Which console do you *regret* buying?

I don't regret buying any, but I really regret not selling my PS2. I got mine on release day and could have easily sold it for $1000, but no, I had to have it. 98% of the use that I have gotten from the console is playing DVD's. Most of the gaming that I have done on there was with old PS1 games.

I will likely be hard pressed to buy another Playstation.
 
[quote name='musha666']Atari Jaguar. Alien vs Predator was a good game, everything else was awful.
I would say 32X but after rebates I only paid $4 for it so I can hardly regret that.[/QUOTE]


I'm surprised not more people are saying Atari Jaguar...it immediately came to mind when I read the topic title. My grandparents bought it for me for like $350 in Canada and a few months later they stop making games for it and abandoned the system....I remember I was 16 at the time and traded it for a half ounce of pot damn I should have gotten more for it.
 
:lol: Why are people going by how many games they have for their particular "regretted" system? I don't regret buying any of the systems I own. All were bought at reasonable prices, and I feel I've played them enough to qualify buying them...
 
ima collector of systems but if i had to say one it would be the sega saturn alot of crappy games and i still dont have a memory card for it! (anyone got an officail memory card for the saturn lying around that they'd be willing to sell!! pm me)
 
[quote name='xenoman80']ima collector of systems but if i had to say one it would be the sega saturn alot of crappy games and i still dont have a memory card for it! (anyone got an officail memory card for the saturn lying around that they'd be willing to sell!! pm me)[/QUOTE]

I got my Saturn not too long ago ($22 with seven games) and it came with that official memory card. (Sorry, I am not selling...I don't think. I suppose it would depend on how much it's worth) but I have heard they are quite hard to come by...
 
[quote name='electrictroy']70 on the Cube??? I didn't think the Cube even had that many. ;-) I've got about 5 (the rest were sold). What are you favorite Cube games?

Non-Square PS2 games you should try:
-----------------------------------------
DDR Max
Ico
Rez
Space Channel 5-1 and 5-2
La Pucelle Tactics
Disgaea
Xenosaga
Virtua Fighter 4 Evolution

troy[/QUOTE]

Fav Cube games: (I'll limit it to a top 10)
1. Metroid Prime 1 & 2
2. Zelda (All of them)
3. Sonic Adventure 2 Battle
4. Resident Evil (All 6)
5. Super Smash Bros
6. F-Zero GX
7. Animal Crossing
8. Mario Golf
9. Tales of Symphinia
10. Mario Kart

I have alot of favs, but those would be my top 10. I'm more then likely forgeting a couple games. I would say well over half the Cube games I own I really like.

I own Disgaea and La Pucelle Tactics. My Girlfriend owns Xenosaga.
I've been trying to find Ico, but Haven't been able to find a copy.
Not a fan of the Virtua Fighter series.
Hated Space Channel 5 on the Dreamcast
Own the Dreamcast version of Rez
Never was a fan of DDR. Played it on the PSOne for about 2 months before I got tired of it. If I ever go back it will most likely be the Xbox or GameCube versions.
 
none. Although I have mixed feelings on future impending puchases of a DS and Xbox 360....

DS I know I have to get for Nintendogs and Advance Wars and Castlevania now though. I don't regret my GC but I do regret a high number of the games I bought on it, so I stopped doing that with the exception of RE4. (I can count my good GC games on one hand, but I still like the system).
 
I'll be different and say PS2. It's a decent enough system with my favorite things for it being RPG's and "stylish" action games (God of War, DMC, DMC 3), but most games are just derivative pieces of shit that I can play better on my other consoles. I also have something of an anti-Sony thing so to support them makes me sad, but as a gamer I can't be too picky.
 
Gamegear, Neo Geo Pocket, and Xbox. Gamegear just all around sucks, Neo Geo Pocket tends to be all fighting games, and Xbox is too American for me I suppose. To a lesser extent I regret getting a PS2 for the same reason Tromack listed.
 
