[quote name='Kayden']Seriously, Myke. Just let it go. The don't have a clue. This is worse than .99999=1 or 0=1 arguments.[/QUOTE]
0=1, eh?
[quote name='MSI Magus']The 360 is doing well for itself but considering reports have the Wii almost already caught up in World Wide sales the 360 could do ALOT better.[/QUOTE]
It appears that you're either wrong or a prophet (that pretty much covers all corners, no?). While your hypothetical "0=1" was said surely in jest, here we have MSI arguing that 2 million = 9 million.
While NexGenWars is based on market predictions (true sales numbers aren't yet publicly available, especially for the just-released consoles), it is based on solid estimations, unlike, I argue, MSI. After all, when Nintendo has manufactured fewer consoles than Microsoft has sold thus far by a 2:1 ratio, such a statement is a testament to his foolishness.
I do it because I like telling people they're wrong; that's not the entirety of this thread (as much of it is my opinion); but when people make dipshit statements like "the Wii has almost sold as many as the 360," or "the PS3 isn't selling out anywhere," I feel compelled to challenge the fools on that. They may pretend to ignore me, and they may not respond, but I can enjoy the fact that they read my posts, and my challenges to their claims, and they can do nothing more than say to themselves "

that guy for questioning my claim that I cannot back up."
[quote name='jer7583']I didn't now it was an actual PS2 chipset on board. Why is the video quality so much lower on certain titles (From all reports) and why are there compatability issues, if it's a PS2 chipset on board?
I don't see PS2 parts costing sony any more than $50, at max. Those parts have been mass produced for years. Even then, I bet a lot of the sound, I/O, Network, and CPU is integrated into the PS3's hardware. Not to mention there isn't the cost of a DVD drive, since that's already in the system. The EE chipset is probably onboard, though.[/quote]
I think it's due to having the PS2 architecture arranged differently on the PS3 board - it has to share some components with the PS3, so that might explain some difficulties. I'm not that technically savvy, but I figure that must be the case; the same can be seen in the small number of PS2 games that will not work on the slim PS2 (and others that won't work on later revisions of the slim PS2 - such as the silver one). When you alter the architecture of a console, you're bound to have some problems.
Other games' issues are hardware related: while Guitar Hero technically works on the PS3, only a damn fool would want to play it with a controller. That's something that can be worked on as they allow PS2 controllers to be connected via USB, and one that I hope comes soon (though, to be fair, it is making my decision to wait for 360 GHII a MUCH easier one).
The majority of the extra cost comes from blu-ray. There's no way that PS2 parts cost more or even close to half the price of that drive.
I'm not making the argument that BR drives are cheap; not at all. My argument was, and remains, that there is more to the PS3 that separates it from the 360 than "BR drive." BC is one aspect, online is another, its media playback yet another. They don't necessitate that $500 is a price you should get on your knees and praise Jesus for, because $500 is still $500. It does, however, make the "PS3 is crazy overpriced compared with the 360" argument more and more tenuous and absurd, iin my opinion.
Getting off the topic of Blu-Ray, another thing that I question about the PS3 is with it's less developer friendly architecture, how many developers outside of sony studios and Squaresoft/Konami are going to really push the system past 360 limits, which are, from all indications, much more developer and cost friendly.
This is a very good point, and one we saw last generation: software developers often take a "lowest common denominator" approach to games, ensuring that they are all comparable to each other, and that one version does not stand out as being too good or too bad (that would ruin the incentive to buy those versions of the game). Most sports games were just like this, though the PS2 graphics would be a touch below the Xbox (only that a stickler would notice), and the GC wouldn't have online capability. They were 90% (not a real number) identical. EA didn't want you to think "oh, that's the shitty version of "Sports Game 2005"; I want the PS2/Xbox/GC version."
That "lowest common denominator" approach might happen again this gen. Developers don't want one version of a game to apprear clearly inferior to another, and going that route also helps development costs because they don't have to spend oodles of money taking advantage of this system or that system's hardware. That having been said, the Wii might

that up entirely. Not because it isn't graphically comparable to the 360 and PS3 (it clearly isn't), but because it controls so differently as well. There are two dimensions that differentiate games on respective consoles before they're even begun developing them. Now, Ubisoft seems to be making a shitty precedent with a lousy port of Splinter Cell and a rehash of Prince of Persia for the Wii - but EA seems to be really excited and intrigued by developing for it. I don't know that it will be such a "all console versions are essentially identical" kind of thing this gen.