What is your favorite home console from this generation thus far?

better put on your flame shield. this has been made.. like 2342 times. my vote is ps2. but fanboys are going to kick your gonads
 
I don't think people on these forums are that bad. I like all 3 but I just prefer my GCN a bit more, mostly because of RE and a few Nintendo games like F-Zero GX and Zelda.
 
Playstation 2 for games like Onimusha 1-3, Devil May Cry, Metal Gear Solid 2 and 3, Killzone, Resident Evil Outbreak, Ratchet and Clank 1-3, and a few more...
GCN is my second fav cuz all the RE games on it and Ikaruga and Metroid Prime and then Xbox for Ninja Gaiden and not much else.
 
My GameCube has gotten the most play over the last few years, by far. The games just have a charm that the other consoles seem to lack lately (though, admittedly, I don't own an X-Box, nor will I ever).
 
I own all 3 also but I enjoy my ps2 more than any other console probably because it has a much larger library of games and the controller is more comfortable than the others.
 
Ps2 my fav

Xbox is a close second with the best third party versions of games but the exclusive games havent done it for me except Riddick (fucking awesome game imo) and DOA 3
 
I have all 3 and for me I guess it's PS2 just because I never had a PS1 so I can play all the awesome PS1 RPG's now with my PS2
 
sonicsanta.jpg


Dreamcast. Shame on you all for not including it. Sonic has lumps of coal for everyone.
 
Yeah, the Dreamcast is quite cool. I got it for $10 a while back. I am having a blast playing it, but I consider it to be a "dead" console so I didn't include it.
 
[quote name='onetrackmind']It's like choosing between children. i cant chose, i love each one for a different reason.[/quote]

Same here, but I do love my Xbox more and I tell the PS2 and GameCube that all the time. And the Dreamcast is not dead. It will live on forever. Viva la Dreamcast!
 
All three are swell in their own way, but XBox is the most impressive and rewarding as far as I'm concerned. There's nothing on PS2 that isn't done (or eventually done) better on XBox besides Final Fantasy...BFD. That series hasn't been that great over the last few installments anyway.

And just for completeness sake, I'd say Dreamcast is my second favorite of the "128 bit" systems.
 
[quote name='KaneRobot']All three are swell in their own way, but XBox is the most impressive and rewarding as far as I'm concerned.

And just for completeness sake, I'd say Dreamcast is my second favorite of the "128 bit" systems.[/quote]

The GameCube and Xbox ae not 128 bit. I believe the Dreamcast and the PS2 are however. The GameCube has 32-bit Integer & 64-bit Floating-point while the Xbox is 32 bit. I am quite a n00b when it comes to this so if someone can clarify this some more, I will be greatful.
 
i prefer xbox to the three...i dno, i just like it better :)..ps2 is alot of fun since it has some cool games to offer (onimusha series for example)
i wud include final fantasy games..but err..they havent been the best as of late :(...
 
PS2 for it's fantastic exclusives (Ratchet & Clank 1-3, Jak 1-3, Final Fantasy X, GTA:SA, Kingdom Hearts, Killzone, Sly 1-2, Maximo 1-2, Getaway 1-2, Time Crisis 2-3, Downhill Domination, Spy Fiction,... the list goes on)

XBOX is quite a bit behind because all it really offers is Buffy, Crimson Skies, Rainbow Six 3 & Black Arrow, Fable, Dead or Alive 3 & Ultimate, and Midtown Madness 3.

Gamecube is inferior due to it's lacking third-party support and only a few good exclusives (Zelda FSA, SSBM, and MKDD).

EDIT: By the way, I don't consider games to be exclusive if they are also on PC (i.e. Chronicles of Riddick, Halo, Superior versions of Splinter Cell)
 
I have a Playstation 2 and Gamecube. I have a ton more games on Gamecube. The only games on Playstation I am interested in can be counted on 1 hand (Final Fantasy, Metal Gear Solid, and... I think that's it). Gamecube however, I must have at least 20-30 games now and greatly looking forward to the new year.


Chris
 
[quote name='ananag112'][quote name='KaneRobot']All three are swell in their own way, but XBox is the most impressive and rewarding as far as I'm concerned.

And just for completeness sake, I'd say Dreamcast is my second favorite of the "128 bit" systems.[/quote]

The GameCube and Xbox ae not 128 bit. I believe the Dreamcast and the PS2 are however. The GameCube has 32-bit Integer & 64-bit Floating-point while the Xbox is 32 bit. I am quite a n00b when it comes to this so if someone can clarify this some more, I will be greatful.[/quote]

At this point the 'bitness' is completely meaningless. In general computing terms reaching the 32-bit level was a major milestone because it allows the bulk of integer and floating point operations used for 99% of personal computing to be done in a single operation. Beyond that, especially in game systems, the value of wider registers and busses is highly situational and will largely only appear for specific uses rather than throughout the system.