Definitely Dreamcast. Less than 2 months after I bought it they decided they weren't going to support it anymore. Dam nyou SEGA! Now it sits in a closet being unplayed.

Runner up goes to my GBA but back in the day I played that A LOT. If I were still into portable gaming I would probably still play it though. Seeing as how that's still the current platform.
 
Neo Geo Pocket Color - Got 1 game with it on impulse...gar!

Dreamcast - Got it and played it for...2 weeks? It was after sega stopped making it though.

Happy with:

N64 - Multiplayer goodness. (Perfect Dark, Golden Eye, Super Smash Bros, Battle Tanx, Legend of Zelda, Mario Kart)
PS - RPG/Fighting Goodness. (Too many to count)
PS2 - Sports/Action games
Xbox - My Media Hub. (Anime on it)
GB - One word: Pokemon
GBA - Hmm...well, probably my second pick.
PSP - I knew I would have to wait, so here I am.
 
As someone who owns a CD-i, Jaguar and 32X, you could say my choices are many for consoles to regret buying. However, taking into consideration what I paid for these consoles, I don't regret buying them.

What I really regret buying the most is buying Playstation at launch. A huge mistake. $300 and it's one of the worst systems I have. I know I would have gotten it just for Symphony of the Night when that came out, but I'm sure I could have gotten a better deal. The only reason I got it was NBA Jam TE, which wasn't really much better than the SNES version, and I stopped playing it once I got the superior NBA Hangtime for N64 at launch.
 
ADDENDUM - Atari 7800.

It was basically the same games I bought 5 years earlier for the 2600/VCS, just upgraded graphics. Sure I like Space Invaders, Asteroids, and Ms.Pac-Man, but how about giving us something NEW?

troy
 
[quote name='electrictroy']ADDENDUM - Atari 7800. It was basically the same game I bought 5 years earlier for the 2600/VCS, just upgraded graphics.Haven't played: SA2/MG/ToS (looking forward to symphonia)

Good: MP1/MK-DD/Fzero (also Skies of Arcadia)

BAD: Zelda - Wind Waker - this just sucked. I sold it three weeks after I bought it! I can't believe how dumbed down this game was - poor storyline, dumb characters, ridiculously easy battles & puzzles. It was also incredibly tedious collecting triforce pieces & bribing tingle. The only thing I liked about the game was the video & sound. (Bottom line - I'd rather replay Zelda Ocarina on my N64.)

BAD: Resident Evil - I've never liked this series. It's bad - like B-grade movie bad. I prefer Eternal Darkness - better story & more scary (psychological terror). Or Clock Tower 3 (PS2).

BAD: Super Smash Bros - this would probably be fun with friends, but at my age (33), nobody plays games anymore, so no human competition. Just me & the computer. And SSB vs. the computer just sucks. (I prefer Soul Calibur, Tekken, and Virtua Fighter.)

BAD: Animal Crossing - What's the point of this game? Buy a house, get a mortgage, and work to pay it off. Well guess what? I already do that in real life!!! And it's not fun. And neither is this game. I sold it the day after I bought it.

While I'm on a roll, I might as well continue.
I am *very* disappointed with the Cube.
I loved the N64 games.
Mario64, Zelda64, Banjo-Kazooie - true masterpieces.

BAD: Mario Sunshine - serious lack of variety - Spray, spray, spray - repeat, repeat, repeat. Also not fun. You want me to wash the world? Look, I *just* did that - I washed my car, my house, my clothes, and my kitchen floor. No it wasn't fun, and neither is this game.



Yep, disappointing. Not as bad as the Xbox (which had no games I liked), but the Cube is still a disappointment.

troy[/QUOTE]

Are you DDF?
 
I don't know. In some way I regret buying all of them except the xbox which is my multimedia MONSTER but than again I continue to play games on all 3 major consoles (sorry no Dreamcast for me) as well as my newly acquired Gameboy SP.
 
