A: The Wi-Fi version will retail for $249, while the 3G/Wi-Fi version will retail for $299.

Q: How many software titles will be available at launch in the US?
A: PS Vita will launch with 26 games on its February 22nd launch date in the US, and every PS Vita system will be packed with six AR Play Cards. You can use these cards to play a selection of Augmented Reality mini games that will be available soon on PlayStation Store. You can watch videos showing off AR minigames Table Soccer, Fireworks and Cliff Diving in action.

Additionally, there will be a selection of 275 legacy PSP titles available to download from PlayStation Store at PS Vita’s launch and 117 PlayStation minis titles, with more legacy PSP and minis titles to come in the future. See the full list of currently supported PSP and minis titles here.

The full list of launch-day PS Vita titles is as follows:

SCEA Launch-Day Titles
Escape Plan (PSN Only)
Hot Shots Golf: World Invitational
Hustle Kings (PSN Only)
Little Deviants
ModNation Racers: Road Trip
Super Stardust Delta (PSN only)
UNCHARTED: Golden Abyss
wipEout 2048

Third-Party Publisher Launch-Day Titles
Army Corps of Hell by Square Enix, Inc.
Asphalt Injection by Ubisoft, Inc.
BEN10 GALACTIC RACING by D3 Publisher of America
Blazblue: Continuum Shift EXTEND by Aksys Games Localization, Inc.
Dungeon Hunter Alliance by Ubisoft, Inc.
Dynasty Warriors Next by Tecmo Koei America Corporation
F1 2011 by Codemasters
EA SPORTS FIFA Soccer by Electronic Arts, Inc.
Lumines Electronic Symphony by Ubisoft, Inc.
Michael Jackson The Experience Ubisoft, Inc.
Ninja Gaiden Sigma Plus by Tecmo Koei America Corporation
Plants vs Zombies by Sony Online Entertainment LLC
Rayman Origins by Ubisoft, Inc.
Shinobido 2: Revenge of Zen by Namco Bandai Games America Inc.
Tales of Space: Mutant Blobs (PSN Only) by Drinkbox Studios
Touch My Katamari by Namco Bandai Games America Inc.
Ultimate Marvel vs Capcom 3 by Capcom Entertainment, Inc.
Virtua Tennis 4: World Tour Edition by Sega of America

Worldwide, there are more than 70 PS Vita games currently in development. What’s more, some of the most popular third-party franchises in gaming will appear on PS Vita, including Assassin’s Creed, BioShock, Call of Duty, and Mortal Kombat.

Q: What will software pricing look like?
A: Pricing for PS Vita software ranges from $9.99-$49.99 (MSRP) and will be available for purchase at retail locations as well as downloadable on the PlayStation Store.

Q: Does the First Edition Bundle come with a digital or physical copy of Little Deviants?
A: The First Edition Bundle includes a copy of Little Deviants on a physical PS Vita game card.

Q: What accessories will PS Vita launch with in the US?
A: PS Vita will launch with a wide array of accessories. For gamers looking for a complete solution, a Starter Kit with Memory Card will be available for $39.99 (MSRP), which includes a 4GB Memory Card, Pocket Pouch, Protective Film, Game Card Case, Headphones, and Cleaning Cloth. Standalone Memory Cards will start at $19.99 (MSRP), providing plenty of options for storing games and save data, videos, music, photos and more.

The full list of upcoming PS Vita accessories is as follows:

Product Name - Release Date -
Starter Kit with Memory Card - February 15, 2012 - $39.99
4 GB Memory Card - February 15, 2012 - $19.99
8 GB Memory Card - February 15, 2012 - $29.99
16 GB Memory Card - February 15, 2012 - $59.99
32 GB Memory Card - February 15, 2012 - $99.99
In-Ear Headset - February 15, 2012 - $19.99
Carrying Case - February 15, 2012 - $19.99
Travel Pouch - February 15, 2012 - $19.99
Protective Film (2 pack) - February 15, 2012 - $9.99
Card Case - February 15, 2012 - $5.99
Cradle - February 15, 2012 - $19.99
AC Adaptor - February 15, 2012 - $14.99
Car Adaptor - February 15, 2012 - $14.99
USB Cable - February 15, 2012 - $14.99
Portable Charger - Spring 2012 - $49.99

Q: What wireless 3G plans will be available for the 3G/Wi-Fi model of PS Vita?
A: The AT&T Data Connect plans are month-by-month and are not contract based, and all plans include complimentary AT&T Wi-Fi hotspot access in the United States. There are two plan choices:

1. 250MB for $14.99, 30-day recurring opt out, which starts at the date and time of purchase.
2. 3GB for $30.00, 30-day recurring opt out, which starts at the date and time of purchase.

