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http://www.firingsquad.com/features/killing_game_development/
Very interesting article and good numbers breakdown on the cost of games nowadays. Firingsquad used to be a pretty hardcore place for PC gamers back in the day and was one of the better quality sites, still sort of is which is refreshing that even those guys now see the problem.
I'm going to use the article as a jumping point to ask another question. Would you pay $100 for a game? seriously, this is one area where I agree with Michael Pachter, things can't continue the way they're going and I've both been in and out of the industry. I think they missed a golden opportunity to set the price at $100 for next gen right out of the gate and instead try and nickle and dime/half measure consumers to death with microtransactions and Collector's Edition to make up the price difference which we all know needs to be addressed.
What do you guys think?
Very interesting article and good numbers breakdown on the cost of games nowadays. Firingsquad used to be a pretty hardcore place for PC gamers back in the day and was one of the better quality sites, still sort of is which is refreshing that even those guys now see the problem.
I'm going to use the article as a jumping point to ask another question. Would you pay $100 for a game? seriously, this is one area where I agree with Michael Pachter, things can't continue the way they're going and I've both been in and out of the industry. I think they missed a golden opportunity to set the price at $100 for next gen right out of the gate and instead try and nickle and dime/half measure consumers to death with microtransactions and Collector's Edition to make up the price difference which we all know needs to be addressed.
What do you guys think?