For me, it would be the GameBoy Color, which cost $99.99 at the time I bought it. The only games that I bought for it was Pokemon Red, Pokemon Blue, and Pokemon Yellow. I was a die-hard Pokemon fan (brought it to school, battled at the Toys'R'Us tournaments, played it to sleep, etc.), but the costs didn't justify (the cartridges costed $30, had to buy a LOT of batteries, booster packs..). After about a year, I sold my GameBoy Color and the 3 games to some classmate for $50.
 
For me it is easily the DC.

I can't complain too much because I only spent $15 on it (+ another $10 on a second controller & VMU), but there are very few games that I like for it. It's mostly racing, fighting, and sports games which are my three least fave genres.

Rayman 2, Chuchu rocket, and Soul Reaver are good. Everything else I've played for it (Shenmue, Sonic Adventure 2, MDK2, Jet Grind Radio, Ecco) has been a dissapointment. I might sell or trade it sometime down the road.
 
[quote name='electrictroy']Huh? What's DDF mean? I've been on the net ~15 years, but that's a new abbreviation for me.

troy[/QUOTE]

DDF = DenisDfat (spelling?)

He hates almost every game that's received a large amount of praise, but unlike your post, he doesn't actually give rational reasons for hating the games.
 
[quote name='Parathod']DDF = DenisDfat (spelling?)

He hates almost every game that's received a large amount of praise, but unlike your post, he doesn't actually give rational reasons for hating the games.[/QUOTE]

Ya, the hating every good game is why I asked. About the reasons, I figured new name, new style.
 
[quote name='elprincipe']
What I really regret buying the most is buying Playstation at launch. A huge mistake. $300 and it's one of the worst systems I have. I know I would have gotten it just for Symphony of the Night when that came out, but I'm sure I could have gotten a better deal. The only reason I got it was NBA Jam TE, which wasn't really much better than the SNES version, and I stopped playing it once I got the superior NBA Hangtime for N64 at launch.[/QUOTE]

I liked the Playstation a lot more in the beginning of it's life cycle than towards it's end. The games were cutting edge yet simple at the same time. Warhawk, Assault Rigs, Wipeout, Street Fighter Alpha, Twisted Metal, Ridge Racer, Tekken, etc. all had this quality were you could just keep picking them up and beat them over and over again. I can't really tell what I didn't like about the later games (and not all of them are bad, Final Fantasy Tactics and Bushido Blade are in my Top 10 games of all time),but it seems to have carried over to the current consoles.
 
gamecube, i seriously only have like 4 games for it the whole time since launch, i was never a huge nintendo fan ( but am not anti-nintendo..they do have EXCELLENT games..unfortunatly not many :\)...and well, it just never really stuck out to me is all, i un-hooked it and its been there ever since...however, i might put it back once the new zelda comes out :)
 
Game.com, it was $9.99 new but the battery life was horrible (ended up having to buy an AC adpater), and most of the games other than the puzzle/board games were a joke.
 
[quote name='Mistik']Definitely Dreamcast. Less than 2 months after I bought it they decided they weren't going to support it anymore. Dam nyou SEGA![/QUOTE]

It's not like they *wanted* to quit supporting it. Sega was loosing tons of money on the Dreamcast and they couldn't afford to keep it afloat any longer. Definitely a shame it didn't last longer. The DC was one system that died WAY before its time.
 
While the system was a gift, the XBOX sometimes makes me wish that I would have asked for something else. There are very few exclusive titles worth playing.
 
The GameGear made me quit buying Sega systems after they pulled the plug on creating new games. I loved it for the first few months I had it, then nothing!
 