Q: What are the advantages of choosing the 3G/Wi-Fi model of PS Vita? What will I get with it that I can’t get with the Wi-Fi model?
A: With access to AT&T Broadband Network you can game with real-time connection, immediately socialize with your gaming community through news feeds, multiplayer game sessions, and compete for in-game achievements (Trophies). You can also stay up-to-date with continuous LiveArea news feeds, and cross-game text messaging with Party. 3G connectivity also benefits social apps such as Facebook, Twitter, foursquare, Skype and more, all optimized specifically for PS Vita.
PS Vita 3G/Wi-Fi model also includes GPS for the most accurate geo-location reading, giving you an advantage when using “near” in that you can interact when you’re away from a Wi-Fi hotspot, whether you’re scooping up new track parts for ModNation Racers or accepting a new lap-time challenge in WipEout 2048.

Q: Do all PS Vita users have to sign up with a cell phone provider?
A: No. Users can enjoy either model of PS Vita using only Wi-Fi functionality.

Q: What is “near”?
A: “near” is PS Vita’s integrated social networking app that enables you to check in to real-life locations and pick up or leave gifts for other gamers to find and use in their games. You can also locate and connect with your PlayStation Network friends and other gamers nearby for ad-hoc communication and multiplayer sessions, whether you set up lap-time challenges in WipEout 2048 or trade costumes with a competitor in Ultimate Marvel vs Capcom 3. Using “near,” you can also see which games are the most popular and highest rated by fellow gamers near your location, which can help you locate new and interesting games..
”near” can calculate your location using a Wi-Fi location service; the 3G/Wi-Fi model includes GPS technology, which enables you to be the first to find valuable game gifts by logging into “near” via 3G with more precision…and no need to wait for a Wi-Fi hot spot!

Q: Do you need 3G network connection to enjoy “near”?
A: No. PS Vita users can enjoy “near” using Wi-Fi, but a 3G connection is preferred in order to maximize “near”’s capability. By using a 3G connection, users will be able to obtain more information and encounter new players in real time via “near”. Think of it as a geo-social gaming network that taps into your location, wherever you might be.

Q: What kinds of “gifts” can you give and receive using “near”?
A: ”near” enables PS Vita owners to access virtual game-related items that other users are sharing by checking in at geographic locations that other PS Vita users have also visited. The virtual items can come in many forms: new character costumes, weapons, and treasures, just to name a few. Sharing these items between users adds a unique dimension to the portable gaming experience on PS Vita while enhancing the social connectivity among the PS Vita community.

Q: What is “LiveArea”?
A: Every PS Vita game features a space called “LiveArea” where you can access new game information from Sony Computer Entertainment and third-party developers and publishers via PlayStation Network. You’ll also be able to view an “Activity” log that includes your PSN Friends, which is constantly updated with accomplishments from users who are playing the same game, which in turn can trigger active real-time communication and gameplay among users.

Q: What is “Party”?
A: “Party” brings the flexibility and power of cross-game chat or text chat to PS Vita’s online gaming, and it’s available even when users are playing different games or using different applications such as the Internet browser . Users who are chatting together can also seamlessly join an online game to play together, making it easy to hop into a quick match of Unit 13 or wipEout 2048. You’ll also be able to bookmark your favorite groups so you can easily reconnect with them later. Combined with near, a powerful geo-social gaming network, Party will give PS Vita owners more options to interact, communicate, and compete than ever before.

Q: What system software will come pre-loaded on the final retail version of PS Vita in North America?
A: PS Vita comes pre-installed with Welcome Park, “near,” “Party,” Trophies, Friends, PlayStation Store, Remote Play, Video player, Music player, Photos and Camera, Group Messaging, and Content Manager.

Q: What is PS Vita’s battery life?
A: Officially, PS Vita is rated at approximately 3 to 5 hours of gaming, 5 hours of video playback, and 9 hours of music playback. Recharging the battery from 0 percent will take approximately 2.5 hours.
From a gaming perspective, you’ll notice that the most graphically intense games such as UNCHARTED: Golden Abyss are slightly more demanding on battery life, while simpler games such as Escape Plan are less demanding. To further maximize battery life, you can employ measures such as reducing the screen’s brightness or deactivating Wi-Fi. By and large, PlayStation employees who have used PS Vita extensively in the real world have praised the unit’s battery life – if you pick up PS Vita on day one, be sure to let us know what your experiences are.

