[quote name='Scorch']I think it's funny that you run out of hate for XBox Live so you start bashing the game and system. Since when is a game P2P when there's more than two people? You have to pay to play online on most PC games, usually game by game, and for your internet connection.[/quote]
I think what he meant by P2P is that a lot of Xbox multiplayer games use P2P technology instead of a client/server technology that most PC games use. P2P relies on the host user's broadband connection which is typically not as robust as a "server" in a online PC game.
As far as having to pay to play for most PC games, actually, that's not really true at all. There are no FPS games for PC that I am aware of that cost extra for online play. It is a feature that is built into most current FPS (not to mention sports and racing) PC games. In fact, that is why the majority of these games are purchased - to be played online.
MMORPGs are a different story, but you have to pay monthly fees to play them on consoles as well.
To play the typical PC game online you need a PC and a broadband connection. These are the same requirements for playing a typical online-enabled PS2 game (I don't know anyone who purchased broadband access simply for their PS2). To play online with the Xbox, you obviously have to pay for the Xbox Live service as well. I'm not willing to spend that extra amount of money just to enable my console to be playable online. $70 is a little too much for me - hey, I'm a cheapass! Sure Xbox Live is a much more standardized online experience compared to the PC (and PS2), but most PC (and PS2) users deal with the hodge-podge system they have because it's free.
Until PS2 (or PS3) starts charging for basic broadband access, I'll hold off on buying an Xbox. There just aren't enough exclusive games (that aren't FPS games - I don't do traditional FPS games on consoles) for the Xbox to warrant me spending $150. And any FPS game that's worth it's salt on the Xbox gets ported to the PC or came out on the PC first.