The Official Super Paper Mario thread | Got what it takes to save the worlds?

[quote name='io']
So dothog, you have to
beat the FLOPSIDE pit TWICE?? Man, I dunno, I got pretty bored doing the Flipside pit a few times (as mentioned before, didn't have the right healing stuff - I can't get a hold of more than 1 or 2 at once because I never have enough coins. I also tried to wait until I was at 8 or 10 HP before using my super shake and that's when I started sliding down Wracktail with the stupid things bumping into me and the damn quick menu wouldn't work :bomb:). On the other hand, I had no problem cruising through all the levels of the Flipside pit - just the end gave me problems. What is it like at the end of the Flopside one?
[/QUOTE]
Okay, here's the spoilers...
After you beat Flopside twice you do the ol' mirror battle that we've seen in so many RPGs--that is, you face off against the shadow versions of your team. The order for me was Luigi, Peach, Bowser, and then Mario. I didn't have any problems beating on my shadow selves using Peach's turtle move and a well-timed bomb.

I actually beat the piss out of my selves--I was disappointed that it wasn't more of a battle. If the CPU had some better AI working for it, it might have been a nasty battle, but as it was the shadows just jumped around a lot. I can't imagine how tough Shadow Peach would have been had she abused the turtle tactics as much as I did. I don't think they had any more than 100 HP, so they didn't last long when the bombs went crackin.

Again, I think the key to beating the pits is just to take your time. Wish I had some super strategy, but beyond making sure you hog lots of XP points through bouncing expensive koopa shells and being super stingy with the HP goodies, all you can do is slow things down. (EDIT: btw, to bounce on the armored koopas you need to equip the hoverboard. I took that for granted but just realized that maybe people didn't know they could do that with the hoverboard. I know that i didn't use most of my pixls, so I'm sure there's stuff about Barry or Buster the pixls that I didn't realize in game.) I think it took me just under 2 hours a pop to get through each of the 3 trips through the pits. Keep lots of fluids handy and something to snack on for RL HP.

As for needing coins, guess you'll just have to grind out 500 coins or so to load up on goodies. I had a lot of gold bars banked--I didn't buy much in the game until I went to do the pits--so coins weren't an issue when I went to stock up before the pits. Plus, you'll make boocoo coin blowing through the pits, to the extent that you can afford to buy HP shakes from that shyster who shows up every now and then between 10th levels.

Maybe the way to do it to get coins and get the pits down is to play your way into the 50s or 60s, use a few catch cards to make cards for some of the tougher/annoying mobs, and then take the exit. Go save, stock up on goodies, and make a legitimate run at 100. Just a thought.

Good luck.
 
Finally bet 4-4 today, what a level (the puzzles were hard, lol). With finals I didn't get a chance to play as much as I would of liked. I must say this is one of the few games I refuse to use a faq for to get me through the game (I mean for all the cards, sure but for the main game I am going old school). I love this game too much, lol.
 
Wow, 2 hours got me from 6-2 all the way through 7-2... which is a pain in the ass.

I'll be honest - if IS had just left out a bunch of the excessive backtracking/endless walking, maybe shaving a few hours off the game, it would be absolutely spectacular. The text isn't even a hindrance anymore compared to that. As it is, it's just really good.

Oh, but I'll be damned if
the turn-based first-person battle at the third Dorguy
didn't make up for some of that.
 
[quote name='botticus'] Oh, but I'll be damned if
the turn-based first-person battle at the third Dorguy
didn't make up for some of that.[/quote]

That part was so damn great. At a perfect point in the game IMO too.
 
that part when
OMFG LYKES LOL i have played for 1 hour and it is fun, ZOMG COOL i am spesldkfnsdf WOOOPTW lmaod adsd SHIT wooo tang

That was intense. Game is fun though:D
 
[quote name='judyjudyjudy']I think it was
10000 rupees? You generate it with the VIP room.
[/quote]

Man, that much? i was quite bored when i hit 3K rupees... Someone suggested to place something heavy on the wiimote (left or right directional button) and let it do the work for you... Of course, you can skip ALL of this if you cheat. Sorry that i cheated, but life is too short to waste on taskes you know exactly what to do and you just don't have the times or just plain boredom...

i'm about half way through the game, overall experience, okay, interesting 2d-3d ideas, but not a great Mario plateformer. Most likely gonna sell this game once i'm done with it.

