[quote name='Diskeater']I have to say Red Steel as well. Unlike a lot of people, I liked the look of the cutscenes. I wish they could be skipped, tho.
The voice acting is pretty bad, but it is "bad action movie" bad, so you can laugh at it.[/quote]
Totally. I mean, the cutscenes were pretty painful at first when I was "taking them seriously" (as much as you'd take game cutscenes seriously), but when you start getting into the corniness of the storyline and the pace of the game, the bad voice acting actually makes things gel together in that cheesy B-movie feel - and I DIG that. It makes the game more fun(ny).
The controls took a while to get used to, but I eventually did and now I can control the game with ease. I tell my friends to think of it like a lightgun game - when you enter a room, try not to move around so much and focus on shooting the enemies. Save the running and gunning for later.
Yup...when I first played the game, I was kind of shocked in how poor the controls felt - but then I realized I was largely doing things incorrectly (trying to do too much moving, not learning to work around the glitch of the camera turning in the opposite direction when you are out of sensor range, etc). Once I worked around the game's abilities, I discovered a FPS I fell in love with.
I've said this before, but there are two reasons right now to truly realize that FPSs will undoubtedly become a hit genre on Wii: Elebits and Red Steel. Red Steel shows how much Wii's immersive capabilities TRULY add to the gaming experience, and it shows that many aspects can be handled well (grenade tossing, door opening, aiming). Elebits, on the other hand, shows that maneuvering, turning, depth response, and moving around can work
near flawlessly. Elebits is an incredibly smooth experience. Take Red Steel and make the maneuvering as smooth as Elebits, and I'd wager you'd have a game that would get universal ratings of 8.5 or over.