Vita PSN - Velocity Ultra - July 2 - $7.49 - Platinum Trophy - Minis' Best Shooter Gets an HD Overhaul!

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Game: https://store.sonyentertainmentnetwork.com/#!/en-us/games/velocity-ultra/cid=UP4143-PCSE00038_00-VELOCITYULTRA000 - $7.49

Demo: https://store.sonyentertainmentnetwork.com/#!/en-us/games/velocity-ultra-demo/cid=UP4143-PCSE00038_00-VELOCITYULTRDEMO - 176 MB

http://blog.us.playstation.com/2013/01/11/velocity-getting-remade-for-ps-vita-as-velocity-ultra/

Hello again! It feels great to be back on PS.Blog — especially now that we’re able to reveal a project that so many people have asked for: a native PS Vita version of our multiple award-winning PS minis game Velocity!

It’s called Velocity Ultra, and it features Trophies, online high scores and a completely overhauled visual style at native PS Vita resolution. We’re reworking all the art in the game, so the cut scene stills have been recreated at a much higher standard than before.

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We’re also unifying the art style throughout the game by ditching pixel art in favor of the edgy cartoon style.

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The dinky (and rather pathetic) Quarp Jet now looks less dinky (and rather bad-ass)…

We’re also adding lots of visual effects. Here’s what Velocity Ultra looks like at the moment. Note that the graphics look considerably cleaner when running live on PS Vita’s screen.

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The dark shading at each side of the screen focuses the action whilst explosions illuminate the environment to create a more dramatic experience. The PS Vita is a lot more powerful than the PSP, so we’re able to add these lighting effects whilst still running at a solid 60FPS – just like the original!

You can think of Velocity Ultra as the director’s cut; everything we would have done the first time around if we’d had the budget. Our goal now is to create a perfectly formed piece of interactive art that will do your shiny PS Vita justice!

We don’t have a solid release date yet, but we’re on track to submit to Sony at the beginning of April, so we are guesstimating a release date in May. We are extremely excited!

We know that some of you might be a little disappointed, because you were expecting to see a sequel, not an HD rework. Well, don’t be too sad…

Velocity Ultra is a way for us to establish the Velocity franchise for a wider audience, and we’ve got plenty more Velocity in the works.

In fact, we’ve just published a Velocity Sequel Questionnaire to find out what you want to see in a sequel. If you fill it out, you could win a copy of Velocity Ultra!

If you’d like more information more frequently, just subscribe to our website and you’ll never miss an update! We hope you like the look of Velocity Ultra, and we can’t wait to put it in your hands!
 
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http://blog.us.playstation.com/2013/03/27/velocity-ultra-on-ps-vita-new-trailer-and-details/

Details on some of the remake's features.
Hey folks! I’m here to share all the juicy details about Velocity Ultra on PS Vita.

http://www.youtube.com/watch?v=q5Q7haR9mxo

Velocity on minis was critically celebrated (lots of 9/10 review scores), but many people suggested improvements to the game to make it a ‘must buy’.

So we began scouring the internet for every Velocity write up we could find; professional and hobbyist, as well as YouTube comments and forum threads around the world. We took all the feedback into account, and addressed all of the major requests (as well as some of the minor).

Many people thought Velocity was a bargain on minis because of the sheer amount of content we managed to squeeze into it, and now Sony has made it official by classifying the game as ‘Large’ when allocating trophies for the new release – which means Velocity Ultra has lots of trophies, including a Platinum! You’re gonna to have to work for that platinum.

Velocity Ultra features global and friend online leaderboards, as well as something called the Elite Lounge, which is a bit like an exclusive club for awesome players. To find out more about the Elite Lounge, check this link.

We’ve given the entire game a native graphics facelift with a more contemporary art style. We were so happy with the new art we put nice pictures up on our studio wall.

Two highly requested features for the PS Vita version that, to be perfectly honest, don’t really work very well in our opinion, but you wanted them, so we put them in so you can make up your own mind: touch to teleport, and bombs on the right analog stick. We also took this opportunity to give Velocity Ultra as much user experience attention as possible, so the UI is redesigned giving you more options for navigating in menus (for example, you can now select a different zone on the level complete screen) and we’ve smoothed off all the rough edges. The most important refinement for me was getting the music to fade out before a new track begins!

Overall, Velocity Ultra is prettier, more polished and properly integrated into the PlayStation ecosystem, which makes it ultimately better than the original release. Hopefully now we won’t have to worry about Robin. ;)
 
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