What two game genres would you like to see combined into one game? This has been done rarely and games in development are being made now (Henry Hatsworth, Godfather II, that new Sega RTS/FPS I can't think of, etc) that do this, but it is still wide open for possibilities.
I'd like to see the city building genre blended with RPG's more intensely, with a touch of RTS. I think this was done in Landstalker?, Dark Cloud 1&2. But I'd like to see it developed further where you need to build part of a world and defend it from evil while pursuing the enemy.
I envision you needing to gather resources, build various type of buildings, and keep track of what your citizens need. While also being able to obtain resources in RPG like quests, unlocking new building types by gaining knowledge, freeing citizens, finding loot, etc.
The enemy would attack you, sometimes when you're at home, sometimes when questing. You would ultimately need to keep the city functioning long enough for you to reach the final boss.
I'd like to see the city building genre blended with RPG's more intensely, with a touch of RTS. I think this was done in Landstalker?, Dark Cloud 1&2. But I'd like to see it developed further where you need to build part of a world and defend it from evil while pursuing the enemy.
I envision you needing to gather resources, build various type of buildings, and keep track of what your citizens need. While also being able to obtain resources in RPG like quests, unlocking new building types by gaining knowledge, freeing citizens, finding loot, etc.
The enemy would attack you, sometimes when you're at home, sometimes when questing. You would ultimately need to keep the city functioning long enough for you to reach the final boss.