Technical Specifications

Q: I’ve heard that PS Vita uses OLED display technology. How does it work? What are the benefits of OLED? Why is it superior to traditional LCD-based displays?
A: OLED technology is the most cutting-edge display technology on the market, boasting higher contrast and brighter color than LCD-based displays found in other devices. This next-generation display technology makes PS Vita games look dazzlingly bright.

Q: What are the specs of the OLED screen?
A: PS Vita’s OLED screen measures 5 inches, with a resolution of 960×544 pixels (16:9 aspect ratio) and a color depth of approximately 16,770,000 colors.

Q: Is a memory card required for game play?
A: You will need a memory card for those games that require game saves or have downloadable content. You will also need a memory card in order to take photos or videos using PS Vita’s integrated cameras.

Q: Does PS Vita support Bluetooth headsets or Bluetooth headphones?
A: Commercially available headphones/headsets supporting A2DP, HSP and AVRCP can be used on PS Vita, however they may function differently depending on the device’s specifications. Stereo Bluetooth is also supported, an important feature for users of Bluetooth headphones.

Q: Can you use a commercially available Bluetooth keyboard or mouse? Can you connect the PS3 wireless controller to PS Vita like PSPgo?
A: No. You won’t be able to connect a Bluetooth keyboard and mouse or a PS3 DualShock 3 wireless controller with PS Vita.

Q: Can you access the Internet by connecting PS Vita to a Bluetooth-supported cell phone?
A: No.

Q: What video and audio formats will PS Vita support?
A: PS Vita supports a wide array of audio files, including: MP3 (MPEG-1/2 Audio Layer 3), MP4 (MPEG-4 AAC), and WAVE (Linear PCM). Video formats supported include: MPEG-4 Simple Profile (AAC) and H.264/MPEG-4 AVC High/Main/Baseline Profile (AAC). Image and photo formats supported include JPEG, TIFF, BMP, GIF, and PNG.

Q: Do you have any plans to introduce a video output cable? Will PS Vita have HDMI output?
A: No, PS Vita does not have a video output feature.

Q: Can you take out the battery from the system?
A: No. PS Vita’s rear touchscreen requires the use of an internal embedded battery.

Q: Is there a possibility of certain PS3 games using PS Vita as a second screen or peripheral at some point in the future?
A: Remote Play on PS Vita will allow you to see and control your PS3 from your PS Vita; we’ll have further details to share in the future.

Q: What colors will be available for the North American launch?
A: Crystal Black will be available for launch.
Other Questions

Q: What does the name “PS Vita” mean?
A: “Vita,” which means “Life” in Latin, was chosen as the name for PlayStation’s next-generation portable entertainment system because it enables rich gaming and social connectivity within a real-world context.

Q: What was the hardware design concept behind PS Vita?
A: While succeeding the basic design philosophy of PSP, PS Vita’s “Super Oval Design” form factor was designed to ensure the system fits comfortably in users’ hands. Another key goal was the introduction of dual analog sticks – a first for a portable gaming device – which will enable a much wider range of game experiences such as shooters, action games, and fighting games.

Q: How do you buy PS Vita games?
A: You can download PS Vita games and other content from PlayStation Store to a PS Vita memory card, or buy a physical PS Vita Card at retailers.

Q: If you buy download content for PS Vita, up to how many systems can you copy it to?
A: Users can activate two portable systems (either two PSPs, two PS Vitas, or one PSP and one PS Vita) to their PSN account.

Q: Will users be able to access PlayStation Store from both 3G and Wi-Fi?
A: PlayStation Store can be accessed from both 3G and Wi-Fi network connections, though you’ll want to reserve large downloads for a Wi-Fi connection.

Q: Will the PlayStation Plus service extend any benefits to PS Vita?
A: There are no details to share on PlayStation Plus support at this time.

Q: Will PlayStation Protection Plan be available for PS Vita?
A: Yes. PlayStation Protection Plan options are available for owners of PS Vita.

Q: Will PS Vita support Netflix, Hulu, Video Unlimited, or other video services?
A: Netflix will be heading to PS Vita in the US around the unit’s launch timeframe. Additional video content will be available to download on the PlayStation Store at launch in North America, but details on other video services have not yet been announced.

Q: Will YouTube support, Flash content, and specialized files like PDFs be viewable on PS Vita?
A: There are no details to share at this time.

Q: Can I take in-game screenshots on my PS Vita?
A: Yes. You can press the Start and PlayStation buttons together to instantly take a snapshot of your in-game exploits. You’ll find the game screenshot in your PS Vita’s photo gallery. You may not be able to take a snapshot of certain games or of certain parts of games.

