There's a couple things I hate about certain racing games.
- In games such as Test Drive (most NOTABLY Test Drive), I hate when computer opponents "toss" the traffic right in front of you. It won't affect the computer opponent by much, but you hit that car and you spin out.
- Racing games with awful or unrealistic handling. Sega GT (Dreamcast version), Vanishing Point and the original 1998 ToCA for the PS1 are examples of this. Sega GT and ToCA were supposed to be sim-oriented, but judging by the handling design, you would never know that, since the cars seem to lack traction half the time. And pray to god you don't hit a car or hit a jump in Vanishing Point. That game had no sense of traction, gravity or proper collision reaction.
- Racing games with compter opponents who just seem to know the perfect line to win. This pretty much goes for Midnight Club II, where everybody except you knows where the proper racing line is to win.
As for other games:
- I would like to be able to put my full name, or at least my last name in a save slot or whenever you need to give a name. Sure, seeing MCCRACK may be amusing to some, but not me.
- Fetch-quests. Do this, do that, do this, screw it!
- Games that think you can do more than one thing at once. Example: the final boss of 007: Nightfire. You need to destroy the navigation for the missiles, avoid a huge ass laser, keep an eye on who is shooting at you and make sure you don't stray away from that satallite thing. Want me to bake a cake, balance a checkbook and do your homework while I'm at it?
- Huge ass loading times. I can't see how some games need those ridiculous load times, such as WRC for the PS2 or Turok Evolution for the GC. Some games I heard have worse loading times, such as Mafia for the PS2.
- Repetitive gameplay. You know, if you expect people to pay $49.99 for a game, you should offer more than 20 stages of doing the same thing over.
- Games that should take advantage of the custom soundtrack function of the Xbox, but don't. Like Midnight Club II, Need For Speed Undeground and Colin McRae Rally 04 (funny how it was included in ToCA Race Driver 2, but not CMR 4).
- "Me-too" designs. Companies who take an existing design and think that they can make that better. Simpsons Road Rage is a prime example of this (as well as Hit and Run, but I heard that wa actually pretty good).
- A game is only mature by the blood, gore and language. NO. Quite a few games rated "Mature" actually seem pretty immature. Sure, there are games that are M-rated and do have mature themes (such as the Silent Hill and Metal Gear series), but just because you can shoot someone in the head in a game doesn't really make it "mature".
- Games that take up an assload of space on your memory card (mostly inferring to the Gamecube) hen it really doesn't need it. Really, does a game like Aggressive Inline need 57 of the 59 blocks of your memory card, especially since other games in the genre save in about 8-15 blocks? I think some developers get off on using up your memory card.
That's all I can think of right now. I'm sure there's some other things that piss me off that I'm not thinking about.