Umbrella Chronicles dumbed down for Wii

catapult37

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"At the initial stage of development, Umbrella Chronicles' play system was similar to Resident Evil 4's," producer Masachika Kawata told Famitsu in a video interview. "But, it's extremely difficult on Wii. Too complicated to enjoy. Wii users like easiness...."

http://wii.ign.com/articles/784/784627p1.html

(So complicated they're re-releasing RE4 with Wii controls...?)
 
On-rails shooter. I knew it. fucking RE: Survivor all over again. Screw this game. I'll be buying the RE4 Wiimake on day one, though.
 
[quote name='Kaijufan']I'm sure that the Wii remake of RE4 is going to be so hard to play that I wont enjoy it. :roll:[/quote]

I think it was the guys at 1up that said it was pretty much the best version (this was from one of the staff who loves RE4). I actually sold off my GC version -- which I've been meaning to finally beat -- in anticipation of getting the Wii version.
 
But if you don't buy one million copies the sales will be "dissapointing" and Capcom will nevah support the Gamecube, I mean, Wii again!

All kidding aside I will buy this game at launch if it gets good reviews, but if not then I'll pick up a cheap copy on fleabay or when it drops to $30 retail.
 
[quote name='Scorch']On-rails shooter. I knew it. fucking RE: Survivor all over again. Screw this game. I'll be buying the RE4 Wiimake on day one, though.[/QUOTE]

Have you seen the trailers? This game looks AMAZING.

http://youtube.com/watch?v=PIPWGxZPs3Y

It's like the ultimate House of the Dead game. Much higher quality than any of the Gun Survivors.
 
[quote name='danny-o']yeah but people dont want house of the dead..they want RE[/quote]

Yeah, I understand what you're saying. I can see why some folks are disappointed.

That said, I've never been an RE player, so I'm thrilled my the news of this game.

I love HoTD type on-rails shooters, and this looks like it'll be a very fun one. So I'm pumped.
 
Please, let's all remember that RE4 and all of the others are extremely different animals.

Ok, maybe a statement saying it would've been too tough to implement the Wii controls was a bit foolish. However, how exactly are the other games going to work with the RE4 scheme? What about the level layouts? Items? Enemies? The atmospheric camera angles?

My point is, there may have been more reasons to change the game other than the controls. From the first announcement, I've been a bit hesitant about how any of those games would translate to RE4 controls and still maintain their feel, even the brief snippets we're getting. RE4 is NOT an RE game, in the classic sense, and I would never want them to be. The REmake for GC was perfect... in the mansion with the RE4 controls just wouldn't be the same.

Anyway, I don't really care what they do, as long as they do it WELL.
 
And we see the downside to Nintendo wanting to open up to new markets.
I'm torn; this could be a great game, but there will always be that part in the back of my mind saying "This could've been done like RE4." and "wouldn't this be awesome if it played like RE4?"

I'm a tad pissed.
 
I'm anxious to see how it turns out. A game can be fun and still be easy.

And, RF, it's been long enough. It's time to replace that uber-creepy sig with one that has like happy puppies and kittiens relaxing in the sun. ;)
 
[quote name='daroga']

And, RF, it's been long enough. It's time to replace that uber-creepy sig with one that has like happy puppies and kittiens relaxing in the sun. ;)[/QUOTE]

I probably will soon, but he looks TOO much like the penguin in that shot for it to be easy for me.
 
[quote name='catapult37']

(So complicated they're re-releasing RE4 with Wii controls...?)[/QUOTE]

My reaction as well.
 
RE4 was the first game to get the controls RIGHT -- I mean, PLAYABLE.

And now we have these Wiimotes to fuck around with it. So yeah. That's the end of real RE on Nintendo consoles.



To comment on the "Wii users want things easy"... hell no! Though I definitly can imagine getting angry at my Wii if the game is too difficult: I'd blame it on laggy Wii-mote detection.
 
I also read that they're adding easier difficulty levels to the Wii version of RE4 (but the original difficulty level will still be an option).
 
You guys are completely missing what he was trying to say and although this may bring another valid complaint about, what he said was regarding accessibility for the mainstream, casual audiences Nintendo is going after with the Wii. It's clear that lately Capcom has been defining who their markets are and aiming games at them with surgical precision.

Between Dead Rising and Lost Planet aimed at the 360 audience, Capcom has sorted out which types of games would preform best on the Wii and in their opinion games like Treasure Island Z and Umbrella Chronicles have the best chances of acheiving sell-through on the Nintendo Wii. I doubt any of the 360 crowd would ever give a game like Treasure Island Z a chance on the 360, even with Hi-Def grahics.

Don't forget that Capcom was on the verge of bankruptcy two or three years ago and it was basically the reason Resident Evil 4, Viewtiful Joe, and Killer 7 ended up on the Playstation 2, and why Dead Phoenix was canceled. I'm sure that although the 360 games made them a bit of profit, they're still not completely off the hook in terms of troubled financial waters.
 