Q: There are three slots on the PS Vita, what are they for?
A: There is one slot is for PS Vita Cards, a slot for the SIM card (3G/Wi-Fi model only) and a slot for PS Vita’s removable media that stores save game files and downloaded content.

Q: Are PSP and PS3 user’s PSN accounts also available on PS Vita?
A: Yes. Your PSN account will be available on PS Vita once you log in, and will carry over your Trophy collection and user data to your PS Vita.

Q: Is PS Vita compatible with other PlayStation platform games like PS3, PS2, or PSP? Do you have any plan to support other PlayStation platforms in the future?
A: Users can play supported digital PSP titles and supported minis. In regard to PSone classics titles, we will announce further details when they are ready. PlayStation does not have plans to make PS Vita compatible with PS3 or PS2 titles at this point.

Q: I have UMD games for my PSP. Do I need to buy them again from PlayStation Store to play the same game on PS Vita?
A: Yes. PS Vita does not support UMD discs. Digital PSP games that were purchased via PlayStation Store will be available to download to PS Vita as long as they are included on the list of supported PSP titles. This list of legacy PSP titles will grow in time and we will confirm when new titles are added.

Q: PS Vita doesn’t support UMD but do you have any plan to introduce peripherals like “UMD readers” for PS Vita in North America?
A: Not at this time.

Q: Is PS Vita compatible with video content available on PlayStation Store?
A: Yes, PS Vita can play free and premium SD video content. If you purchased premium video content for your PSP, you will be able to access that content on your PS Vita by downloading it again via PlayStation Store.

Q: What are the privacy settings on “near”?
A: ”near” includes parental controls that automatically prevent the service from working based on the user’s age. Additionally, users can set privacy zones (i.e. their home, office, etc.) when they don’t want to be seen on the radar. There is also a setting to make certain games private, so you’ll retain full control over your public visibility.

Q: What is Augmented Reality?
A: Augmented Reality (AR) is a feature in certain games that allow you to insert elements of the real world into the game, whether it’s mapping your face onto a kung-fu champion in Reality Fighters or playing a digital game of soccer on your real-world coffee table with Table Soccer. PS Vita harnesses this technology using two cameras that were designed to excel at AR gameplay.

Q: Does PS Vita’s VGA camera take high-quality photos?
A: The key usage of PS Vita’s cameras is to support responsive gameplay and deliver experiences such as Augmented Reality (AR). We decided on the specifications with this in mind, and we specifically focused on frame rate and quality of video shooting.

Q: Will you add new features to PS Vita through the system software update like you are doing with PSP and PS3?
A: We will introduce new features, enhancements, and upgrades to PS Vita through system software updates.

Sid confirms here that GPS works without activating 3G on that model, but then confirms here that you still need 3G or be near a WiFi hotspot when you need to grab or send data as a part of whatever you're hoping to do with it.

There's an alarm app coming sometime soon called Wake Up Party.
 
Last edited by a moderator:
They showed in the GB video that you'll still see PS+ sales on PSP/Minis on the Vita store, but they're still looking into specific PS+ support for Vita.
 
[quote name='Wolfpup']No they won't. At best they'd be available during the life of the system. And lithium ages.



Sorry, I'm not quite sure what you mean? I'm thinking you MIGHT be referencing claims that because of the rear touchpad, they couldn't make an externally accessible battery?

That's what I was told by a Sony VP, though he also mentioned so called "piracy" as a reason, which I promptly pointed out is nonsensical.[/QUOTE]
I can still find resellers with batteries for my first cell phone (it had color) from 10 years ago.

And no, I don't mean external battery.
They recently asked if you can take the battery out and the response it needed to be in the system to power the rear touch pad. This was from the livechat on the PS blog or something. I'll try to dig it up.
Anyway, that's all they said about it but who knows.
 
[quote name='dallow']I can still find resellers with batteries for my first cell phone (it had color) from 10 years ago.[/quote]

Fine. I can't. And I wouldn't use random third party batteries anyway as they aren't necessarily safe.

They recently asked if you can take the battery out and the response it needed to be in the system to power the rear touch pad.

Thanks, but that doesn't make any sense. I'm GUESSING the person saying that was just making it up, or didn't understand. The common claim is "because of the touch pad we had to use a [more] sealed battery", which is sort of true. The person answering that presumably morphed that into "it needs the battery in to power the touch panel separately! Which really makes no sense.

The issue is just whether or not Vita will work with the battery pulled-something I've seen no one actually try so far.

Because both PSP and PS3 work with the battery pulled, I think there's a shot of this, even though it's [sort of] sealed, as Sony engineers their stuff better than Nintendo.
 
