[quote name='CaseyRyback']first off the cutscenes are important to the gameplay, just because snake does not talk during the mission does not mean that they are not. He doesn't talk because the cutscenes lay out the story and the foundation of the game. Splinter Cell uses a similar format but they do not stop the gameplay, but does use a mission based structure and has communication to set up the missions in between levels. If Metal Gear was more mission based, I bet that they would use a system like Splinter Cell. Both these games heavily rely on voice and have become the foundation for stealth games (there have been others, but most of those series have fallen by the wayside). With worlds and areas as big as these, using voice communication is important.
Second, EA does not want to adopt its business model, and the cheap shot at them is unwarranted. I may not like their business practices, but they published the most innovative multiplayer game this generation and have published and developed many other titles that have been original. And while these titles are some of their biggest sellers, their licensed titles are key to them as well, considering original games can be really big sellers or complete duds. No business wants to take this chance which is why licensed games are such a big part of the market and pretty much have an established built in fan base.
and you point out cutscenes being able to be skipped, but how many games really let you skip the cutscenes? Just about every game made makes you watch them at least once before you can move on, though most have the option to allow you to skip them if you lose to a boss. And just because you can skip them does not mean they are not crucial to the game or relevant in some key way. How many copies of Enter the Matrix were sold because they had 60 minutes of footage that helped flesh out the stories of the new movies?
Just because you find them important does not mean they are not. The top selling games of this generation sure as hell don't use text boxes or focus exclusively on gameplay because if they did, the amount of people who play games would shrink dramatically, and there is no way it would outdraw the box office reciepts of movies. To further prove my point, Nintendo games have some of the best gameplay and don't use voice actors for many of their games, and how many copies less have they sold less of this generation as opposed to last gnereation in their key franchises? The only one that has sold more would probably be SSBM.
and as far as taking a cheap shot at GTA, it was taken because you called all those Hollywood games shit, and yet did not look at the game that made it popular. I also recind what I said about it lacking an objective, it has one, just not one that I find enjoyable (when you have no more missions available to me and I got to collect a ton of cash to unlock the next mission by buying some crap, the game is over for me)[/QUOTE]
Okay Casey now you're just being silly, and you're also starting to confuse me and Scrubking into one person. I didn't say all hollywood games are shit, although Catwoman would be a fine example of that if I did. Oh, by the way, when worlds and areas get bigger, MAPS are important, not voice communication.
Of course EA doesn't want to change its business model. Because right now their business model makes them a ton of cash. However if like I said earlier this current model became unavailable or too expensive for them to keep generating the huge profits margins they like to present to their shareholders... they WILL change it. Also what's the most innovative multiplayer game that they created in this console generation that you mentioned? Cause if I had to pick one i'd say that that was Splinter Cell's co-op or it's Mercenaries VS Spies and that was published by UBIsoft... and guess what? There's no

ing voice-acting when you're playing multiplayer anyway!!!
As far as Nintendo goes what are you nuts? With three consoles in the hunt and Microsoft definitely being second place to Sony, that means Nintendo is third with the smallest installed user-base in the states. Unlike here at CAG, many households these days are 1 or maybe 2 console owners at the most and the gamecube is getting the shaft. The gamecube isn't selling as many titles period these days so how can you even come close to saying that any of that is due to lack of voice acting? That's like me saying since I woke up feeling sad today and then looked outside my window and saw that is was overcast, that I now have supreme power over nature and can determine the weather with my thoughts. Comparing Nintendo's profits with a lack of voice acting is this case is entirely you jumping to conclusions. Show me some marketing study that proves that if Nintendo had only adopted full scale voice-acting they'd would be leading in this current generation then I'll believe you, otherwise I'm calling
Oh and bringing up Enter the Matrix in a debate about games is kinda silly. That game got panned by every major reviewer out there as a streaming buggy pile of shit. But, you wanted to point out that millions of people bought the game to WATCH THE EXTRA 60 MINUTES WORTH OF MOVIE FOOTAGE?!!! Having a bunch of movie footage and cinematics didn't make it a great game now did it?
Also let's just assume for the sake of arguement that cut scenes are the absolute most important part of any game... Can't you still have cut scenes without voice acting? Just because you don't like to read doesn't mean that the story still can't be told. Did you walk out of Star Wars because you were offended that no one bothered to narrate the scrolling text that opened the movie? Did you not understand the story cause you had to read it? You get my point. Games had stories before voice acting and and they'll still have stories without it. Now if you don't want to play games because you have to read to understand the story, then that's a different arguement altogether.