The graphic for SPM is weak... yes, it doesn't bother me when i play the game, but when i'm not paying attention to the text or pressing buttons, i find the color in SPM is not that vivid (quite dull actually). The 2D characters are not entirely straight line drawn (i.e. you can see the boxy outlines from time to time). I expect a little more from the Wii, i mean, if it's the GC, yeah, i understand...
 
[quote name='Serpentor']Man, that much? i was quite bored when i hit 3K rupees... Someone suggested to place something heavy on the wiimote (left or right directional button) and let it do the work for you... Of course, you can skip ALL of this if you cheat. Sorry that i cheated, but life is too short to waste on taskes you know exactly what to do and you just don't have the times or just plain boredom...
[/QUOTE]

I guess you ignored my other post. If you find the passwords and get into the various rooms in the right order it shouldn't take more than a few minutes in each one to get the rupees you need. No need for placing heavy things on the wiimote or cheating!

Isn't the 10,000 one where you are running in the wheel? That didn't take very long if I recall...
 
[quote name='io']I guess you ignored my other post. If you find the passwords and get into the various rooms in the right order it shouldn't take more than a few minutes in each one to get the rupees you need. No need for placing heavy things on the wiimote or cheating!

Isn't the 10,000 one where you are running in the wheel? That didn't take very long if I recall...[/QUOTE]It didn't take me very long either. I think the generating the rupees in the VIP room did take a couple minutes, which can seem long when you're not really doing anything. When my fiance did this part, he leaned the wiimote against the sofa and went to the bathroom. When I did it, I just did it by hand.

The thing that took me the longest was
finding Slim. I kept going around the level flipping into 3D, somehow always missing the part where you find him. It greatly frustrated my fiance watching me, cuz he already knew where it was.
 
Somehow I'm now tearing through this game. Up to 8-2, not even 15 hours yet. But even 8-1 was really hard compared to the previous 7 chapters. Hope I have enough shakes!
 
[quote name='botticus']Somehow I'm now tearing through this game. Up to 8-2, not even 15 hours yet. But even 8-1 was really hard compared to the previous 7 chapters. Hope I have enough shakes![/QUOTE]

The end of 8-2 is surprisingly difficult (compared to 8-1 and 8-3, anyway). I'm at 33 hours and halfway through 8-4. I don't know how you people do this in under 20. Yeah, I wasted time on the pit, but much of that didn't count since I died twice on it. So my actual game time is probably more like 36. I spent a few hours backtracking for cooking ingredients and for the treasure maps. And then I had all that extra time reading the text out loud to my kids. But that couldn't account for nearly double the play time as the rest of you :lol:.

Well, there were also large portions early on that my older son played through - and he doesn't speed towards the goal but screws around on the levels, so I guess that makes up a few more hours of it.
 
[quote name='io']The end of 8-2 is surprisingly difficult (compared to 8-1 and 8-3, anyway). I'm at 33 hours and halfway through 8-4. I don't know how you people do this in under 20. Yeah, I wasted time on the pit, but much of that didn't count since I died twice on it. So my actual game time is probably more like 36. I spent a few hours backtracking for cooking ingredients and for the treasure maps. And then I had all that extra time reading the text out loud to my kids. But that couldn't account for nearly double the play time as the rest of you :lol:.

Well, there were also large portions early on that my older son played through - and he doesn't speed towards the goal but screws around on the levels, so I guess that makes up a few more hours of it.[/quote]Well, I'll know my actual game time the next time I boot it up (tonight or tomorrow), but I think I'm around 16 hours approaching the endgame (
just encountered Bleck in 8-4, assuming I'll be dealing with him soon
). I've done really nothing in terms of sidequests and the like. Though it also bears mentioning that it's taken me since release day to play these 16 hours. :D
 
[quote name='botticus']Well, I'll know my actual game time the next time I boot it up (tonight or tomorrow), but I think I'm around 16 hours approaching the endgame (
just encountered Bleck in 8-4, assuming I'll be dealing with him soon
). I've done really nothing in terms of sidequests and the like. Though it also bears mentioning that it's taken me since release day to play these 16 hours. :D[/QUOTE]

I have a question for you that will help determine how much more or less you played than me (in terms of battles) - what is your max HP at this point? (Or level but I never remember that). I know my max HP is at 70 now. It helped going through the pit twice (bailing once at level 90 and completing it again later). This has probably made chapter 8 easier than it would normally be. I really haven't used any shakes up to 8-4, and I keep finding them all over the place - having to throw away perfectly good items thanks to that damn small item limit.
 