Alright, the Dreamcast haters are also nuts! So many good exclusive titles that never got released elsewhere or were the best versions...Power Stone 1 & 2, Gunbird 2, Gigawing 1 & 2, Bangai-O, Crazy Taxi 1 & 2, Armada, Mars Matrix, Record of Lodoss War, Tech Romancer, Star Wars Jedi Power Battles, Typing of the Dead, Virtua Tennis, Samba de Amigo, Shenmue, and the list goes on....
 
[quote name='norkusa']It's not like they *wanted* to quit supporting it. Sega was loosing tons of money on the Dreamcast and they couldn't afford to keep it afloat any longer. Definitely a shame it didn't last longer. The DC was one system that died WAY before its time.[/QUOTE]

Really, the DC could take on the PS2 in the visual department, or at least close enough. I'm not so sure about the Xbox or Gamecube, but the difference can't be that remarkable.

The DC is close to my favorite system (I'm not sure what that would be, truth be told; SNES?). I will always hang onto it, and the pile of unique and amazing games that came out for it. I still have Seaman, Shenmue, Typing of the Dead, Samba (with 2 Sega brand sets of maracas!), and god knows what else - it's buried away at the moment. Anyone who hated the Dreamcast either (1) bought it at launch, and thus spent a lot on it, or (2) have no appreciation for unique and innovative games. Think of where EA would be in the market without Sega Sports (now 2K games); of course, think of where the DC would be if it had EA support.

myke.
...weeps.
 
I would have to say:

Nintendo 64 - Huge disappointment that was slightly negated by Mario 64.
Gamecube - Huge disappointment that was slightly negated by Metroid Prime and RE4.
GBA - Didn't get enough use out of it.
GBC - Ditto.
Saturn - Even though I only paid 40 for it, I didn't even get that much worth out of the damn thing.
 
ps2 - its a fine console, but 300 dollars wasn't the best price for me.

Socom 1 and 2 were my fav games but I stopped palything them after a while.

Then came killzone, I was hyped, asfter seeing killzone failed, I sold my GC, 2 controllers and 2 games (SSBM- it came bundled, SMB) and got XBOX with halo 1 and a 2nd controller.

Then I played that for a wghile, then GTA SA came out, played that till 11.8.04

From that day on, I havnt played my ps2.

I have spent mroe time on my 150 xbox then on my 300 ps2.
 
Every generation I have been a 1 system person. This time I decided to buy a GC last year to go with my PS2. I had alot of store credit so I bought it and was able to get 5 great games on the cheap. I played it ALOT for a few months. I barely touched my PS2 during those months. I definetly got my money's worth out of my GC but its been a while since I have touched it.
 
[quote name='secretvampire']Power Stone 1 & 2, Gunbird 2, Gigawing 1 & 2, Bangai-O, Crazy Taxi 1 & 2, Armada, Mars Matrix, Record of Lodoss War, Tech Romancer, Star Wars Jedi Power Battles, Typing of the Dead, Virtua Tennis, Samba de Amigo, Shenmue, and the list goes on....[/QUOTE] Most of those games have been ported to the PS2 or Cube. (And the ones that were not, aren't really that great.)



The DC's serious flaw: Uses CDs that only allow 1 gigabyte of storage (versus DVD=9 gigabytes). That decision to use CD was as bone-headed as N64's decision to use cartridges. Games need LOTS of storage space for textures & background, and it's stupid to choose a format w/ little room for growth.

troy
 
[quote name='electrictroy']Most of those games have been ported to the PS2 or Cube. (And the ones that were not, aren't really that great.)



The DC's serious flaw: Uses CDs that only allow 1 gigabyte of storage (versus DVD=9 gigabytes). That decision to use CD was as bone-headed as N64's decision to use cartridges. Games need LOTS of storage space for textures & background, and it's stupid to choose a format w/ little room for growth.

troy[/QUOTE]

I've not heard the argument about the media; what I have heard is that (1) it released the DC during a time when the public was not "ready" for a new system (that they were perfectly content with the PS1); (2) the DC was a niche system - although there were a ton of incredible games, few (Soul Calibur, Sonic Adventure) had mainstream appeal (and the other more mainstream titles were also available on PS1); (3) no EA support means no EA sports line (among the myriad other non-sports EA titles); (4) that fucking controller (which many, myself included, kinda like).

