The Return of Point-and-Click Adventure Games- An Editorial

Fracdaddy14

CAG Veteran
On the heels of Lucas Arts announcement with Steam and Telltale Games' success, fans of point-and-click adventure games are in heaven. Modern technology and this old genre were finally converging to offer the great experiences we were waiting for. I decided to look back on this genre and treasure in it's renassaince.

Back in the 80s and early 90s, before the era of FPS and RTSs, before MMOs, point-and-click adventure games dominated computer gaming. Leading the charge were Sierra and later Lucas Arts (originally Lucas Films). P&Cs offered developers a chance to express humor and story in visual format as well as textually. Many gamers who grew up on PC games in that era recall their times playing Sierra's Quest games and Lucas Arts different series while holding people like Ron Gilbert, Tim Schafer, and Roberta Williams as Kings and Queens of gaming.

By the mid-1990s, however, P&Cs were losing form. 1993's Myst has been regarded as the beginning of the end and often is hated for it, but it was really that PC gaming began changing. With the constant increases in graphics, games like Doom, Wolfenstein, Ultima, and Command & Conquer were offering gamers experiences they couldn't fathom before. I remembered being amazed that you could play with someone in another house. Sure, it didn't work well, but the possibilities seemed endless.

When Blizzard offered Battle.net and id Software and others offered their online games, things looked grim for P&Cs. Even having funny exchanges with NPCs seemed antiquated when compared to telling someone living in another state that they've just been pwned. Sierra tried at one point to offer an MMO-ish Leisure Suit Larry, but the technology wasn't their yet and its lack of success probably scared them from trying another. Games were evolving so rappidly that P&Cs couldn't keep up.

It wasn't as if there wasn't any great games coming from the genre. 1995's Full Throttle, 1998's Grim Fandango, the Monkey Island Series, and Sierra's series were still great experiences, but they were fewer and farther between. It is widely believed that Tim Schafer and Lucas Arts's Grim Fandango was the last great P&C (at least until Telltale started up). Tim Schafer would even to start his own company and his first game wouldn't be a P&C, but a platforming action game, Psychonauts.

After Grim Fandango, P&Cs were pretty much forgotten. There were titles released, and while some were good, none were memorable. It seemed a genre that had produced so many memorable adventures was truly on its last legs. That is until 2004.

Some former Lucas Arts employees, many of whom worked on the classics, founded Telltale Games in 2004. Additionally, they brought on Dave Grossman, an integral figure in many of those classics. The purpose was simple, re-invigorate P&Cs with gaming's newest trend, episodic content. It was a perfect marriage.

One of the major faults of P&Cs was that they were limited experiences that completely depended on story and puzzles. And unfortunately, many were boring and offered little satisfaction. They were only catering to an audience that wanted P&Cs at any cost and their lack of effort showed it. With episodic gaming, it could deliver great experiences in short bursts, similar to a TV show, that allowed fresh takes each time that wasn't bound to one 10-20 hour experience. The first major game announced couldn't have excited fans more. It was Sam & Max, which made a name for itself with a classic P&C in 1993, as well as in comics and a short-lived TV series. The great experiment was on.

When Sam & Max: Season One debuted in 2006 with Episode 1: Culture Shock, it was quickly embraced. Gone was the bad taste of a constant stream of mediocre titles, in was a trip down memory lane that felt fresh and relevant again. After Episode 6, Season One was complete and people were happily discussing P&Cs again and looking forward to the future.

Since Sam & Max, Telltale has began or completed a season for Strong Bad, Wallace & Gromit, and a second season for Sam & Max. It has also expanded its console base with Xbox 360 and Wii.

One of the most successful and revered P&C series, Monkey Island, had languished for 9 years. But at E3 2009, Lucas Arts and Telltale announced the series was returning. Lucas Arts is updating the original Secret of Monkey Island while Telltale was giving the series its episodic treatment with Tales of Monkey Island. Couple this with Lucas Arts' decision to finally bring its games to Digital Distribution on Steam (no more paying $50-100 on EBAY), and P&Cs are finally seeing the renaissance it deserves for a new generation. If other developers follow Telltale's episodic lead, the genre could be as rich as ever.