:rofl: Yeah, I just finished the game with 50 HP, but that includes a level up after beating the final boss. 16:43 for me! I approve of the ending. The middle of the game was sort of weak, but it really picked up near the end. The platforming in Chapter 8 was spectacular.

Egads, over three and a half hours of gaming today. Amazing what one can do when the fiancee has work obligations in the evening.
 
Did it bother anyone else that you receive
only cards for finishing the Flopside pit? I was expecting a Pixl and maybe some useful items in addition, considering that the pit had to be completed twice.
 
[quote name='judyjudyjudy']It didn't take me very long either. I think the generating the rupees in the VIP room did take a couple minutes, which can seem long when you're not really doing anything. When my fiance did this part, he leaned the wiimote against the sofa and went to the bathroom. When I did it, I just did it by hand.

The thing that took me the longest was
finding Slim. I kept going around the level flipping into 3D, somehow always missing the part where you find him. It greatly frustrated my fiance watching me, cuz he already knew where it was.
[/quote]

Hahaha, that's interesting, finding slim took me a minute (reading his text took me longer). I did went to the VIP room, i got 3K something rupees and seriously, i find it boring... Of course, searched the net for the password and i moved on... Yeah, it's neat to see the "hamsters" but like i said, after running it for a minute, i don't find it fun at all. Fortunately, the password is the same for all quests :).
 
[quote name='CocheseUGA']Can someone tell me where the hand pixl is?[/quote]

Oh sorry dude, saw your question and forgot to answer... Not to add too much spoilers, it's in the chapter where the old man will not let you pass unless you have a hand thingy (actually, it's true, b/c you need it to solve some of the puzzles). Use the 3d button in one of the building (hint, there's nothing in the building when you're in 2d mode, but as soon as you flip to 3d, ah, something behind the curtains).
 
...and I'm OUT! Just finished it Friday night - clocked in at 36 hours ;). Apparently I had saved at the last point before the end. Not too difficult there at the end. Now I think I may go after the Flopside pit (after reading in spoilers earlier what the final boss is) and probably not do too much more after that.

This is the first game I've completed in a long while, though to be fair I'm also on the last boss of Rogue Galaxy after putting nearly 90 hours into that concurrent with my SPM playthrough...

I have a question - what is behind the locked door on Flopside near the passage to Flipside? Or more importantly, how do I unlock it so I can see for myself?
 
[quote name='CocheseUGA']Now I'm stuck on 1-4 at the boss. Can't seem to get a hit in on his antenna.[/QUOTE]

Jump on top of him (to then be able to hit his antenna) when he flies across the screen directly above the ground.
 
[quote name='io'] I have a question - what is behind the locked door on Flopside near the passage to Flipside? Or more importantly, how do I unlock it so I can see for myself?[/quote]

Talk to either Merluvlee or Merlee (The ones in the fortune telling buildings), I forget which one. I believe the one in Flipside. Talk to her not from across the table, but jump over it and talk to her standing on the same side as her. That should get you started.
 
[quote name='snipegod']
Jump on top of him (to then be able to hit his antenna) when he flies across the screen directly above the ground.
[/QUOTE]

That seems to happen a lot. 2D or 3D mode?
 
[quote name='sixersballernum3']
Talk to either Merluvlee or Merlee (The ones in the fortune telling buildings), I forget which one. I believe the one in Flipside. Talk to her not from across the table, but jump over it and talk to her standing on the same side as her. That should get you started.
[/QUOTE]

It's funny, right after I asked this question I sat down to read my Nintendo Power and it was all laid out right there. Sounds like a pain, but something I might as well do as besides the
Tippi replacement
it is the only one I don't have...
 
[quote name='icpmattj']Where exactly is barry at in 3-1?

I went back through that whole level(3-1) now after beating the game and i cant find him anywhere.[/quote]

He is at the beginning of 3-1, behind the bushes. He stays in the same spot where you last talked to him.
 
Thanks for the help.I was expecting him to stand right out but ive found him now.Only one i need now is Tripton.

Any advice on getting 999 coins quick?
 
[quote name='icpmattj']Thanks for the help.I was expecting him to stand right out but ive found him now.Only one i need now is Tripton.

Any advice on getting 999 coins quick?[/QUOTE]

I dont know about Quick but the pit of 100 trials was a good way to get coins.
 
For quick cash load up on regular old catch cards and head into stage 5-2. Go through the door to the far right in the the second part of the stage. There will be a pit with a moving platform there. On the other side of the pit go into 3d and you will see an amazee daisy. Use the catch card to transform it (those cards are worth 300 coins a piece). If you head back and go through 2 doors all the enemies will respawn so just repeat with the catch carding and rack up the dough.
 
