What do you think about Grim Fandango? Lucasarts Discussion.

[quote name='Lieutenant Dan']So what's the best way to play Grim Fandango? Buy it from Ebay? Or is there another way...[/QUOTE]

Just make sure you don't have a 64 bit OS, either XP or Vista, because I heard the game doesn't run under those.

Which is unfortunate, cause all my OS's are 64 bit.

I wish Lucasarts would take all these games and re-release them in one awesome collection designed to play under XP / Vista.
 
I thought about getting this game, but honestly, adventure games just tend to piss me off. Why does adventure have to be synonmous with "arbitrary fetch quests." Oh a door is locked? I guess I should travel up a mountain and get a stick and then go into the basement of a nearby mansion and find a mysterious metal orb to attach to the stick to make a magic wand that opens the door! Or I could, you know, look under a nearby floormat and find the spare? Or maybe, imagine this, pick up a nearby rock and break the lock?

Is Grim Fandango of the obtuse variety or is it genuinely logical?
 
[quote name='mattstockton12']I thought about getting this game, but honestly, adventure games just tend to piss me off. Why does adventure have to be synonmous with "arbitrary fetch quests." Oh a door is locked? I guess I should travel up a mountain and get a stick and then go into the basement of a nearby mansion and find a mysterious metal orb to attach to the stick to make a magic wand that opens the door! Or I could, you know, look under a nearby floormat and find the spare? Or maybe, imagine this, pick up a nearby rock and break the lock?

Is Grim Fandango of the obtuse variety or is it genuinely logical?[/quote]


Heh heh.. that made me laugh and grimace with empathy, straight up fist in the air. But, that's really what adventure games are made up, my man. God, going back to early Sierra's - I'm thinkin Police Quest I + II... man some of those puzzles, coupled with methodical policework straight from the manual. Hectic. This was before Gamefaqs too.

On reflection, I don't even know how the fuck we did it back then. I guess we just got stuck for hours at a time. Ah, the patience of a child.
 
[quote name='dfg']Thanks to the posters who commented on the new Sam and Max series. I do owe it to myself and my belief in supporting "indie" artists to check it out.[/quote]

If you hold out til August, they're releasing all six episodes on CD-ROM with some bonus material. That's what I'm waiting for.
 
[quote name='coltyhuxx']Heh heh.. that made me laugh and grimace with empathy, straight up fist in the air. But, that's really what adventure games are made up, my man. God, going back to early Sierra's - I'm thinkin Police Quest I + II... man some of those puzzles, coupled with methodical policework straight from the manual. Hectic. This was before Gamefaqs too.

On reflection, I don't even know how the fuck we did it back then. I guess we just got stuck for hours at a time. Ah, the patience of a child.[/quote]
Let me put it this way. As a 15 y.o. kid, if someone had offered me either unlimited calls to the Sierra Hint Line or unlimited calls to the phone sex line of my choosing, I wouldn't even have to think twice. ;)
 
[quote name='MarioColbert']And please define "lowliest LucasArts game." The only contender for this title is Monkey Island 4, and SQ3-5 (inclusive) trump it bad.[/quote]
I might be beaten to death because of this, but I personally think Zak McKracken is the "lowliest LucasArts game." It just didn't appeal to me, I used a walkthrough to fully complete it because I just lost all interest in trying to figure out things on my own. It's just a very, very dull game in general. All other LucasArt adventure games though have been golden.
 
[quote name='mattstockton12']I thought about getting this game, but honestly, adventure games just tend to piss me off. Why does adventure have to be synonmous with "arbitrary fetch quests." Oh a door is locked? I guess I should travel up a mountain and get a stick and then go into the basement of a nearby mansion and find a mysterious metal orb to attach to the stick to make a magic wand that opens the door! Or I could, you know, look under a nearby floormat and find the spare? Or maybe, imagine this, pick up a nearby rock and break the lock?

Is Grim Fandango of the obtuse variety or is it genuinely logical?[/quote]
Most Lucasarts games tend to be fairly logical, though it ain't an easy game. The first puzzle with trying to get one of your competitor's juicy contracts was really difficult for me, but that's why they through in a hint guide for the first chunk of it all.

And yes, Maniac Mansion IS inside of DOTT. You can play it in game by "USE" Ed's computer. Or, you can just load it up in SCUMM from MM sub-directory of DOTT.

MM I think is only in the CD version of DOTT. MM is tough to recommend though, as, while it is fun, it isn't logical at ALL.

And, still, QFG4 buddies. QF fucking G4!
 
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