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http://wii.ign.com/articles/788/788338p1.html
IGN interviewed Edios' president/CEO Bill Gardner about it and the company's view of the Wii.
IGN interviewed Edios' president/CEO Bill Gardner about it and the company's view of the Wii.
I'm interested in seeing how it takes advantage of the Wii controls, though I'm not sure if I'd rather wait until the end of the year for it.IGN: These other versions are supposed to be coming in June. Do you have an idea when the Wii build will be available?
Bill Gardner: I can honestly say this year [laughs]. I don't have a date. Part of it has to do with how much we put into it. You know, how different do we want to make it? Do we want to go down the route of calling it something a little bit different, and none of those decisions have been made yet.
IGN: We see. So let's speak a little more broadly for a moment. Why bring Anniversary to Wii now? What prompted this decision?
Bill Gardner: A couple things. One, I wanted Wii product, as you know. Let's not kid - I saw the Wii coming quite awhile ago. [Nintendo] asked me to come up and I went up with the head of Crystal Dynamics and we played with a prototype before the Wii was introduced. We were both thrilled with what we saw and played and we felt that the company needed to make a commitment to going in that direction. The problem we had was getting the development kits in time to make it happen in a timely basis with the releases we had scheduled for this year. We couldn't do that. I mean, as you've probably heard, everybody was late in getting their dev kits. Well, that piled into us also - let's not kid each other. As a result, it was impossible for us to make a simultaneous release - we didn't have the expertise to do that because we were later on getting out kits, and so on and so forth.
So what we wanted to do was to create a dynamic new experience with Tomb Raider to see how it'll work with Wii - to see if it goes out and does well on the platform. So that's where we are with it and it'll be out as quickly as we can possibly get it out.
IGN: Is this the beginning of major Eidos support for Wii?
Bill Gardner: Well, we've got some product I picked up in Japan. My plan is, yeah, everything that makes sense - not all of it makes a lot of sense on Wii, let's be honest. But the product that makes a lot of sense, you can bet that I'll be heavily lobbying London to include a Wii SKU. I'm a firm believer that we are a third party and as a result we need to be supporting all of the platforms.
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IGN: Anniversary is coming to Wii. Is this the first of many Tomb Raider games to come?
Bill Gardner: I think this is the beginning of what I hope will be our taking the franchise in multiple directions, much in the way that it has happened with other franchises out there in the sense that we want to discover what works on Wii and go that path with Tomb Raider. At the same time, we'll leave our doors open because we are a third party for the directions that we need to go with Microsoft and Sony. We're learning what it is that Nintendo consumers like to do and how we can make our products adapted into that market. My hope is, yes, there's lots more to come.
IGN: Sounds fair. Last question: why should Wii owners be excited about today's news?
Bill Gardner: There are two things that come to mind. I'm a PlayStation 2 and 3 owner, but everybody knows that it's massively expensive to develop a great PlayStation 3/Xbox 360 game. I mean, it really is. Whereas, the Wii version, if you do it right, there's some gameplay in there that doesn't exist on the other platforms - it's just not there. So, why should Wii owners be excited? A) we're committed to being in the market; B) we're going to add that gameplay to the Wii products.
You know how Lara jumps around? Some of that is going to be really interesting to do with the Wii controllers. Much more interesting than it is to press a button. Going that route, then you start thinking about some of the things Lara can do if you were to expand in that direction. That's kind of where I see us going with it. So we'll test the waters, try to do things right and do them well because that is the right market for it. This is a great opportunity for us to not only support Nintendo, but to find new consumers.