Citizen GKar
CAG Veteran
[quote name='MSI Magus']Two major differences.
1. Mouse and Keyboard is really only ideal for 2 or 3 different gameplay types. To most people a controller can do almost anything. Meanwhile touch controls can only do a few styles of games REALLY well and the rest either average or poor.
2. Not all of us look at IOS devices as handheld only. Personally my Ipad is used more in the home then out of it. The Ipad can also be hooked up to a TV now meaning that with the addition of a controlled it could essentially function as a home console....something as this topic shows quite a few of us really would love to see.
So yes there are games like game dev story or Osmos which are pick up and play kind of games and I want the touch screen for them. However there are more and more games like Mega Man and Hero of Sparta that a controller would make 10x better. It would also encourage developers to port/make more games like Dead Space and give big $10+ games a better outlet.[/QUOTE]
Keyboard/mouse controls are ideal for all sorts of genres: FPSes, RTSes, turn-based strategy games, adventure games, 4X games, Western RPGs, MMOs, and pretty much anything else that requires, or functions leagues better with, a keyboard and/or pointer controls. Playing any of the above with a controller feels sluggish at best, and unplayable at worst.
Meanwhile, controllers are better suited for 3D action/adventure games, platformers, fighting games, and JRPGs.
Again, different controls for different markets. Nobody complains that the 360 can't handle RTSes or 4X games well because all of the people interested in those games bought a PC instead. Similarly, few if any PC gamers care about the lack of PC JRPGs or fighting games because the people interested in those games have bought consoles.
Now apply that to iOS. The touchscreen/gyroscope interface pairs well with strategy games, puzzle games, tower defense, twin-"stick" shooters, RPGs, board games, racing games, adventure games, social-media games, and anything else built around the touch interface that doesn't just slap console-style virtual buttons on the screen. The 3DS and PSP, meanwhile, handle the standard console-style stuff (action/adventure, platformer, fighting games, and so forth) better.
See what I'm getting at? Different markets, different hardware, different games.
1. Mouse and Keyboard is really only ideal for 2 or 3 different gameplay types. To most people a controller can do almost anything. Meanwhile touch controls can only do a few styles of games REALLY well and the rest either average or poor.
2. Not all of us look at IOS devices as handheld only. Personally my Ipad is used more in the home then out of it. The Ipad can also be hooked up to a TV now meaning that with the addition of a controlled it could essentially function as a home console....something as this topic shows quite a few of us really would love to see.
So yes there are games like game dev story or Osmos which are pick up and play kind of games and I want the touch screen for them. However there are more and more games like Mega Man and Hero of Sparta that a controller would make 10x better. It would also encourage developers to port/make more games like Dead Space and give big $10+ games a better outlet.[/QUOTE]
Keyboard/mouse controls are ideal for all sorts of genres: FPSes, RTSes, turn-based strategy games, adventure games, 4X games, Western RPGs, MMOs, and pretty much anything else that requires, or functions leagues better with, a keyboard and/or pointer controls. Playing any of the above with a controller feels sluggish at best, and unplayable at worst.
Meanwhile, controllers are better suited for 3D action/adventure games, platformers, fighting games, and JRPGs.
Again, different controls for different markets. Nobody complains that the 360 can't handle RTSes or 4X games well because all of the people interested in those games bought a PC instead. Similarly, few if any PC gamers care about the lack of PC JRPGs or fighting games because the people interested in those games have bought consoles.
Now apply that to iOS. The touchscreen/gyroscope interface pairs well with strategy games, puzzle games, tower defense, twin-"stick" shooters, RPGs, board games, racing games, adventure games, social-media games, and anything else built around the touch interface that doesn't just slap console-style virtual buttons on the screen. The 3DS and PSP, meanwhile, handle the standard console-style stuff (action/adventure, platformer, fighting games, and so forth) better.
See what I'm getting at? Different markets, different hardware, different games.