[quote name='Wolfpup']Fine. I can't. And I wouldn't use random third party batteries anyway as they aren't necessarily safe.



Thanks, but that doesn't make any sense. I'm GUESSING the person saying that was just making it up, or didn't understand. The common claim is "because of the touch pad we had to use a [more] sealed battery", which is sort of true. The person answering that presumably morphed that into "it needs the battery in to power the touch panel separately! Which really makes no sense.

The issue is just whether or not Vita will work with the battery pulled-something I've seen no one actually try so far.

Because both PSP and PS3 work with the battery pulled, I think there's a shot of this, even though it's [sort of] sealed, as Sony engineers their stuff better than Nintendo.[/QUOTE]


Maybe I just don't understand how these batteries work, but I've always been under the impression that if a device with a "dead" rechargeable battery is plugged in, the battery will still function as a conduit to power the device. The battery itself just loses the ability to hold a charge, not the ability to power when plugged in.
 
One thing I read on neogaf (meaning I dont know if it's 100% true) I dont like the sounds of is that the game files + save files are connected on the Vita unlike on the PS3. So for example if you're trying to free up space and want to delete a game, your save files have to go with it. Or if you have a bunch of saves for a single game it just treats them all as a single thing so you can't just delete a specific save file. Seems pretty dumb if that's true.

You can back it all up apparently to PC or PS3 or whatever but that's pretty cumbersome.
 
[quote name='dallow']ChrisColbert. That is true as well.
He says though that DS and 3DS won't work like that, but I don't see why not.
I've never seen a device that wouldn't work, if plugged in, even with a dead battery.[/QUOTE]

The DSLites for sure will not work without the battery, plugged in or not. I've opened st least 3 of those. Don't recall XLs, and I've never owned a DSi. You probably can jerry-rig something up to make it work without the battery. I'm willing to bet it'd work with a dead battery.

The thing it's a non-issue, just like most of Wolfpup's other past incorrect understandings of technology.

The PSP -was- originally hacked because of the battery, so it's more likely Wolfpup not knowing what he's talking about, than the guy from Sony.

And as for the battery, it's very possible for the rectangular part of the battery to be the ground plane, which would make even more sense if the back touchpad is resistive.
 
I love this system but i have a few gripes. First thing is the fact that the rear touchpad seems way too sensitive. Trying to spin something around to examine it in uncharted is way too quick. Secondly it won't let me install stardust which i bought and finally last but not least is the fact that it doesn't work as a usb drive on your pc. I use linux so can't use the transfer app on pc. so if i want to copy something to my vita i have to copy data to a flash drive or something then copy it to my ps3 then copy it over to my vita using the transfer app which is a pain in the ass and also doesn't see the avi files on my ps3. i
 
[quote name='ShockandAww']One thing I read on neogaf (meaning I dont know if it's 100% true) I dont like the sounds of is that the game files + save files are connected on the Vita unlike on the PS3. So for example if you're trying to free up space and want to delete a game, your save files have to go with it. Or if you have a bunch of saves for a single game it just treats them all as a single thing so you can't just delete a specific save file. Seems pretty dumb if that's true.

You can back it all up apparently to PC or PS3 or whatever but that's pretty cumbersome.[/QUOTE]
Wow, that sounds really bad especially since they make you buy their proprietary storage format for so much more than regular memory costs. Horrible if true.
 
People seem to forget that the battery hack on the PSP was sony's fault. They actually put that in there to put it in debug mode. They didn't expect others to discover that and use it for their own purposes.
 
This is a direct quote from the playstation blog.

"Q: Can you take out the battery from the system?
A: No. PS Vita’s rear touchscreen requires the use of an internal embedded battery."
 
I don't know about Remote Play, it sucked pretty hard on the PSP. It was okay for videos, but I could barely play PS1 games on it, and nothing action oriented. The Vita does use wireless N tech, so it might be better, but I got a feeling Sony canned that feature because they couldn't get it to run that great. Hopefully they are working on making it better.
 
[quote name='ShockandAww']One thing I read on neogaf (meaning I dont know if it's 100% true) I dont like the sounds of is that the game files + save files are connected on the Vita unlike on the PS3. So for example if you're trying to free up space and want to delete a game, your save files have to go with it. Or if you have a bunch of saves for a single game it just treats them all as a single thing so you can't just delete a specific save file. Seems pretty dumb if that's true.

