Wario Land Shake... is 2D!! IGN Review 8.4

I want this, but 5 hours and maybe 5 more hours of replay value is hard to justify $50 :(
I wanna support this kind of title, but $50 is just something that's not easy to give :(
 
[quote name='JEKKI']1up Review:

http://www.1up.com/do/reviewPage?cId=3170104

C+ for the game having no soul...[/quote]

What does that mean? The game "has no soul"...that whole phrase sounds like pretentious game blogger bullshit. Is the game fun? If it's not fun, why is it not fun? The whole review focuses on how there's allegedly no innovation, but I don't understand why a game really needs this attribute to be fun or successful. If every game was truly innovative, it wouldn't be innovation any more, would it? If I had a dollar for every time some self-proclaimed journalist mentioned "innovation" in their review, I'd buy the company they work for just to fire their ass.

I haven't played yet, but I know for sure if I don't like the game it won't be because of a lack of innovation.
 
I hope this appears in one of the ads in a few weeks like "Get $10 giftcard with purchase!".. OR if Toys R Us has a Buy 2 Get 1 Free sale on E'RYTHANG..then I'll get this.

I want this, really bad.
 
[quote name='gunm']What does that mean?[/QUOTE]
I get it. Like Michael Bolton has no soul even though he's occasionally filed alongside Al Green and Ray Charles. Next time I recommend Nintendo stay away from releasing an R&B platformer. They just don't belong in the genre.

On the serious tip, y'all, the "soul" comment might not be out of line. Wario is an odd character. He's just upside-down, evil Mario. Nintendo's done a poor job of imbuing him with genuine character the way they did other additions to the Mushroom Kingdom, such as Yoshi or Bowser Jr. (which is tough for me to admit being an avowed "baby" hater in the Mushroom Kingdom).

Plus, he's not compelling in the way that other baddies like Bowser or the original Donkey Kong are. Wario's just a fat, gassy, greedy asshole. It's good for comedic relief, if you go in for that, but nobody wants to put up with a full game of that shit. It's why WarioWare works: you get the asshole in small doses, mostly in WW you're playing with goofy, likable characters of all sorts.
 
[quote name='lilboo']I hope this appears in one of the ads in a few weeks like "Get $10 giftcard with purchase!".. OR if Toys R Us has a Buy 2 Get 1 Free sale on E'RYTHANG..then I'll get this.

I want this, really bad.[/QUOTE]

Keep on eye on your mail (snail mail, not email fyi). I got a "birthday card" for Geoffrey's birthday, and it has a 10 off 50 giftcard in it. Only problem is it's good from the 26 to October 19, so I gotta wait to pick this up with it.
 
My early impressions: awesome animation and tight controls. Even the Wiimotion parts are pretty intuitive and responsive. The level design is solid, with enough "how-do-I-get-over-there" parts to keep things interesting. Haven't gotten very far yet (pacing myself), but it's simple, old-school fun so far.

I think the concerns about the game length might be overblown. 5 hours might be your first playthrough (assuming you're hardcore and just blow through to the end), but there's enough secret areas, mission goals, treasures, unlockables, and time/score challenges to make the game replayable. You could probably double the total playtime at least, if you're a completist and need to find/do everything.

Even with my limited playtime, I think this game was primarily designed for younger audiences, but the high production values and excellent controls make this fun for me overall and I'm glad I picked this up.
 
[quote name='lilboo']I don't get mail from Toys R Us :(
How do I get in on this?[/QUOTE]

Hmmm, now that I don't know. I've been getting random stuff from them for years, way back from N64 days. I know I signed up for a handful of instore contests, maybe that's what got me on the mailing list?

I'd scan it and put it up in a thread, but I'm not sure if it's a one time use thing or not, so don't want to lose it, hehe. If anyone else got it though, PM me your "cpn sku#" and upc number and if they are the same as mine, I'll scan mine up so maybe we can print them out.

World of warning: coupon excludes breastpump rental fee... (WTF!? That's the strangest disclaimer I've ever seen)
 
So far the game is good, it's about what I expected from a Wario Land title anyway.

I'm wondering what made Nintendo decide to randomly bring Captain Syrup back. I don't think she's even been mentioned in a Nintendo game since Wario Land 3, and now all of a sudden she's back in this one without any explanation like she never left. She didn't even get a mention in Smash Bros. Melee or Brawl...

EDIT:
Actually her last appearance was in Wario Land 2, I looked it up. That just opens more questions, like why they would give Wario a recurring nemesis, the Bowser to his Mario as it were, and then just ignore her for every game past the second one. She's a perfect counter to Wario, she's every bit as greedy as he is, but smarter.
 