Hope everyone enjoys it. The two newly released Monkey Island games and Lucas Arts' Steam announcement inspired me to write it.


http://sites.google.com/site/shorton...adventuregames
 
Thanks for taking the time to write your well written post. I'm also very excited about the return of adventure gaming. I didn't really expect the new Sam & Max episodes to lead anywhere really; I played the first episode and didn't really think it was that great. But now that Monkey Island has been remade I'm a very happy camper. It's my favorite adventure game of all time. I've played and beaten everyone except the last one they made, which despite the quality animation was rather stale and unimpressive overall. Hopefully they'll remake the original Sam & Max next, and then Indiana Jones which I never got a chance to play.
 
I never dug the genre personally. I only like more action oriented games where I have full control of the action. Never much dug turn based, menu-driven RPGs for that reason either.

That said, I'm glad to see them making a comeback as it's great for fans of the genre. It sucks for a genre you love to die off. I've been ruing the lack of 2D platformers in recent years.
 
Hmmm.

Roberta Williams really should never, ever be included in the same sentence as Schafer and Gilbert. She did some things right, but far too many wrong. When you cite Phantasmagoria as your crowning achievement and the one single thing that sums up your career, you're unhinged.

I don't think the picture you paint for PnCs is nearly as dire and grim as you are making it. It certainly did not start dying with Myst in 1993, as several giant games in the genre came out afterward - Grim Fandango, Full Throttle, even Day of the Tentacle. Myst clones (and Myst sequels, even) have been routinely released since then, and while a lot of them are highly derivative, they do exist. Further, the DS helped revitalize the genre with worldwide release of the Phoenix Wright series (popular in Japan during this lull-period you are talking about), to say nothing of other games like Hotel Dusk and Trace Memory. There's even a good portion of other titles that are lesser known, such as Jake Hunter and Touch Detective.

Further, there's always been independent works that have kept the genre alive, be they original titles - Ben "Yahtzee" Croshaw's Chzo series - or remakes of older titles - Tierra remaking several Sierra games, such as Kings Quest 1 and 2. There's been plenty of games from other indie sources, such as "Escape the Room" games.

Saying nothing appeared from 1998 - 2004 is laughable. Even Psychonauts had a small bit of PnC-esque elements in it (though it required you to actively search it out).

The point here being that the genre has gone out of the spotlight, but it's always been around.

I don't think that the rise of online gaming and FPS titles necessarily created the downfall of the PnC. I think computers couldn't deliver the experience at the time PnCs were at their height. When the tech got better and more could be done, developers gradually shifted to those sorts of games. But really this isn't a strong point so I'm not going to harp on it.

S&M is always great, but I've only played through Season 1, and it just didn't hold up against the juggernaut titles of the glory years. I've heard the MI Tales game is off to a great start, so I need to try that. I've also heard great things about the W&G titles. I personally liked Strong Bad, though it seems to be very hit-or-miss with the community.

At the end of the day, there's been a resurgence in the genre - I'm merely saying it never really left. Schafer himself talked a few months ago on the very subject. This generation of consoles has fallen more and more into a gigantic pissing contest, the majority of which revolves around what is selling, who has sold more than who, etc etc. Schafer's reaction to this was that we - as gamers, with no monetary risk or input on the situation - shouldn't care. "Well what about the games I love, Tim?" Schafer's point is that it took several years for him to finish Psychonauts, and even longer for Telltale to get off the ground, but that those games still got made.

Meaning that - at the end of the day - just because a publisher isn't willing to take the chance doesn't mean those games and genres won't still pop up. Case in point is right now, with more of these games appearing.

It's just something I no longer concern myself with - I'm still getting Schafer/Grossman/Gilbert/Purcell/Levine games. It just took a little longer.
 
i thought pnc died because of the internet, and it became way too easy to solve puzzles. when you get stuck there's nothing really motivating
 
Not too bad, but you completely ignored the DS which has the great Phoenix Wright series, the Professor Layton (though Layton is more of a point and click/puzzle hybrid) series and my all time favorite point and click game Hotel Dusk. Those were the games that got me into point and click adventures, and because of them I've played games like Secret Files, Broken Sword, the Sam and Max episodes and the Secret of Monkey Island Special Edition.
 
No mention of Vampyre Story. ;____;

PS, Roberta Williams kicked ass. Also, Telltale needs to stop being so woefully mediocre. It's depressing. So much potential.
 
Professor Layton and Phoenix Wright are not the same thing as a traditional point and click adventure game... Just thought that was worth noting...
 
bread's done
Back
Top