It's probably a combination of all sorts of scenarios, but I would give the lack of EA support a lot of weight. People don't want a system that major companies aren't developing for.

myke.
 
[quote name='mykevermin']I've not heard the argument about the media; what I have heard is that (1) it released the DC during a time when the public was not "ready" for a new system [/QUOTE] (1) I wasn't discussing why it failed. I was discussing, from an engineering view, that 1 gigabyte is not enough room & it was a serious design flaw (like choosing carts for the N64). Sega should have used DVD.


(2) The Dreamcast actually did QUITE well. If you check the stats from January 2002, it had sold ~5 million systems, and was the #1 console at that time. I don't think Sega needed to pull the plug. The DC would have done no worse than the Cube.

troy
 
PSP all the way, i thought i would enjoy untold legends and ridge racer, he didn't dont even have any games for it rt now just a couple of movies, but it will get better so hopfully i'll change my mind as games come out :)
 
[quote name='electrictroy']Most of those games have been ported to the PS2 or Cube. (And the ones that were not, aren't really that great.)



The DC's serious flaw: Uses CDs that only allow 1 gigabyte of storage (versus DVD=9 gigabytes). That decision to use CD was as bone-headed as N64's decision to use cartridges. Games need LOTS of storage space for textures & background, and it's stupid to choose a format w/ little room for growth.

troy[/QUOTE]

Nonsense. There was no other viable alternative then available. DVD was still quite expensive and using it would have added over $100 to the launch price of the system. The cost of additional discs in a game was trival by comparison and notably plenty of Dreamcst products were quite richly endowed in the graphics department without needing to resort to multiple discs. If a game isn't making heavy use of FMV it's extremely unlikely to consume all that much space. Quite a few good PS2 games have shipped on CD-ROM because of this.

Down the road the lesser amount of RAM comapred to later systems would have made itself apparent in imposing some limits on the amount of textures and other data that could be held in memory but such is always the penalty when facing systems that are newer by over year in an era when semiconductor densities were increasing rapidly.

The Dreamcast's biggest handicap was lack of market confidence in the company. After several missteps and disasters (Sega CD, 32X, Saturn, several expensive failed arcade ventures) the company had severe cash flow problems and couldn't mount a defense against the Sony assault. By 9-9-99 they'd gone nearly a year with no platform in the market on which to publish new games. While the Dreamcast platform drew many games that appealed greatly to the hardcore it ran into severe problems in delivering enough mainstream choices to draw a larger base. Image if Nintendo had three Virtual Boy debacles in a row, without the amount of damage control they managed on the VB. By the time the Dreamcast launched far too much of the mainstream market regarded Sega with caution and were ready to believe when Sony said they'd have an unimaginably better machine in the PS2 if people held out another year instead of giving Sega their money. It was hype but it was hype from an acceptable source.

OTOH, those bitching about buying a Dreamcast only a few months before Sega called it quits are really being whiners. By then the machine was under $100 with lots of cheap games. What else were you expecting if not scavenging the remaining flesh from the bones of a dying company?
 
[quote name='opportunity777']I paid over $700 for a 3DO system :rofl:

I still have it in a box somewhere.[/QUOTE]

U must be an old fart ;)
 
[quote name='electrictroy'](1) I wasn't discussing why it failed. I was discussing, from an engineering view, that 1 gigabyte is not enough room & it was a serious design flaw (like choosing carts for the N64). Sega should have used DVD.


(2) The Dreamcast actually did QUITE well. If you check the stats from January 2002, it had sold ~5 million systems, and was the #1 console at that time. I don't think Sega needed to pull the plug. The DC would have done no worse than the Cube.

troy[/QUOTE]

source?
 