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My impressions after about 3 hours are as follows. The platforming is fun, the challenge of the game feels about right for me (Im not ashamed to admit I don't like my games that difficult). If you are looking for a challenge, every stage has what the game calls "missions" they pretty much seem like achievements though, and they are very challenging. One example is - blow up all of the bomb blocks in the stage, collect 25,000 coins etc...etc... If you have any interest in doing these things the game will take many more hours to complete. It seems though if you just progress through the game without trying to complete these or find treasures you can probably get through the game in 6-7 hours. So far it is definitely worth it to me. Let me know what everyone else thinks. Oh yeah one more thing, the game is FUN to play. If you are looking for a throwback side-scroller from the 16-bit days, you will not be disappointed
 
Played through the first area in about an hour. Boss fight was entertaining, though I've noticed that they've just generally made it very hard for you to take damage, which is what really drops the difficulty level overall (I got squished by the boss, but Wario is apparently immune to that type of damage - probably something to do with all that body fat). I did manage to die once though, too many run-ins with spiky floors.

In general, I share Mogambi's feelings about the game. Good, fun platformer, with pretty easy stages, but some extremely difficult missions. The time-attack nature of each level really ups the potential for replay, as well.
 
[quote name='botticus']I've noticed that they've just generally made it very hard for you to take damage, which is what really drops the difficulty level overall[/quote]
Isn't that a gameplay mechanic from the older Wairo Land games? I think he was completely indestructible in 1 & 2...

--R.J.
 
Honestly I can't recall, I haven't played any in a good ten years-plus. But it wouldn't shock me.

Noticed that there are also optional stages... are those generally more difficult?
 
There was definitely at least one Warioland game where the gimmick was that he couldn't die. Instead, it transformed him into different entities of himself, which granted him new abilities, which you'd use to get through a level.

I can't think of many off hand, but I think if you got squished, you came out like a cartoon character - all flat and stretched out like a giant coin. I think this allow Wario to get across gaps he couldn't fully jump. I also seem to remember him turning into a zombie at some point, and maybe also catching on fire.

I want to say this was WL3, but honestly, I never owned the games (which I now regret).
 
[quote name='botticus']Noticed that there are also optional stages... are those generally more difficult?[/quote]

Haven't gotten too far, but yes, I believe so.
 
[quote name='Strell']There was definitely at least one Warioland game where the gimmick was that he couldn't die. Instead, it transformed him into different entities of himself, which granted him new abilities, which you'd use to get through a level.

I can't think of many off hand, but I think if you got squished, you came out like a cartoon character - all flat and stretched out like a giant coin. I think this allow Wario to get across gaps he couldn't fully jump. I also seem to remember him turning into a zombie at some point, and maybe also catching on fire.

I want to say this was WL3, but honestly, I never owned the games (which I now regret).[/QUOTE]

Yup yup. IIRC, 2 and 3 were both like this, weren't they? I loved those games, cuz they were platform games, but were also puzzle games (multiple keys to find in fairly sprawling levels in 3 for example). I want this game, but the supposed linearity of the levels has me a bit pissed.
 
whooo! they had a freshly used copy at gamestop today that I copped!!

I look very much forward to returning it for a full refund once I beat it within 7 days!!

hella cheapass style!! for yo ass!!
 
[quote name='Zmonkay']Yup yup. IIRC, 2 and 3 were both like this, weren't they? I loved those games, cuz they were platform games, but were also puzzle games (multiple keys to find in fairly sprawling levels in 3 for example). I want this game, but the supposed linearity of the levels has me a bit pissed.[/quote]


Wario Land 3 is the one where Wario is invincible(other than the boss fights). It was a gameplay mechanic, since the game wasn't really a platformer as much as it was a puzzle game. Enemy attacks would transform Wario in different ways(a bee would make Wario puff up and fly, a zombie would turn Wario into a zombie that could fall through certain floors, etc.) Every level had multiple treasures to find, and the levels were pretty non-linear.
I've played all of them, but I don't remember WL2 as well. I think WL2 had some puzzle elements, but was still primarily an action platformer.


The problem was, in WL4 they couldn't decide whether it should be a standard platformer or a puzzle based platformer, so it ended up doing both and being not great at either one(but still a good game overall). From what I've played of this new one so far, it's basically following the same gameplay as WL4... which is to say, the puzzle elements are still there, but the game isn't focused on the puzzles and the levels are much more linear.


Still, it's way too early for me to judge this game. I haven't made it past the first world yet, and of the levels I have played I've definitely missed a few treasure chests, and a good number of the individual level achievments also, so this game definitely is going to have plenty of replay value.
 
OK I beat it.

first off, the good:

- the graphics are downright beautiful. Anybody who thinks the Wii doesnt have graphics, this game will shut them down. If they got the nerve to say "ohh but that's 2D" then fuck them, they're the problem with gaming today.

