Tomb Raider: Anniversary Completes the Magical Threeway to Wii

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http://wii.ign.com/articles/788/788338p1.html

IGN interviewed Edios' president/CEO Bill Gardner about it and the company's view of the Wii.

IGN: These other versions are supposed to be coming in June. Do you have an idea when the Wii build will be available?
Bill Gardner: I can honestly say this year [laughs]. I don't have a date. Part of it has to do with how much we put into it. You know, how different do we want to make it? Do we want to go down the route of calling it something a little bit different, and none of those decisions have been made yet.


IGN: We see. So let's speak a little more broadly for a moment. Why bring Anniversary to Wii now? What prompted this decision?

Bill Gardner: A couple things. One, I wanted Wii product, as you know. Let's not kid - I saw the Wii coming quite awhile ago. [Nintendo] asked me to come up and I went up with the head of Crystal Dynamics and we played with a prototype before the Wii was introduced. We were both thrilled with what we saw and played and we felt that the company needed to make a commitment to going in that direction. The problem we had was getting the development kits in time to make it happen in a timely basis with the releases we had scheduled for this year. We couldn't do that. I mean, as you've probably heard, everybody was late in getting their dev kits. Well, that piled into us also - let's not kid each other. As a result, it was impossible for us to make a simultaneous release - we didn't have the expertise to do that because we were later on getting out kits, and so on and so forth.
So what we wanted to do was to create a dynamic new experience with Tomb Raider to see how it'll work with Wii - to see if it goes out and does well on the platform. So that's where we are with it and it'll be out as quickly as we can possibly get it out.


IGN: Is this the beginning of major Eidos support for Wii?
Bill Gardner: Well, we've got some product I picked up in Japan. My plan is, yeah, everything that makes sense - not all of it makes a lot of sense on Wii, let's be honest. But the product that makes a lot of sense, you can bet that I'll be heavily lobbying London to include a Wii SKU. I'm a firm believer that we are a third party and as a result we need to be supporting all of the platforms.

...

IGN: Anniversary is coming to Wii. Is this the first of many Tomb Raider games to come?


Bill Gardner: I think this is the beginning of what I hope will be our taking the franchise in multiple directions, much in the way that it has happened with other franchises out there in the sense that we want to discover what works on Wii and go that path with Tomb Raider. At the same time, we'll leave our doors open because we are a third party for the directions that we need to go with Microsoft and Sony. We're learning what it is that Nintendo consumers like to do and how we can make our products adapted into that market. My hope is, yes, there's lots more to come.

IGN: Sounds fair. Last question: why should Wii owners be excited about today's news?

Bill Gardner: There are two things that come to mind. I'm a PlayStation 2 and 3 owner, but everybody knows that it's massively expensive to develop a great PlayStation 3/Xbox 360 game. I mean, it really is. Whereas, the Wii version, if you do it right, there's some gameplay in there that doesn't exist on the other platforms - it's just not there. So, why should Wii owners be excited? A) we're committed to being in the market; B) we're going to add that gameplay to the Wii products.
You know how Lara jumps around? Some of that is going to be really interesting to do with the Wii controllers. Much more interesting than it is to press a button. Going that route, then you start thinking about some of the things Lara can do if you were to expand in that direction. That's kind of where I see us going with it. So we'll test the waters, try to do things right and do them well because that is the right market for it. This is a great opportunity for us to not only support Nintendo, but to find new consumers.
I'm interested in seeing how it takes advantage of the Wii controls, though I'm not sure if I'd rather wait until the end of the year for it.
 
^ Unfortunately, ugh...

But, in this case, I'm hella excited. This is a game I'm very much looking forward to, and I may very well just cancel the plan of buying the PS2 version and hold off for the Wii version. I don't like the idea of the gestures controlling jumping, though...
 
[quote name='mr ryles']depending on the price I may get this ps2 version.[/QUOTE]

$30

I'm thinking of getting the PS2 version as well. I'd get the PSP version but if its anything like Tomb Raider Legend was on the PSP the screen is just too small for this game.
 
I hope this turns out well. I can't quite imagine what Wii controls could bring to Tomb Raider gameplay though. Controls for the most part, are still quite rigid and the gunplay certainly doesn't lend well to a great Wii adaptation. Perhaps whipping the Wiimote like Indiana Jones to cross chasms, but outside of that, I'm at a loss for ideas.
 
Gonna stick with the PS2 version. As titilating as all that foreplay sounds, I think waggling Lara in that 3D space is going to get tiring. As Danny Glover said....
 
