When you hear about MGS4 being 33 or 34 gb. already one questions whether 50 gb. will be enough breathing room for games for the next generation of systems.
I suspect 1080p is the benchmark being shot for and having a disc around 200 gb. at max would be ideal for many reasons. One of these is the textures being up to par for that res. Also add in if you want Lossless standard I think 50 gigs. won't be able to cut it for uncompressed audio with the textures. I'm thinking uncompressed textures will be the desired standard for a variety of reasons: cost cutting for games without the compression work. Also with faster drives coupled with this we would see less load time as well.
Oh and I also suspect for quality 1080p, i.e. quality textures, rock solid framerate especially at 60 FPS, we may see dual graphics cards. This is if we don't see a major leap in graphic cards GHz and amount of RAM in the next few years or HD on a chipset gets done already. After all, as we've seen from both of these high spec'ed hardware systems at the time of their launch, HD can be quite a drain on hardware.
I suspect 1080p is the benchmark being shot for and having a disc around 200 gb. at max would be ideal for many reasons. One of these is the textures being up to par for that res. Also add in if you want Lossless standard I think 50 gigs. won't be able to cut it for uncompressed audio with the textures. I'm thinking uncompressed textures will be the desired standard for a variety of reasons: cost cutting for games without the compression work. Also with faster drives coupled with this we would see less load time as well.
Oh and I also suspect for quality 1080p, i.e. quality textures, rock solid framerate especially at 60 FPS, we may see dual graphics cards. This is if we don't see a major leap in graphic cards GHz and amount of RAM in the next few years or HD on a chipset gets done already. After all, as we've seen from both of these high spec'ed hardware systems at the time of their launch, HD can be quite a drain on hardware.