- your abilities are NOT a gimmick, they actually are needed to get thru certain parts of stages and to me the best things platformers could do is build stages around your abilities. New Super Mario failed horribly at this aspect but Wario Shake pulled it off quite well.

now, the bad

- the game overall feels uninspired, like Megaman X6 uninspired. Aside from the art, nothing else in the game looks feels like it was made with love. This shows in the fact that the game is obscenely easy... it's Kirby Snack Squad all over again!

- despite building the stages around your abilities, the level design still sucked!! They played it way too safe and presented everything out there in front of you and that right there destroys any challenge an already easy game could have.

While I cannot give a more concrete example of this gripe I can say play a game like Rocket Knight Adventures or Aero the Acrobat or Cool Spot and tell me the level design in those games dont shit all over this one. A fun gimmick alone is not a passable substitution for sub-par stage design.

- The worst gripe of them all... the game's "replay value". The problem is that replay value is forced onto you... When I play a platformer, I want to play it to perfection, I want to get everything right the first time... unless it's a matter of having to unlock somethings first later in the game in order to go back and defeat the same level again but in a different way (i.e. Zack n Wiki or Mario World).

So in looking at some of the missions it will say "beat the stage with x:xx time left." Fine. Then there's another challenge, "Win with XXX coins." The problem is there is a clear route which you can take to meet your time limit. However, there is also a diamond that is necessary to achieve your coin quota, and if you want to reach that diamond you cannot satisfy your time goal as it takes you off your path. A more obscene example is in one stage, one missions says "Do not kill any enemies" while another one says "Kill 5 enemies with icicles" -_-

a true platform gamer knows that the true enemy is the stage itself. You want to be challenged, you're the shyt when you can straight up pwn the stage... Wario Shake does not allow you to do this and thus it fails as a platformer.

------

overall tho was the game fun? Of course, but so was New Super Mario. The overall formula of jumping on enemies and running from right to left is a tried and true formula... you cant screw it up!! It what you build around that formula that makes the game and this game was nothing more than a nice effort.
 
Oh you can screw up a platformer. Being a platformer alone doesn't make it fun.

But good analysis and review. My opinion is that it was made specifically for younger audiences. Perhaps even the "casual" audience that generally buys this Wii stuff in general. In a way, it's pretty calculated as far as how it was made. I don't think the replay value is forced. You really don't have to try and meet the mission goals if you don't want to.
 
Love the mini review Jekki. I've decided to hold off on it for now. I HATED Squeek Squad, toooo damned easy and the levels were mostly boring as shit. That comparison made it for me. Thanks!
 
Thanks for the review Jekki. I will have to wait to pick this one up then. I will need this for my collection (I own everything from the original Super Mario Land - Wario Land 4), but that's about it so when it hits $30 I will bite if it ever does.
 
Nice review, jekki.

I think I know what you mean when you compare it to NSMB, that game to me like you kind of said was only fun because it's pretty damn hard to ruin such a good core formula. It was literally insulting to me as a gamer to play.

The old me would've gotten this, but these days I'm saving my money for the best of the best.
 
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Stayed up until 1 a.m. here and got 3rd in line for Wario from Goozex. What with my first 360 coming today, I'll be busy a while, but Wario sort of games tend to be short. I should be able to fit it in without too much issue.
 
[quote name='lilboo']I haven't played this game and I can SAFELY say this is NOTHING like Master of Disguise.[/quote]
Always good to have reassurance :D
 
I got a chance to finally see this game recently and it's very impressive, all hand drawn 2D animated goodness.

Can anyone with this check the manual, and see if it it has any artwork or design assets of Captain Syrup? I might do a sketch and GIS is only leading me to the old designs from the from the Game Boy Games.

If you can scan or find a link, shoot me a PM.
 
Sorry WSB, no Captain Syrup images in the manual.

Took care of the final boss this morning. Love the game, took me about 7 or 8 hours to just complete it, not even remotely near 100%. I think I'm at about 70% for stages, 25% for treasure, and... 6% for missions.
They ain't easy.

Last couple bosses were a pretty significant uptick in difficulty, but you can figure out the patterns eventually.
 
How do you beat the fourth boss?
The Flower Boss, I get to the part where it blocks you in the middle with two spikes, and then shoots out a cannon...I can't get pass this part.
 
:lol: Good luck!

Ground pound to flip the cannon over, which will let you pick him up and shake off the armor to reveal a regular red guy. Then it's just a matter of somehow holding onto him while jumping over the spikes as they are blown away and then sucked towards the flower. If you can do that (takes some practice) you're ready to toss the red guy at him as usual once he puts the spikes away.
 
[quote name='botticus']:lol: Good luck!

Ground pound to flip the cannon over, which will let you pick him up and shake off the armor to reveal a regular red guy. Then it's just a matter of somehow holding onto him while jumping over the spikes as they are blown away and then sucked towards the flower. If you can do that (takes some practice) you're ready to toss the red guy at him as usual once he puts the spikes away.
[/quote]
Thank you! Totally forgot about shaking enemies, which you didn't need to do before this part.
 