I'm down for this. I thought Anniversary looked good on PS2, and I do love innovative controls (if they can get it working right)
 
The last TR game won me back. It was incredible. I'll be picking this up for the ps2 on day one. And if the Wii version brings anything new to the table besides silly controls, I'll buy it too.
 
if the controls do anything but make it more difficult to play, I'm in. I considered the PS2 version recently, but i'll wait for this.
 
Ya know what saddens me? :(

This game comes out for PS2 this week and is going to be on SALE for $20 at Best Buy. After that, the normal price will be $30. It will be $30 on PSP and it will be $30 on the PC.

But when this comes out for the Wii, it's going to be (without a doubt!) $50! Any re-make needs to be $30. Thank you, Resident Evil 4. But then, good/long adventure games coming out at $30..then mini-game collections at $50 ALSO depress me.. :whistle2:s

If anything, Eidos, make this a $40 game at most..please? Thanks!
 
IGN: Is this the beginning of major Eidos support for Wii?
Bill Gardner: Well, we've got some product I picked up in Japan. My plan is, yeah, everything that makes sense - not all of it makes a lot of sense on Wii, let's be honest.

Translation: More Mini-game compilations FTW!!!!!1111! :roll:
 
Considering this was intended primarily as a PS2 game, I wouldn't expect the 360 version to be much better graphically. Can't wait for this to drop Wednesday...
 
I'm guessing that the jump to Xbox 360 will allow 720p and a natural widescreen presentation (as opposed to anamorphic). In general I guess there will be less loading time dropped frames thanks to the 360 hardware. People are spoiled with their visuals and all.
 
:rofl: everytime this topic gets bumped up..all I see is "Tomb Raider & The Magical Threeway"..that would be a neat game, IMO
 
[quote name='gunm']Considering this was intended primarily as a PS2 game, I wouldn't expect the 360 version to be much better graphically. Can't wait for this to drop Wednesday...[/quote]

I have the PC version, and the graphics look a lot nicer than the PS2 version. Higher resolution aside.. There are some nice shader effects and high resolution textures at work here. So, a 360 version could definately look nice. :)
 
Will I buy this game? Slap on a 29.99 price tag and fucking sold. Anything higher and I wont buy it. I do not support developers charging more for Wiimote controlls for games that have already been released for quite some time on another console (a game like manhunt 2 is fine because it comes out same day as PS2), but a $50 price tag for a game already 6 months old doesn't grab me as a buy more of like a wtf I can get the same game for cheaper elsewhere.
 
[quote name='Sir_Fragalot']Will I buy this game? Slap on a 29.99 price tag and fucking sold. Anything higher and I wont buy it. I do not support developers charging more for Wiimote controlls for games that have already been released for quite some time on another console (a game like manhunt 2 is fine because it comes out same day as PS2), but a $50 price tag for a game already 6 months old doesn't grab me as a buy more of like a wtf I can get the same game for cheaper elsewhere.[/quote]
I get the feeling that the Wii version of Resident Evil 4 is going to sell very well, and developers porting last gen games to the Wii will figure out that $30 is a much better price point then $50.
 
[quote name='Kaijufan']I get the feeling that the Wii version of Resident Evil 4 is going to sell very well, and developers porting last gen games to the Wii will figure out that $30 is a much better price point then $50.[/quote]In Capcom's favor, though, is that their porting one of the best games from the last gen. I'm not sure the TR:A will qualify as that. But it's a good thought none-the-less, $30 for ports and $50 for "ground up" games would be great.
 
After seeing the video this is definitely the best version.

[quote name='Morgan Gray']What used to just be walk up to a wall and pull a switch [360, PS3] now has all these steps that really feel like this is what Lara Croft does in tombs not just swinging on ropes and shooting [360, PS3].

[Tomb Raider Wii] is probably the definitive realization of Lara Croft.[/QUOTE]
 
The archaeological tool-kit stuff sounds neat but doing some of the motions to control her movements does not (like jumping).

Nonetheless, I'm more excited about this after seeing the video... I don't have a real desire to play the game now so I don't mind the wait.
 
Yeah, I was about to come in say that this is the version to get even over the more graphical powerhouse version on 360.

The controls looked fun, but then they started to look too simple.
Oh well, I won't knock it till I try it, but I hope it doesn't get repetitive.
Eh, I'd still get this version over the others.
 
Great video. First Tomb Raider I've been legitimately interested in.

I like the idea of adding "more tomb raider in Tomb Raider." And I am always a big fan wiimote aiming.

Throw on a $29.99 price tag, and I'll be there on day one (assuming buy.com GCO still works ;))
 
Yeah, I wouldn't pay $50 for this either... seeing as how it'll probably just be a post of the PS2 game with updated controls. But yeah, make it $30 and I'll get it when it drops to $20.:lol:
 
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