For instance, one of the factors of a 64-bit system would be an address bus of that width, allowing simple access to RAM greater than 4 GB, which is where 32-bit processors hit their limit before you must use annoying workarounds like bankswitching or Intel's PAE instructions. Obviously, it's going to be a long time before accessing so much RAM becomes an issue for game consoles, although it is conceivable as HDTV modes, especially 1080i, become the standard. Desktop PCs still have a ways to go before they'll widely be taking advantage of the capability that already exists in AMD Athlon 64 systems.

For a lot of stuff anything beyond 32-bit is overkill. Current x86 CPUs have 80-bit or wider registers for high accuracy floating point operations but those same registers are more often used to perform SIMD operations on several smaller values simultaneously. The existence of such wide registers in processors that are sold as 32 or 64-bit makes the whole issue cloudy.

The wide registers can often be of so little use they're given up almost entirely. When IBM was designing the PPC chip used as the GameCube CPU they started with a 64-bit design and reworked it to produce more useful results for console games. So several 64-bit wide registers were altered to instead hold two 32-bit values that could have the same operation applied in a single clock cycle. This may have given up some high accuracy potential but was actually a big win for getting the product's job done.
 
[quote name='PenguinMaster']PS2 for it's fantastic exclusives (Ratchet & Clank 1-3, Jak 1-3, Final Fantasy X, GTA:SA, Kingdom Hearts, Killzone, Sly 1-2, Maximo 1-2, Getaway 1-2, Time Crisis 2-3, Downhill Domination, Spy Fiction,... the list goes on)

XBOX is quite a bit behind because all it really offers is Buffy, Crimson Skies, Rainbow Six 3 & Black Arrow, Fable, Dead or Alive 3 & Ultimate, and Midtown Madness 3.

Gamecube is inferior due to it's lacking third-party support and only a few good exclusives (Zelda FSA, SSBM, and MKDD).

EDIT: By the way, I don't consider games to be exclusive if they are also on PC (i.e. Chronicles of Riddick, Halo, Superior versions of Splinter Cell)[/quote]

But no consideration for those occasions when the PC version didn't appear until long after the console release? During the period when enough units were sold to make them solid hits Halo and Riddick were for all practical purposes exclusives. Likewise, Metal Gear Solid 2's boost to the PS2 wasn't retroactively negated when it was ported to other consoles and the PC.
 
I can't see how anyone could say anything but PS2 unless they really love Halo or Mario/Zelda that much to say that is a better system. But, we're talking favorites so it doesn't matter...
 
[quote name='epobirs'][quote name='ananag112'][quote name='KaneRobot']All three are swell in their own way, but XBox is the most impressive and rewarding as far as I'm concerned.

And just for completeness sake, I'd say Dreamcast is my second favorite of the "128 bit" systems.[/quote]

The GameCube and Xbox ae not 128 bit. I believe the Dreamcast and the PS2 are however. The GameCube has 32-bit Integer & 64-bit Floating-point while the Xbox is 32 bit. I am quite a n00b when it comes to this so if someone can clarify this some more, I will be greatful.[/quote]

At this point the 'bitness' is completely meaningless. In general computing terms reaching the 32-bit level was a major milestone because it allows the bulk of integer and floating point operations used for 99% of personal computing to be done in a single operation. Beyond that, especially in game systems, the value of wider registers and busses is highly situational and will largely only appear for specific uses rather than throughout the system.

For instance, one of the factors of a 64-bit system would be an address bus of that width, allowing simple access to RAM greater than 4 GB, which is where 32-bit processors hit their limit before you must use annoying workarounds like bankswitching or Intel's PAE instructions. Obviously, it's going to be a long time before accessing so much RAM becomes an issue for game consoles, although it is conceivable as HDTV modes, especially 1080i, become the standard. Desktop PCs still have a ways to go before they'll widely be taking advantage of the capability that already exists in AMD Athlon 64 systems.

For a lot of stuff anything beyond 32-bit is overkill. Current x86 CPUs have 80-bit or wider registers for high accuracy floating point operations but those same registers are more often used to perform SIMD operations on several smaller values simultaneously. The existence of such wide registers in processors that are sold as 32 or 64-bit makes the whole issue cloudy.

The wide registers can often be of so little use they're given up almost entirely. When IBM was designing the PPC chip used as the GameCube CPU they started with a 64-bit design and reworked it to produce more useful results for console games. So several 64-bit wide registers were altered to instead hold two 32-bit values that could have the same operation applied in a single clock cycle. This may have given up some high accuracy potential but was actually a big win for getting the product's job done.[/quote]

That's what I was going to say.

I like the cube, I have always been a Nintendo fan, for me they make the best games, or they insure quality games from second parties (Retro Studios/Silicon Knights and Rare formerly). Zelda OOT is my favorite game of all time. Because of this, and the wavebird, I buy most multi-platform titles for the cube, to give Nintendo support.

I have all three and definitely enjoy the other two, currently enjoying Ratchet and Clank and Katamari Damacy for the PS2 and Baldur's Gate DA II and Riddick for the XBOX.
 
i am as lame as you guys and i got all three too, But the gamecube is my favorite because of games like zelda and mario and metroid
 
I have all three current generation consoles, and my favourite is the GameCube. It may not have a large number of games, but the quality of the exclusives makes it my favourite console of this generation.
 
bread's done
Back
Top