Anyone still playing? I've been enjoying it, but there's a little too much jerkishness in the round-about questing. Reminds of TTYD when
you had to track down the Russian military bobomb, running all over the freakin' world and then heading back to his town and there he is, walking into his house
... I know a big part of the point is poking fun at the whole Mario legend and video game cliches, but still.

Anyway, there have been some really sublime moments and a few genuinely good laughs (the toilet paper gag was great!), plus the 2-D/3-D mechanic was perfectly disorienting and made the whole thing feel fresh. The 8/10 scores seem about right to me. I'm on what should be the last section in Chapter 7 and hope to wrap it up by mid-week and trade it in.
 
We just finished the space chapter... I got my first chuckle from the game in that chapter. i couldn't figure out what to do with the you-know, and i was pretty pissed why the old-alien-dude wanted 1000 coins for the you-know... I actually went to look for the statue mentioned in the you-know. Of course, no luck in that department, until i said "that you-know is a piece of sh*t" in my mind (got kids around me). Then viola, i laughed out loud for the first time...

Of course, i have to explain why i laughed to the kids... They didn't find it funny, but once they saw Fleep and asked about the yellow-ish thing hanging out of its bottom, we all laughed.... My six year old actually asked an very interesting question, isn't all the characters made out of you-know? Of course, i laughed again...
 
I wanted to give this another play so I went after the 100 guards in Chapter 6. The reward was not worth the easy, tedious ordeal:
more freakin cards
.
 
[quote name='dothog']I wanted to give this another play so I went after the 100 guards in Chapter 6. The reward was not worth the easy, tedious ordeal:
more freakin cards
.[/QUOTE]

How do you deal with the ones that shoot beams out of their heads that you start running into in 6-2? I had used Bowser up till then in a total snore-fest, but then I got wiped out right when those beam guys started. What makes it "easy"?
 
[quote name='io']How do you deal with the ones that shoot beams out of their heads that you start running into in 6-2? I had used Bowser up till then in a total snore-fest, but then I got wiped out right when those beam guys started. What makes it "easy"?[/QUOTE]
I used a cunning plan. Peach, bomb pixl. Retreat to down the stairs, plant a bomb at the bottom, go to turtle mode, wait for the moron to fall into your brilliant trap. Cackle maniacally, move on to next guard. Granted, it's a pansy way of attacking things, but it got me through the whole affair having lost only 60 HP total to all those bozo guards.

Though I wasn't crazy about SMRPG, one thing that I liked was the Culex battle. That fight redeemed a lot of the game in my eyes, because it was a HARD fight that took a number of honest attempts before you could even get an idea of the tactics you'd need to put a dent in the baddie. I think in these kind of games they should at least offer up one tough-as-nails boss who takes multiple attempts and forces you to load up your inventory before every attempt.

Instead, in the latest Paper Marios they've replaced the tough-as-balls boss with boring endurance trials. These aren't tough or challenging--the only challenge for me was "How much boring dialogue can you endure?" The only way these 100 trials/guards are legitimately challenging is if you go in unprepared: that is, with a retarded inventory or ridiculously low HP/attack.

Maybe this is part of the larger "one button" strategy, and if so I think its fuckin lame. After I've played through an RPG and feel a little "too" comfortable with how I've levelled, it's fun to hit a brick wall of a boss who absolutely demolishes me. I love going through the stages of gaming challenge on these ultra bosses: first, disbelief that you can beat the boss; second, cussing at the screen as you attempt to learn boss; third, cussing even more as you whittle away at boss on numerous playthroughs; and fourth, sweet victory as the planets align and give you that little break you needed to fell the boss. These huge battles, especially when outside of the linear storyline so that they aren't required, give the gamer a chance to game in earnest (learn enemy patterns, make preparations to gear up for war, etc.). I think it would have been an especially nice addition to a game that is as much of a snoozefest, in terms of gaming skill, as SPM.

With the trials, though, the developer's in a bad position. They don't want to put a tough-as-balls boss at the end of 99 trials--or anywhere in between--because that's going to crush a lot of hopes, so they're constantly compromising the challenge of the trials by saying to themselves, "Well, the gamer's gotten THIS far, so we can't very well give them something tough at this point." So in the end, the whole 100 trial/guard thing just winds up being a time drain and nothing more. I wish they'd do one pit of 100 trials for the people who equate time investment with challenge, and one fuckin hard, nigh impossible boss for people who dig that sort of thing.
 