[quote name='daroga']I'm anxious to see how it turns out. A game can be fun and still be easy.

And, RF, it's been long enough. It's time to replace that uber-creepy sig with one that has like happy puppies and kittiens relaxing in the sun. ;)[/QUOTE]

Hoooooooooooold up.

You're ragging on RF's sig, when that dude a few posts above has the disgusting sig of that woman dressed up as Tomb Raider? You're crazy.

I'm thinking of putting the dude on ignore just so I don't have to feel like vomiting when I read his posts.
 
Yeah, this is total nonsense. Saying the Wii controls were too complicated while at the same time bringing out a game w/ those controls? I would have loved to have seen UC done in the style of RE4 and would have bought it upon release had that been the case.

I understand that they want to appeal to larger audience, but at the same time they should consider those who have supported the franchise for the last 10 years. I guess we'll just have to wait for RE5.
 
[quote name='daroga']I'm anxious to see how it turns out. A game can be fun and still be easy.

And, RF, it's been long enough. It's time to replace that uber-creepy sig with one that has like happy puppies and kittiens relaxing in the sun. ;)[/QUOTE]
Hey, I tried complimenting him through a PM for his sig but he didn't respond. The guy's a Goddamn loner and I don't want you to have anything to do with him!
 
Hmm HotD for sure.. But thats not a bad thing.

I wish they would give you full control after the initial play though though. I mean why not?
 
[quote name='gkrykewy']Have you seen the trailers? This game looks AMAZING.

http://youtube.com/watch?v=PIPWGxZPs3Y

It's like the ultimate House of the Dead game. Much higher quality than any of the Gun Survivors.[/quote]

As said above, I want Resident Evil. If I wanted House of the Dead, i'd play House of the Dead.
 
Even though I think the game looks good, I won't be buying it on principle. I can't support a company like Capcom who chooses to act like 13yold fanboys that constantly bash a console for being kiddie.

Maybe when they get their head out of their ass I'll start buying their games again.
 
[quote name='ahmedmalik']You guys are completely missing what he was trying to say and although this may bring another valid complaint about, what he said was regarding accessibility for the mainstream, casual audiences Nintendo is going after with the Wii. It's clear that lately Capcom has been defining who their markets are and aiming games at them with surgical precision.

Between Dead Rising and Lost Planet aimed at the 360 audience, Capcom has sorted out which types of games would preform best on the Wii and in their opinion games like Treasure Island Z and Umbrella Chronicles have the best chances of acheiving sell-through on the Nintendo Wii. I doubt any of the 360 crowd would ever give a game like Treasure Island Z a chance on the 360, even with Hi-Def grahics.

Don't forget that Capcom was on the verge of bankruptcy two or three years ago and it was basically the reason Resident Evil 4, Viewtiful Joe, and Killer 7 ended up on the Playstation 2, and why Dead Phoenix was canceled. I'm sure that although the 360 games made them a bit of profit, they're still not completely off the hook in terms of troubled financial waters.
[/QUOTE]

Yeah, that still doesn't make sense, though. All those mainstream casual soccer moms playing Wii Sports aren't avoiding Resident Evil because it's too complicated; they just have no interest in shooting zombies. If you're making a RE game, you know who the audience is, regardless of console: the young male who can handle multitasking and likes blasting walking corpses. The elderly and the preschool set just aren't playing Resident Evil; you don't have to worry about ’tarding the controls up for them.

That said, it's Capcom's dumb argument, not yours. And frankly, the game still looks pretty good to me.
 
I was under the impression this was going to be on-rails since the first time I heard about it.

I'm still quite excited for this, as well as the RE4 Remake.
 
[quote name='Roufuss']Hoooooooooooold up.

You're ragging on RF's sig, when that dude a few posts above has the disgusting sig of that woman dressed up as Tomb Raider? You're crazy.

I'm thinking of putting the dude on ignore just so I don't have to feel like vomiting when I read his posts.[/quote]


Seriously, what the fuck IS up with his sig? Bizzare, to say the least.

Anyway, this game will probably be watered-down garbage like many Wii releases as of late.
 
[quote name='trq']Yeah, that still doesn't make sense, though. All those mainstream casual soccer moms playing Wii Sports aren't avoiding Resident Evil because it's too complicated; they just have no interest in shooting zombies. If you're making a RE game, you know who the audience is, regardless of console: the young male who can handle multitasking and likes blasting walking corpses. The elderly and the preschool set just aren't playing Resident Evil; you don't have to worry about ’tarding the controls up for them.

That said, it's Capcom's dumb argument, not yours. And frankly, the game still looks pretty good to me.[/quote]

Did you watch that Resident Evil 4 commercial? I think that really says it all in terms of what Capcom is thinking.
 