[quote name='MisterModest']Thank you! Totally forgot about shaking enemies, which you didn't need to do before this part.[/quote]
Yeah, I went through the entire game thinking it was impossible to get rid of those guys.
 
Completely forgot about this game, glad to read that it turned out good. I've been looking for a reason to dust of my Wii it just collects dust beside my 360. :( Gonna have to pick this up whenever I find a cheap used copy at GS to throw a coupon at.
 
[quote name='lilboo']I hope this appears in one of the ads in a few weeks like "Get $10 giftcard with purchase!".. OR if Toys R Us has a Buy 2 Get 1 Free sale on E'RYTHANG..then I'll get this.

I want this, really bad.[/QUOTE]


I expect you to pick this up this week. :nottalking:

Got this as one of my titles for the B2G1 TRU deal, and it was worth every penny. Game is fun, and looks fantastic. Sure you can probably finish it in 5 hours, but I imagine going back and getting everything 100% will take you much longer than that.
 
I also picked it up in the TRU B2G1 and I'm extremely pleased with it.

Beautiful game, great concept... only complaint is that it's, uh, less than difficult. I'm loving the game, but I'd like there to be *some* danger to me.

Regardless, great game, and worth the $50, imo. I'm happy I bought it just to let Nintendo know there IS a market for a game like this. I'd kill for more games in this hand-drawn 2D vein.
 
[quote name='javeryh']After the horrid Wario World which I place at the top of my "worst games of all time" list (tied with Star Fox Adventures) I will never play another Wario game again. I just hate everything about that stupid character. It's almost unbearable to see him in other Nintendo titles.[/quote]

SFA one of the worst games of all time?

wow, just... WOW.
 
I was going to get this game but there is no way in hell I'm spending $50 on a low budget 2d platformer which has the graphical capabilities of something which should be on the DS... For $29.99.
 
[quote name='JEKKI']whooo! they had a freshly used copy at gamestop today that I copped!!

I look very much forward to returning it for a full refund once I beat it within 7 days!!

hella cheapass style!! for yo ass!![/quote]

what is your excuse for returning? My friend tried that once and they would only exchange it for another or store credit. Guess it depends on store to store.

after all GS isn't about free game rentals.
 
[quote name='pop311']its not even wide screen? C'mon Nintendo, this isn't a WiiWare release, this is a full priced retail game.[/quote]

of fuck no, that pissed me off to no extent. It's like buying darkstalkers for psp only to find out it is a 4:3 dreamcast port.

what's nintendo's excuse??? Is this a GC game which was never released and ported to the wii?

any AAA $49.99 game made for the wii HAS to have widescreen.. this is really inexcusable.
 
They probably thought people wouldn't be such whiny bitches about something that doesn't affect the gameplay.

That was so arrogant of them.

Also you clearly have no idea about the costs involved in making a game, as well as vastly overestimate the graphical capability of the DS.
 
you're SO right strell, a game like wario land clearly must cost the same to produce as a title like SMG or LoZ:TP. It doesn't take a genius to figure out 2d game
 
As SMG or LoZ? Of course not. But when did anyone claim - even Nintendo - that Wario was that big of a franchise?

It shouldn't surprise me that a troll such as yourself can make up such bad arguments, but in a way, it doesn't. It's like comparing something to Halo, or Grand Theft Auto, or Gran Turismo. Those are some of the top dogs in their respective genres, so OF COURSE they will get more money backing them. Nintendo polishes those two franchises forever if they want, with Smash Bros being perhaps the only other comparable game.

It's like asking me why a taco from Taco Bell doesn't taste as good as a steak, and then saying "But they are BOTH FOOD."

Warioland had world class Japanese animation companies working on its cutscenes and Wario's own animations. The DS couldn't process Wario's sprites and the background graphics, and if you think it can, then why don't you prove it to me instead of thinking you are right? Because you aren't. At all. Which again, I don't know why this would surprise me because you're never right.

But keep on trollin' around here about how you hate Nintendo and all they do. Surely someday a mod will take care of that.
 
Yeah, considering you are a rabid nintendo fanboi you should know that Wario land is a big franchise by now.

oh another useless paragraph about how big a troll I am (hypocrite sandwich), some kind of redundant analogy to taco bell and yeah, 'world class' animators :rofl:

as for the DS, I know I'm right about it being able to run a game like this with little to no problem, the wii is so powerful for this game that it won't even hiccup under the most intense parts of the game.
 
that depends, many would consider MM9 shovelware.

and your statement is moot because there are obviously some higher 2d game budgets than 3d and vice versa. On average, a 3d game costs more than a 2d game to produce.
 
bread's done
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