[quote name='dothog']A roommate and I who had spent time mudding together played UO on its early release, it was after we'd graduated and moved out into the real world (1997). I don't see how anyone who played UO can recall anything except the constant PKs.
I just didn't see much in UO, the idea was self-policing would be the way to Order, and it didn't work out at all, it was a lot of cutthroat bullshit. It was amazing griefing, there was no fun in it at all. It left such a bad taste in my mouth that I didn't get to another MMO until WoW.
The comparison of WoW with UO is natural for me, then. I liked that in WoW I was able to engage with others without getting all my shit thieved and being stabbed repeatedly. Even on a dedicated PvP server, the expanse of the game world still gave you places to run and hide if you didn't want to engage in combat. People talk about the problems with early WoW (all there was to do once you were level capped was raid faction cities while you waited for new content), but at least there was a way to interact with the community and the game world beyond
not dying.
UO was a necessary step, I'm sure, but the experience itself sucked balls.[/QUOTE]
I didn't run into PKs very often actually and when I did, I would just move to another equally good area for a while. Eventually around the time I quit I became one, but not due to griefing other players. It was because idiots kept being idiotic and I couldn't resist the urge to kill a few. At which point, I was the one being hunted by people every time they saw me. Which in its own right was pretty fun as I had a very consistent husband and wife duo that I would encounter on occasion and we never managed to kill each other until one time when myself and a friend finally emerged victorious after a grueling 30 minute battle where they finally ran out of reagents. Since they seemed to be good sports about it, I revived them and gave them reagents to head back and didn't really take anything of importance outside of their ability to continue the fight.
Another time while I was red before I quit, I would often farm money at the nearby graveyard to pass time. Met some dude who ran away from me a few times and wanted to farm in the same spot I was. We spoke a bit and then encountered a guy who brought his guild and I wiped out their entire guild, which was very amusing since it was like 12 people versus 1 while the other guy I was speaking with/farming with just sat there and watched in amazement.
When I wasn't a PK for the last couple months, I spent time just heading to some of the more dangerous areas killing dragons, demons and such. Would also explore some other dungeons to famous farming spots like the skeleton knight room in deceit (I think it was?). I would of course kill any PKs that were hostile and just be an all-around non-jackass to people wanting to play the game in peace.
One other thing I remember but death as PK can result in skill loss. So you didn't see very many skilled PKs. I don't remember when it was added/removed/whatever, however I know it was there for a time because I had quit when my 7xGM turned PK due to idiots and then asshole used a bug to kill/revive me over and over while I was away in my house. I was pretty

ing pissed to say the least.
Losing items wasn't really an issue as nothing was extremely rare of difficult to obtain. I had tons of of vanquishing items I obtained from farming demons/dragons and didn't mind losing any of them. It was a fun place to explore, buy housing and boats and just do random shit.