My only real problem with this game being on rails is really how long will it be to run through this game, I see no replay value here. Plus it is on rails, might get old fast if all you kill is zombies. Then again if RE5 is as awesome as it could be, would you really want a RE4 like game if RE5 is way superior?
 
RE4 is a quick port. They probably aren't intending to rack up a lot of sales, but just enough to make some quick cash. That is probably why Capcom sees it as the exception.
[quote name='MisterHand']I also read that they're adding easier difficulty levels to the Wii version of RE4 (but the original difficulty level will still be an option).[/quote]
Those were already in the Japanese versions. I don't know why Capcom took them out for the English language versions, but whatever.
 
Back in the mansion again...great.

Still, light gun games are awesome...then again the wiimote isn't a lightgun. Guess that's what the light gun accessory is for.
 
[quote name='Rozz']
Anyway, this game will probably be watered-down garbage like many Wii releases as of late.[/quote]

ya srsly wii am suk.

:roll:
 
[quote name='Sir_Fragalot']My only real problem with this game being on rails is really how long will it be to run through this game, I see no replay value here. Plus it is on rails, might get old fast if all you kill is zombies. Then again if RE5 is as awesome as it could be, would you really want a RE4 like game if RE5 is way superior?[/quote]

As someone who doesn't own a 360 or a PS3 (and therefore will not have the opportunity to play RE5 at least for a while) umm... yes.

[quote name='whoknows']Still, light gun games are awesome...then again the wiimote isn't a lightgun. Guess that's what the light gun accessory is for.[/quote]

Don't get too excited. The various gun accessories that you're seeing about to come out are all just shells that will allow you to snap the wiimote into a gun-like frame. There's no true lightgun on the horizon at the moment.
 
It would've been better if it wasn't endless zombies. They should've made it open exploration and then had certain scenes (like, zombies attacking you when you pick up a key) during which the action moves to on-rails.
 
[quote name='Vinny']It would've been better if it wasn't endless zombies. They should've made it open exploration and then had certain scenes (like, zombies attacking you when you pick up a key) during which the action moves to on-rails.[/quote]

That's actually a very interesting idea. It would be like expanding the interactive cutscenes in RE4 to include shooting, and giving them a bigger role in gameplay. Then you could keep the free-roaming exploration elements. Somebody call Capcom, quick!
 
[quote name='sixersballernum3']ya srsly wii am suk.

:roll:[/quote]

So you're saying that rehashed last-gen crap like Prince of Persia Rival Swords, Splinter Cell: Double Agent, Medal of Honer: Vanguard, Blazing Angels, SSX Blur, Wii Play, GT Pro: Racing, and the so-called dumbed down (called this by developers) ports of games like Mortal Kombat: Armageddon are top-quality software? Geez, some people's fanboyism can go way too far. I wasnt insulting the Wii, I am insulting the fact that tons of developers use the Wii as a dumping ground for dumbed down software and last-gen rehashes with crappy, half-thought controls added. For every Paper Mario there there is a half-hearted PS2 port or a crappy game added with Wii controls.I really dont know how you turned that into a whole fanboy thing but whatever. :roll:
 
Damn skippy you better leave Godfather off that list.

Then again, Godfather for the PS2's fisticuffs were all about using the controller to simulate the motions, so it wasn't a far jump to get that to the Wii. ;)

Lightgun games for the Wii = awesome. I don't mind passing on the emblem hunting aspects for pure gunplay. I don't trust Capcom to make another RE4-quality release.
 
[quote name='RollingSkull']Lightgun games for the Wii = awesome. I don't mind passing on the emblem hunting aspects for pure gunplay. I don't trust Capcom to make another RE4-quality release.[/QUOTE]

And how. Have you played the Boo-shooting mini-game in Super Paper Mario? It's simple, but precise, and gives me a lot of faith that this could be pulled off well.
 
I hope that when UC bombs and the RE4 remake performs well Capcom doesn't take it as a message of "Nothing new sells on Wii" but as a message of "The good things you could make with the UC engine will sell as fuller games"

I think UC is bullshit at $50. It'd be a purchase at $30, because the original RE is still my favorite, and I'm a sucker for re-releases of it. I'll be getting RE4 on Wii for sure too.
 
I don't understand why people would be happy with more of the same. At least they're trying develop something new and if the game is successful, I'm sure it would more than convince Capcom to put out more mature content on the Wii.
 
[quote name='ahmedmalik']I don't understand why people would be happy with more of the same. At least they're trying develop something new and if the game is successful, I'm sure it would more than convince Capcom to put out more mature content on the Wii.[/quote]Because RE4 was so successful only by sticking hard-and-fast to the "rules" of game design set down by the RE games before it!

...oh, wait...
 
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