You can back it all up apparently to PC or PS3 or whatever but that's pretty cumbersome.[/QUOTE]

That would be terrible....but it is Sony though, so thats possible
 
[quote name='Anexanhume']People seem to forget that the battery hack on the PSP was sony's fault. They actually put that in there to put it in debug mode. They didn't expect others to discover that and use it for their own purposes.[/QUOTE]
No one blamed the battery hack on anyone in this thread.
 
well they seemed to go all out to prevent hacking on this thing. memory sticks that are so small they can't sell an adaptor for, having to use a special app for file transfers, non removable battery, no access to file system. if someone finds a way to hack this thing they will earn my respect.
 
[quote name='elessar123']The thing it's a non-issue, just like most of Wolfpup's other past incorrect understandings of technology.[/quote]

How is it a "non issue", and how is my "understanding incorrect"? You've made random, rude accusations, and not bothered to actually defend yourself.

The PSP -was- originally hacked because of the battery

So? You think it wouldn't have been with a sealed battery?

so it's more likely Wolfpup not knowing what he's talking about

Riiiiight.
 
[quote name='FriskyTanuki']They showed in the GB video that you'll still see PS+ sales on PSP/Minis on the Vita store, but they're still looking into specific PS+ support for Vita.[/QUOTE]

Sorry I din't watch it since you need to be a premium member for it but I'm hoping for specific PS+ support for Vita.
 
[quote name='lewchief']This is a direct quote from the playstation blog.

"Q: Can you take out the battery from the system?
A: No. PS Vita’s rear touchscreen requires the use of an internal embedded battery."[/QUOTE]

Which (again) tells us nothing. That means it's "officially" a sealed battery (in the U.S. at least). It doesn't tell us if the system can run without it.

[quote name='seanr1221']Glad to see Wolfpup hasn't changed.[/QUOTE]

What a fantastic argument! Troll.
 
Finished watching the Giant Bomb Vita stream and I don't see where they were dicks about anything. They had little issues with obtuse parts of the interfaces and weird quirks that should be fixed at some point, though they also had to deal with dicks constantly sending Jeff friend requests throughout the stream.

I really like how snappy the interface seems to be, especially with how quickly you can pop out of and back into games to deal with multitasking stuff. Near looks like it solves some of the issues that 3DS' Street/Spotpass features suffer from, though it doesn't do a good job of explaining what it offers.
 
Since the battery is not removable, and a couple of years down the road, the battery dies, can you still use the vita pluged in? or even if we can remove the battery (if the japan instruction manuel is to believe) would the vita still work without a battery?
 
[quote name='Poor2More']Since the battery is not removable, and a couple of years down the road, the battery dies, can you still use the vita pluged in? or even if we can remove the battery (if the japan instruction manuel is to believe) would the vita still work without a battery?[/QUOTE]

Nobody knows yet take one apart and remove the battery. I bet sony would replace the battery for free or you could buy one on ebay. I bet you will stop using it long before you have to worry about that
 
[quote name='Poor2More']Since the battery is not removable, and a couple of years down the road, the battery dies, can you still use the vita pluged in? or even if we can remove the battery (if the japan instruction manuel is to believe) would the vita still work without a battery?[/QUOTE]

This is exactly what I've been wondering, as I don't want to buy thousands in games, and then discover they're unusable in 10 years or whatever.

Since no one seems to know, I'm planning on pulling mine apart when I get it, and testing it out. I'm planning on posting here and elsewhere when I find out, though I'm planning on just testing it without a game, before I sink more than $250 in it.

The DS/3DS actually DON'T work without their battery (even though it's fairly easily replaceable), so I SHOULD quit buying stuff for them, but have dozens of games LOL
 
Okay, I can't find the thread again, but at one point I think I read where someone was recommending the "official" Sony screen protector for the Vita.

Can anyone else comment on the official screen protector out for $10?

I'd like to have a full body protector (front and back), but there doesn't seem to be many options available at this point, so I at least want a screen protector for the screen itself day 1....

Thanks
 
Wait isn't the battery totally removable? http://www.shoptonews.net/2011/12/16/ps-vita-manual-reveals-replaceable-battery-more/

V2VLO.png
 
[quote name='retro.elite']The tear down on ifixit shows that the battery is easy to remove and replace.[/QUOTE]

Might be easy but still a hassle, I hope I don't have to go it any time soon!
 
[quote name='jkimrey']Okay, I can't find the thread again, but at one point I think I read where someone was recommending the "official" Sony screen protector for the Vita.

Can anyone else comment on the official screen protector out for $10?

I'd like to have a full body protector (front and back), but there doesn't seem to be many options available at this point, so I at least want a screen protector for the screen itself day 1....

Thanks[/QUOTE]

I'm looking for some kind of hard shell for the vital with built in screen protector. Has anyone seen something like that yet?
 
