[quote name='Zoglog']Probably is considered Flat in thier standards. It also depends on how much they spent to develop the game. Either way Rockstar and Take 2 need all the help they can get
The whole hotcoffee incident was redicuously costly to the company because Parents and politicians are a bunch of Artards.[/QUOTE]
I believe that Bully was based on the same engine as The Warriors, which was based on Manhunt's engine. I doubt that it cost too much to make, especially for $20 million in all around revenue. In terms of production costs, it's certainly no Shenmue.
But the real question is: Who considered it a flop? R* or the author of the article? The author is very ambiguous about this point.
[quote name='jer7583']Unsurprising that LCS and VCS flopped, that's really oversaturating the franchise. I do think that GTA4 will be the reboot for them, and will make them a ton of money. Bully/LCS/VCS haven't sold also because everyone is waiting for GTA4, and anything else just can't compare.[/QUOTE]
LCS, both on PSP and PS2, was a total success. It is one of, if not the only, PSP games to break the 1 million copies sold barrier.
VCS (On the PSP at least, no PS2 numbers are out yet), on the other hand, was unquestionably a total failure, especially when compared to other GTA games. There are two reasons that I believe are responsible for this:
1. Label: Arrogance or Stupidity - Rockstar released VCS for an MSRP of $50... at a time when the general MSRPs for new PSP games had dropped to $40. Here you had a choice of VCS for $50, or another game that fits your tastes for $10 less than VCS.
2. The PS2 Effect - Even before VCS was released, people figured that a $20 PS2 version would be in the works, set to release a few months after the PSP version's release. These folks had a choice: Pay $50 now for the PSP version, or wait a few months for the inevitable $20 PS2 version.
Of course, the second reason will depend on how many copies the PS2 version sells. I think that Mr. H. Macy is correct to a degree, VCS had very little hype, and the critical reception was poor for a post-III GTA game. Though, I'd hardly consider the PSP to be a "dying system." I also think that you're correct too, jer, as there must be quite a bit of people who want a brand new GTA, instead of another retread of the console games.