Hey ABurger, i think you gonna like it... It's pretty much a platformer with RPG elements. But if you rent it, rent it first, b/c to me, it doesn't worth $50.
 
[quote name='Serpentor']Hey ABurger, i think you gonna like it... It's pretty much a platformer with RPG elements. But if you rent it, rent it first, b/c to me, it doesn't worth $50.[/quote]

It has been totally worth full price to me, but I would not call this game a platformer with RPG elements. It is an RPG at its core and although the gameplay and battle is platform-based, it is very much a slow-paced RPG in all respects. If you didn't like the other Paper Mario games, I don't think SPM is going to be your cup of tea.

If you did like the previous Paper Mario games, then consider this game just a streamlined (and better because of it, IMO) version of the Paper Mario formula.
 
[quote name='Serpentor']Hahaha, that's interesting, finding slim took me a minute (reading his text took me longer). I did went to the VIP room, i got 3K something rupees and seriously, i find it boring... Of course, searched the net for the password and i moved on... Yeah, it's neat to see the "hamsters" but like i said, after running it for a minute, i don't find it fun at all. Fortunately, the password is the same for all quests :).[/quote]

The way I made the inital money was to just hold right on the dpad and went into my office and checked out CAG. After 5 or 10 minutes of that, I was done. The range on that controller is amazing.
 
[quote name='dothog']I wanted to give this another play so I went after the 100 guards in Chapter 6. The reward was not worth the easy, tedious ordeal:
more freakin cards
.[/QUOTE]
I'm thinking of going through the 100 guards, but
are the cards even worth it? I want to collect all of them, and I imagine that the ones you get after the 100 guards are very valuable.
 
[quote name='dothog']Maybe this is part of the larger "one button" strategy, and if so I think its fuckin lame. After I've played through an RPG and feel a little "too" comfortable with how I've levelled, it's fun to hit a brick wall of a boss who absolutely demolishes me.[/QUOTE]

I know what you're saying, but I have to disagree a little. Super Paper Mario definitely lowered the challenge bar (I thought TTYD was harder), but that's not really a totally bad thing. I'm older and am pretty busy and frankly don't have the time to grind through games like I used to when I was younger.

Case in point: Dragon Quest VIII. I dropped that thing after hitting too many massive jumps in difficulty. And it's not like I wasn't levelled... my RPG style is to outlast the game -- I'll kill field creatures all day long so that when I meet the boss I can mop up the floor with them -- but in spite of my efforts, I'd continually hit patches where a fuggin' octopus comes up and slaughters me. I don't really have the patience for that stuff.

If a game's difficulty curve is well-thought out, I'm on board. But don't toss me 20 goombas and then a boss that's so hard that I feel inadequate.

Anyway, Nintendo's one-button philosophy maybe over-corrects, but I'd rather be able to see everything the game has to offer than hit a wall on the fifth chapter and give up.

Moving right along, I beat the game last night and was so glad it was over. It's entirely possible that it's just me, but the thing really started to drag near the end and some of the challenges in the castle just weren't very fun to me at all, save for one or two. All in all, I'm downgrading it to a 7.0.
 
[quote name='Scobie']
Moving right along, I beat the game last night and was so glad it was over. It's entirely possible that it's just me, but the thing really started to drag near the end and some of the challenges in the castle just weren't very fun to me at all, save for one or two. All in all, I'm downgrading it to a 7.0.[/quote]

I agree. I was very surprised that the creativity decreased as the game went on. In the second half, it seems the level design leans more towards frustrating and monotonous than clever. Chapter 3 was my high point.

Still, a great game in my eyes, but I expected so much more.
 
[quote name='lebowsky']The way I made the inital money was to just hold right on the dpad and went into my office and checked out CAG. After 5 or 10 minutes of that, I was done. The range on that controller is amazing.[/quote]

Yeah, that's pretty much how most people done it... i don't have that kind of time to waste, that's why i just searched the net for the code. Cheating? yeah, but i don't feel bad about it, b/c in essence, i know what i have to do...

Yes, i'm hooked on wireless controllers now :)
 
We finally beat it, clocked at 25.5 hours (there were some pause moments, i had to do stuffs). Overall, it's an okay game, i gave it 8 out 10 for the platform portion of the game. However, this game is seriously flawed in many ways. Okay, before i'm getting whipped for my comments, please consider that i never finish Paper Mario for GC (errr, 100% RPG, not a fan of that at all). The funny thing is, i didn't even know Paper Mario is a RPG until i play it (i was like, when the hell i can control him like the rest of the Mario games). I got Super Paper Mario b/c it's a bit of a platformer (this time i did a little reading before buying the game ;))...


