[quote name='dr_illingsworth']I agree that he is correct in saying that there's almost no evolution. I disagree with him that JRPGs suffer from it. (Although to be fair to him, he might be saying "this is why they don't sell well", not "this is why they suck.") I certainly welcome innovation in a JRPG, but on the other hand there's nothing wrong with sticking to a tried-and-true formula, like the Tales series. I won't be one iota displeased if Tales of Graces is just Vesperia with a different story.
You also raise a good point about Playing a Role. Now that you mention it, you really do not play a role in most JRPGs. In a JRPG, you are really more like the party's manager rather than one of the characters, observing their decisions and travels.
I think the reason I've been unable to enjoy Western RPGs is that with their open-ended story structure, I just don't feel motivated to move forward. I did finish Mass Effect but the lack of a well-scripted story and character development really kept me from loving that game. When you have a linear story, every line of dialog can be chosen to produce the desired effect on the player. As you allow the player more freedom, you lose that ability. The funny thing is, I'm sure there is at least one Western RPG that, if I could finish it, I could name more than a few JRPGs with weaker stories.[/QUOTE]
Oh don't get me wrong, I still love JRPGs and I'm definitely an advocate of "if it's not broken, don't fix it" (I am a Koei fan after all). I was just saying that the article did bring up a good point.