[quote name='elessar123']Flash media shelf life is only supposed to be about 10 years anyway, so who cares if you don't have a battery in 10 years...[/QUOTE]

Possibly a great point if the games are stored on flash in stead of ROM...I hope it's the latter (which is cheaper anyway), but....

Built in obsolescence...hmmmmmm....

[quote name='jkimrey']Okay, I can't find the thread again, but at one point I think I read where someone was recommending the "official" Sony screen protector for the Vita.

Can anyone else comment on the official screen protector out for $10? [/quote]

That reminds me to ask...what's the screen made from? I LOVE glass screens like Apple uses. They don't scratch under REMOTELY normal use, like not even wiping them daily with a paper towel. They're effortless to clean, etc. AWESOME for anything you might accidentally touch, let alone a touch screen.

[quote name='Ragnorok64']Wait isn't the battery totally removable? [/quote]

I suspect this may be like the PS3 where in Japan they tell you how to remove it, in the U.S. they act like it's not removable, probably to prevent people from...I don't know, pulling it out and eating it LOL

I'm HOPING it still works with it pulled. Guess I'll find out in the coming week...

Heck, I had to test the Playstation 3 since no one had bothered with that either. Sony typically over engineers stuff (which I mean in the best possible sense) to the point where the PS3 not only works with the battery pulled, but even switches to USB mode when connected.
 
I just can't understand how the battery is an issue. Sure, when it stops holding a charge 1000 years from now it'll be disappointing, but by that point everyone will have moved onto something else.

I can't think of one device I own or have owned where a rechargeable battery has gone bad and prevented me from using it.
 
I have to say I think my favorite feature of the Vita is the improved load times on PSP games. I loaded up Burnout Legends which is normally plagued is slow loading and it was so much faster. The Peacer Walker 800mb optional install which says will take about 18 minutes too what seemed like less then 5 minutes.
 
[quote name='dallow']You're begging for someone to ask what you mean by PS3 battery aren't you?[/QUOTE]
The question's been ignored a few times :lol:
 
So I tried transferring a psp mini game from my ps3 to the vita last night and it doesn't show up in the content manager. I was able to download it right to the vita from psn but why would it not show up on the ps3? Is it because it's already installed on the ps3?
 
[quote name='dallow']You're begging for someone to ask what you mean by PS3 battery aren't you?[/QUOTE]

I am guessing, I think wolfpup is talking about the controller.
 
[quote name='nickerous']http://www.destructoid.com/sony-has-no-plans-to-let-ps2-ps3-games-run-on-ps-vita-222040.phtml

Thanks Sony. This makes me want to wait until the Vita is hacked before I buy it.[/QUOTE]

I don't see how this is unreasonable. The Vita is already emulating the PSP, which means ongoing development costs to create, patch, and improve that functionality. Wouldn't adding PS2 compatibility require a new emulator to be created?

This seems more like logical management of costs than arbitrary restrictions.

Also: I don't know much about Destructoid, but if that's representative of the quality of their articles, I think I'll keep my distance.
 
It's more about enhancing the appeal of the system.

Out of the gate, it plays PS Vita games, PSP games only bought through PSN, and minis.

When it could be capable of:
1) PSOne Classics (it's in the works, but don't count your chickens, right?)
2) PS2 Classics (all 8 of them!)
3) PC Engine/NEO GEO titles (though perhaps the NG games work already?)
4) Remote Play w/ PS3 (kind of a stretch, but since the PSP currently does it in a limited capacity, how is it truly that much of a stretch?)

The PS Vita launch is like the PS3 launch - the system is probably going to be fucking amazing, feature and capability-wise, in 2 years. Right now, it's the PS Unfulfilled Potential.

I don't get people who want to defend the system and defend the company for not doing things. Sony doesn't love me, no matter how much I enjoy their products. I've got no loyalty. Why defend them? Thinking the Vita can play games it has the capacity to play is not unreasonable. We're not asking for Gears of War. We're not asking it to make us a cappuccino (dry, ristretti shot please). We're asking it to play Playstation games.

Roll that into the need for businesses to make a product appealing (so you'll buy it), and the arguments others (and myself) have made are based on that. Help move your existing user base to the PS Vita - provide the system with features that make them want to upgrade, to think of it as an upgrade, to think of it the same way an iPhone user frowns at their iPhone 4 because it's not an iPhone 4S.