[quote name='electrictroy']
(2) The Dreamcast actually did QUITE well. If you check the stats from January 2002, it had sold ~5 million systems, and was the #1 console at that time. I don't think Sega needed to pull the plug. The DC would have done no worse than the Cube.

troy[/QUOTE]

Please. At that point they were practically giving away the units at a severe loss and not selling a tenth of the software needed to make up the difference. They could be considered #1 only in terms of new unit sales. This was like trying to be the #1 blood donor by bleeding yourself dry. The PS1 had a many times larger installed base and offered a far more viable investment for game publishers.

Sega was bleeding cash at a ferocious rate. If they hadn't pulled the plug on selling hardware and taken a massive writeoff the company would have been in receivership within a few months. They only secured sufficient lines of credit to continue operations on the basis of this massive restructuring. Without this they would have become like Atari. Just a brand and some IP trading hands every few years with no remnant of the company that once existed remaining.
 
It would be my Xbox, I don't play it that much and neither does anyone else in my house hold. The Cube is my favorite I have about 87 games for it and about 7 games for the Xbox.

I don't totally regret my Xbox because I have been watching DVD's on it.
 
I own almost every system offered in the US since the late 80's. Some, like the CD-i, I got for free but in general my only regret was succumbing to temptation and buying too many of them at or near launch. Oddly, one of the few cases where I held out was the PS1 that I finally bought for $150. for some reason I had misgivings about Sony as a console company. It seems silly in retrospect.

OTOH, while machines like my Saturn were technically bought at launch price, my actual cost was usually much lower. I bought that unit entirely with Geoffrey money that I had in copious amount for nefarious reasons I won't go into here. I went directly from E3 to the Van Nuys TRU and managed to convince them that the units they had hidden away in the cage were in fact for sale. I think they called a district manager before they relented.
 
Nonsense. There was no other viable alternative then available. DVD was still quite expensive and using it would have added over $100 to the launch price of the system. The cost of additional discs in a game was trival by comparison
You have a good point, but DVD wasn't that expensive in 1999. No more expensive than a *proprietary, non-standard, expensive* 1 gig CD-drive. That GD-CD probably wasn't cheap.

Plus, by choosing CDs, it also made it easier for pirates to rip & distribute.



(2) The Dreamcast actually did QUITE well. If you check the stats from January 2002, it had sold ~5 million systems, and was the #1 console at that time. I don't think Sega needed to pull the plug. The DC would have done no worse than the Cube.
source?
A January 2002 Newsweek article I saved, comparing the DC/PS2/Cube/Box to one another. It lists stats, and it shows that DC was the #1 console at that time - 5 million versus the PS2 - 2 million.



Sega was bleeding cash at a ferocious rate. If they hadn't pulled the plug on selling hardware and taken a massive writeoff the company would have been in receivership
You may be right. I don't know Sega's financial condition. I wonder why Nintendo seems able to market Cubes at ~$100 below the competition, and yet still have billions of dollars in cash reserves???

troy
 
[quote name='electrictroy'] A January 2002 Newsweek article I saved, comparing the DC/PS2/Cube/Box to one another. It lists stats, and it shows that DC was the #1 console at that time - 5 million versus the PS2 - 2 million.[/quote]

Well, the release dates were different by a year (9/9/99 versus 10/26/00 for DC and PS2, respectively). Sony also suffered from severe shortages for quite some time after release (as evidenced by all the foolios who thought lightning would strike twice, and are currently selling PSP's on eBay at a slight loss, fees and shipping taken into consideration). I still don't think that would explain quite the disparity between the two consoles' sales to that point; I'd love to see data on month-to-month sales of each console to do a short comparison (is that data available publicly?).



You may be right. I don't know Sega's financial condition. I wonder why Nintendo seems able to market Cubes at ~$100 below the competition, and yet still have billions of dollars in cash reserves???

GBA.

myke.
 
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