OK I beat it.
first off, the good:
- the graphics are downright beautiful. Anybody who thinks the Wii doesnt have graphics, this game will shut them down. If they got the nerve to say "ohh but that's 2D" then

them, they're the problem with gaming today.
- your abilities are NOT a gimmick, they actually are needed to get thru certain parts of stages and to me the best things platformers could do is build stages around your abilities. New Super Mario failed horribly at this aspect but Wario Shake pulled it off quite well.
now, the bad
- the game overall feels uninspired, like Megaman X6 uninspired. Aside from the art, nothing else in the game looks feels like it was made with love. This shows in the fact that the game is obscenely easy... it's Kirby Snack Squad all over again!
- despite building the stages around your abilities, the level design still sucked!! They played it way too safe and presented everything out there in front of you and that right there destroys any challenge an already easy game could have.
While I cannot give a more concrete example of this gripe I can say play a game like Rocket Knight Adventures or Aero the Acrobat or Cool Spot and tell me the level design in those games dont shit all over this one. A fun gimmick alone is not a passable substitution for sub-par stage design.
- The worst gripe of them all... the game's "replay value". The problem is that replay value is forced onto you... When I play a platformer, I want to play it to perfection, I want to get everything right the first time... unless it's a matter of having to unlock somethings first later in the game in order to go back and defeat the same level again but in a different way (i.e. Zack n Wiki or Mario World).
So in looking at some of the missions it will say "beat the stage with x:xx time left." Fine. Then there's another challenge, "Win with XXX coins." The problem is there is a clear route which you can take to meet your time limit. However, there is also a diamond that is necessary to achieve your coin quota, and if you want to reach that diamond you cannot satisfy your time goal as it takes you off your path. A more obscene example is in one stage, one missions says "Do not kill any enemies" while another one says "Kill 5 enemies with icicles" -_-
a true platform gamer knows that the true enemy is the stage itself. You want to be challenged, you're the shyt when you can straight up pwn the stage... Wario Shake does not allow you to do this and thus it fails as a platformer.
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overall tho was the game fun? Of course, but so was New Super Mario. The overall formula of jumping on enemies and running from right to left is a tried and true formula... you cant screw it up!! It what you build around that formula that makes the game and this game was nothing more than a nice effort.