[quote name='javeryh'][quote name='Tromack'][quote name='javeryh'][quote name='basketkase543']Its really sad though that the designer who made the Gameboy also made the Virtual Boy and he got into a depression afterward which contributed to his leaving Nintendo.[/quote]
Isn't he dead now? And that's not really sad in a boo-hoo kind of way, it's realy sad in a pathetic sort of way. Waaaaahhhhhh!!!!!!! Virtual Boy isn't as successful as Game Boy - time for some depression!!!!!!! [/quote]
Wow. Making fun of the dead is awesome.[/quote]
OK, I may have been a little harsh but I was just pointing out that the failure of the Virtual Boy is kind of a lame reason to go into serious depression. Toughen up a little...
On a side note, I'm looking into getting one of these things now. I played it back in 1995 and I thought it was sort of neat but WAY overpriced. For $20 or $30 I'm willing to give it another shot...[/quote]
You just don't understand Japanese culture. Some think that Yamauchi asked him to "resign" because of his failure, even though he was just as pivotal (if not more so) in the rise of Nintendo as Shigeru Miyamoto. Gunpei Yokoi was building the company into what it is today since at least 1970.
edit: Just as a side note, some of his most notable creations as head of R&D1 was the Game & Watch, the cross-pad (which worked so well that Yamauchi had it patented) as well as work on the design of the NES system. The GameBoy was just the pinnacle of his career, it was not his whole career - as many believe. Nintendo would not exist as it is today without Yokoi. Even so, after the VB, he was condemned to sticking with the VB booths at trade shows and he wasn't allowed to design for the N64. And in the end, he was even expected to step down by the very man who had relied upon him so heavily in building the company to the success which it had become. That is Japanese culture, like it or not.
Isn't he dead now? And that's not really sad in a boo-hoo kind of way, it's realy sad in a pathetic sort of way. Waaaaahhhhhh!!!!!!! Virtual Boy isn't as successful as Game Boy - time for some depression!!!!!!! [/quote]
Wow. Making fun of the dead is awesome.[/quote]
OK, I may have been a little harsh but I was just pointing out that the failure of the Virtual Boy is kind of a lame reason to go into serious depression. Toughen up a little...
On a side note, I'm looking into getting one of these things now. I played it back in 1995 and I thought it was sort of neat but WAY overpriced. For $20 or $30 I'm willing to give it another shot...[/quote]
You just don't understand Japanese culture. Some think that Yamauchi asked him to "resign" because of his failure, even though he was just as pivotal (if not more so) in the rise of Nintendo as Shigeru Miyamoto. Gunpei Yokoi was building the company into what it is today since at least 1970.
edit: Just as a side note, some of his most notable creations as head of R&D1 was the Game & Watch, the cross-pad (which worked so well that Yamauchi had it patented) as well as work on the design of the NES system. The GameBoy was just the pinnacle of his career, it was not his whole career - as many believe. Nintendo would not exist as it is today without Yokoi. Even so, after the VB, he was condemned to sticking with the VB booths at trade shows and he wasn't allowed to design for the N64. And in the end, he was even expected to step down by the very man who had relied upon him so heavily in building the company to the success which it had become. That is Japanese culture, like it or not.