[quote name='epobirs']Naw, if you look at the other pic of the lid closed you'll see just a latch button. Assuming the hoaxer thought it through I'd expect the GBA slot to be around the backside. Which raises the sproblem of GBA games on that screen. You'd have to implement a good scaler. If it only mapped to an area of the screen equivalent to GBA resolution it would be exceedingly difficult to use on a screen that small intended to display GC content. Does the GameBoy Player have such an option?[/QUOTE]
Yeah....with the GBPlayer, you can stretch the pic to one of two sizes. One that fills up most of the horizonal screen, with borders on the top and bottom, and another that takes up about ~65-70% of the horizontal screen. Both look fine, considering that these are sub-3-inch images blown up to multiple feet, in most cases. So, I don't think that the scaling of Gameboy games would be a problem at all with something like this.
But it really doesn't matter...cause this thing is still fake. But, I guess were just getting into arbitrary hypothetics about how this thing would work, now.
So, all of the following is just hypothetical discussion...about a fake portable Gamecube...so don't take it too seriously.
Now then.
[quote name='Grave_Addiction']It looks like there's a GBA slot underneath where the disc goes.[/QUOTE]
I don't think that's what the hoaxer had in mind. Let's look at the pictures.
A Gamecube disc is 3 inches wide. Looking at this image, you can use this given to figure out that, proportionally, this unit would be about 5 to 5.5 inches wide. Now, you also need to know that a GBA cartridge is about 2.5 inches wide (a little more, I think). That means that a slot for GBA games would be nearly half the width of this unit, which the slot in the picture clearly isn't. It is then obvious that the hoaxer meant for this to be the slot for the memory cards.
Back to epobirs' concern about scaling the image. The Cube can display images at any number of resolutions, though on a standard TV, it is typically displaying at the maximum resolution of 480i (480 x ~360). The GBA runs at 240 x 160. So, this means that if the GBA image were stretched to it's maximum horizontal size in the Cube's native resolution of ~480 x ~360, with borders at the top and bottom (the ratio of the GBA screen is wider than the 3:4 of a standard TV), it would only need to be scaled to 2 times it's original size. But that's in terms of pixils.
Looking at the screen in the render, it'd be between 5.5 to 6 inches from corner to corner. So, in terms of physical scaling, the GBA image, which is nearly 3" inches from corner to corner, would only need to be made 200% larger to horizontally fill the screen, just the same as if we were talking in pixils. Scaling of this small magnitude is very easily accomplished, with rather simple algorithms.
So, in conclusion...it'd scale the GBA images just fine.
Note: If I botched any of those TV/Gamecube resolution figures, then...I guess I'll look silly?