1. Graphic and color are weak, i expected more.
2. The 3D maps got scaling issues... Some areas are butt ugly in 3D mode. In 3D mode, if you view something far away, you can see the weird polygons... Hmmm, it's a bit distracting if you're looking for a clue or something.
3. Limited items you can hold, hell, even storage at the shop! If they want people to replay this game, i.e. get all the cards, maps, recipes etc., at least offer unlimited storage...
4. Weak Menu item usage and shopping options. I don't know how many freaking time i have to throw something away b/c i can't hold anymore items. I was like, why do you allow me to use one of the items in the list and then allow me to add the new item to the inventory? As for shopping, for goodness sake, why can't i buy the whole thing or multiple items at once!
5.
No pics of Tampani and Blumiere anywhere! For goodness sake, i played the whole game and read the whole rediculuous love story and i wasn't even rewarded with the pics of the couple??? What, wait for another sequel?
6.
The lovers, i still have no clue why they can't be together!!! Why? And what's deal with Tampani, why she's a pixl?
7. Why the Bleck guy is a stud? I don't understand the monocle guy with cape, he got girls, he got loyal minions. What's up with that?
8. I don't understand the Marlon guy, i mean why he got a star in his mouth? Actually, my kids asked this question...
9. While 1+2 gives you the menu to switch characters and pixls, i still think there should be a faster way (i.e. w/o seeing the menu screen).
10. Oh, the music is not that great at all... Nothing memorable...

Don't get me wrong, i enjoyed the game and there are alot of good things, i just like to talk about the negatives i guess :)
 
[quote name='Serpentor']We finally beat it, clocked at 25.5 hours (there were some pause moments, i had to do stuffs). Overall, it's an okay game, i gave it 8 out 10 for the platform portion of the game. However, this game is seriously flawed in many ways. Okay, before i'm getting whipped for my comments, please consider that i never finish Paper Mario for GC (errr, 100% RPG, not a fan of that at all). The funny thing is, i didn't even know Paper Mario is a RPG until i play it (i was like, when the hell i can control him like the rest of the Mario games). I got Super Paper Mario b/c it's a bit of a platformer (this time i did a little reading before buying the game ;))...


1. Graphic and color are weak, i expected more.
2. The 3D maps got scaling issues... Some areas are butt ugly in 3D mode. In 3D mode, if you view something far away, you can see the weird polygons... Hmmm, it's a bit distracting if you're looking for a clue or something.
3. Limited items you can hold, hell, even store at the shop! If they want people to replay this game, i.e. get all the cards, maps, receipes etc., at least offer unlimited storage...
4. Weak Menu item usage and shopping options. I don't know how many freaking time i have to throw something away b/c i can't hold anymore items. I was like, why do you allow me to use one of the items in the list and then allow me to add the new item to the inventory? As for shopping, for goodness sake, why can't i buy the whole thing or multiple items at once!
5. No pics of Tampani and Blumiere anywhere! For goodness sake, i played the whole game and read the whole rediculuous love story and i wasn't even rewarded with the pics of the couple??? What, wait for another sequel?
6. The lovers, i still have no clue why they can't be together!!! Why? And what's deal with Tampani, why she's a ***** (spoiler)?
7. Why the Bleck guy is a stud? I don't understand the monocle guy with cape, he got girls, he got loyal minions. What's up with that?
8. I don't understand the Marlon guy, i mean why he got a star in his mouth? Actually, my kids asked this question...
9. While 1+2 gives you the menu to switch characters and pixls, i still think there should be a faster way (i.e. w/o seeing the menu screen).
10. Oh, the music is not that great at all... Nothing memorable...

Don't get me wrong, i enjoyed the game and there are alot of good things, i just like to talk about the negatives i guess :)[/quote]

You may want to use spoiler tags on numbers 5 and 6.

The one area I agree with you on is the inventory size. It is WAY too small to do all of the sidequest stuff. It should just be unlimited from the beginning. The game is pretty easy overall so it's not like letting you stockpile as many healing and attack items as you want would make it that much easier.

I beat the game and I just went through the Pit of 100 trials and I'll probably hit the other pit as well, but the limited inventory system will keep me away from doing the recipes for sure.
 
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