Why don't other developers use GEO-MOD like in Red Faction?

The Don

Banned
The Geo-Mod technology in Red Faction seems very realistic. Why don't other developers have it in their games?
 
Resources, licensing, gimic, patents... The list could be very long.

However, there are more developers adding more destructable environments to their games, however, I believe most of them are using the Havok physics engine.

I don't know... the premise underhands the whole deal of find x key go to y door. You just blow the walls out... however, how it turned out, you could blow up anything that wasn't important. You could supposedly drop sections of wall on people too... but I remember spending 10-20 minutes trying to carve out a sizeable chunk in the testing map. It is fun, just not really practical. Also, it can cause more trouble than its worth. What if you trap yourself or alter the map to a point where the scripts wont work or use up so many resources the game just crashes.... theres a lot of questions and reasons...
 
I had lots of fun in the original Red Faction just messing around alone on multiplayer maps. Carving out tunnels and seeing how far I could go. There is this one level where there is this huge raised bridge. A buddy and me spent a while blasting the bridge at both ends, then we got on top, blew away the last pieces and plummeted to below.

Even if the Geomod could only be used in multiplayer mode, it would still be fun. I can imagine being chased through a cave by another player. You aim high, hit the top of a stalactite, it falls crushing your pursuer. Hit a dead end, low on health and got a team bearing down on you? Blow a hole through the wall and escape. I am sure people can find all manner of elaborate ways to utilize geomod to "p0wn" other players.
 
Geomod was cool in multi, campers were never an issue. Hiding behind a wall on a ledge? Boom, no more wall, no more ledge... Alternitively, you could just use the rail gun and shoot them through 8 walls.
 
bread's done
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