Go back and re-read that last sentence, because it makes a ton of fucking sense and is the crux of the argument. This "if you don't like the product, don't buy it" crap is a straw man and akin to a "america: love it or leave it" hillbilly gut reaction. Why must we either (a) want the system and not criticize reasonable things that are not features and/or are not planned features, or (b) hate the system? Why can't we like the system and recognize some pretty significant flaws in design, in marketing, and in the roll out plan.

FFS: After the PS3, the PSP (shortages, dead pixels, etc.), and the PSP Go, how can any of you defend Sony's plans for rolling out a new product with a straight face?

I like the system like I like a hot girl with a drinking problem: yeah, you're hot, but you're also a fucking drunk.
 
[quote name='mykevermin']It's more about enhancing the appeal of the system.

Out of the gate, it plays PS Vita games, PSP games only bought through PSN, and minis.

When it could be capable of:
1) PSOne Classics (it's in the works, but don't count your chickens, right?)
2) PS2 Classics (all 8 of them!)
3) PC Engine/NEO GEO titles (though perhaps the NG games work already?)
4) Remote Play w/ PS3 (kind of a stretch, but since the PSP currently does it in a limited capacity, how is it truly that much of a stretch?)

The PS Vita launch is like the PS3 launch - the system is probably going to be fucking amazing, feature and capability-wise, in 2 years. Right now, it's the PS Unfulfilled Potential.[/QUOTE]

Sure, but creating a high-quality PS2 emulator is no quick and easy task. That would also put them on the hook for adding more PS2 games to the PSN Store. It would be great, but I can't fault them for thinking that it's not worth the cost.

Remote Play appears to be already on the Vita (there's an icon for it right on my home screen), but I haven't tried it.

Comparing the Vita's launch to the PS3 is pretty silly. The PS3 had a terrible launch, and took years just to reach competency. The Vita's launch is being regarded by many as one of the most successful for any system.

I have to agree on one point, though - there's a whole lot more potential for Sony to wring out of it as time goes on.

EDIT: I see that you added a chunk of crazy rage-text after I quoted the above post. That's cool.
 
[quote name='Trastan']The Vita's launch is being regarded by many as one of the most successful for any system.[/QUOTE]

many who? by what standard/metric?

also, i'm verbose. don't mistake me for 'raging' because i use more words than you. that's silly.
 
[quote name='mykevermin']It's more about enhancing the appeal of the system.

Out of the gate, it plays PS Vita games, PSP games only bought through PSN, and minis.

When it could be capable of:
1) PSOne Classics (it's in the works, but don't count your chickens, right?)
2) PS2 Classics (all 8 of them!)
3) PC Engine/NEO GEO titles (though perhaps the NG games work already?)
4) Remote Play w/ PS3 (kind of a stretch, but since the PSP currently does it in a limited capacity, how is it truly that much of a stretch?)

The PS Vita launch is like the PS3 launch - the system is probably going to be fucking amazing, feature and capability-wise, in 2 years. Right now, it's the PS Unfulfilled Potential.

I don't get people who want to defend the system and defend the company for not doing things. Sony doesn't love me, no matter how much I enjoy their products. I've got no loyalty. Why defend them? Thinking the Vita can play games it has the capacity to play is not unreasonable. We're not asking for Gears of War. We're not asking it to make us a cappuccino (dry, ristretti shot please). We're asking it to play Playstation games.

Roll that into the need for businesses to make a product appealing (so you'll buy it), and the arguments others (and myself) have made are based on that. Help move your existing user base to the PS Vita - provide the system with features that make them want to upgrade, to think of it as an upgrade, to think of it the same way an iPhone user frowns at their iPhone 4 because it's not an iPhone 4S.

Go back and re-read that last sentence, because it makes a ton of fucking sense and is the crux of the argument. This "if you don't like the product, don't buy it" crap is a straw man and akin to a "america: love it or leave it" hillbilly gut reaction. Why must we either (a) want the system and not criticize reasonable things that are not features and/or are not planned features, or (b) hate the system? Why can't we like the system and recognize some pretty significant flaws in design, in marketing, and in the roll out plan.

FFS: After the PS3, the PSP (shortages, dead pixels, etc.), and the PSP Go, how can any of you defend Sony's plans for rolling out a new product with a straight face?

I like the system like I like a hot girl with a drinking problem: yeah, you're hot, but you're also a fucking drunk.[/QUOTE]
Speak the truth bother! This is exactly my thinking. I would already have bought a Vita if they would just allow me to play all/most PSN games that Vita is equipped to handle. Dont make me pay for anotehr version of the same exact game that I already have on PS3. Sony has to be able to make all their first party titles that can run on Vita available for both systems. Isnt one of the reasons people buy so many Apple products because they are all compatible with each other for the most part?
 
bread's done
Back
Top