Why not upgrade ram of consoles?

J7.

CAGiversary!
Feedback
6 (100%)
Why don't we see console makers allow you to upgrade the ram of the console a few years into it's life and just bundle the ram with many games so most of the userbase upgrades? We're already seeing stuff like new controllers and specialized controllers required for certain games and we've seen the N64 ram pack.

Why not allow you to upgrade the ram after 3-5 years on the market so we can see games increase in quality even more. Would you buy a ram expansion pack for PS3, 360, or Wii for $30 or pay an extra $10 for a game that had it bundled?
 
I think no matter how you try to spin it, most people won't want to buy add-ons to make their game console work to its highest potential.

While it sounds like a good idea, imagine how widespread the extra RAM would have to be across game bundles, console bundles and standalone sales for sufficient market penetration. On top of that, if more powerful games later on in a console's life-cycle started *requiring* the extra RAM just to work, well, people just won't buy into it - early adopters will feel robbed of their console's power (having to pay more $$ down the line just to keep their consoles up-to-date), new users won't like having to pay extra, etc.

Developers would have to cater to people with less RAM versus those with more RAM, too, and it'd be like how you can't guarantee that every Xbox 360 out there has hard drive storage; games would ultimately suffer or cater to the lowest common denominator because of it.

The fragmentation and potential consumer dissatisfaction just isn't worth it.
 
This was already tried on the Saturn. I don't know of any companies that supported it outside of Capcom and SNK and it didn't even get a domestic release here.

In addition to the problems of programming for multiple ram configurations, I highly doubt any hardware maker would want to design a system for that kind of upgrade. The Saturn didn't have it so bad because the cart slot was already in the design. Do you think MS or Sony or Nintendo, already doing everything possible to prevent people from modding their systems (or making those mods inaccessible with firmware updates), want users tampering with their systems? Probably not.
 
Don't forget the N64 had the expansion pack. That also failed.

If they had a ram upgrade, I don't think I would buy it. The point in owning consoles, over playing on PC, is that I don't have to keep upgrading my unit. I bought this system to play all the games that you developers make to run on this system, not what you think I should have to make it run.
 
I dont see the expansion pack as a failure. In 1996 there was no way they can add an extra 4MB, but in 1999 they can include it pack in with a game. Majora's Mask did fine even with the requirement of the extra ram.
 
[quote name='MICHAE2414']I think no matter how you try to spin it, most people won't want to buy add-ons to make their game console work to its highest potential.

While it sounds like a good idea, imagine how widespread the extra RAM would have to be across game bundles, console bundles and standalone sales for sufficient market penetration. On top of that, if more powerful games later on in a console's life-cycle started *requiring* the extra RAM just to work, well, people just won't buy into it - early adopters will feel robbed of their console's power (having to pay more $$ down the line just to keep their consoles up-to-date), new users won't like having to pay extra, etc.

Developers would have to cater to people with less RAM versus those with more RAM, too, and it'd be like how you can't guarantee that every Xbox 360 out there has hard drive storage; games would ultimately suffer or cater to the lowest common denominator because of it.

The fragmentation and potential consumer dissatisfaction just isn't worth it.[/QUOTE]
We've already seen Nintendo successfully release the Motion Plus. Kinect and Move are next. These are all at higher prices than $30 or $10 extra when included with a game.

They would not need to make games require the extra RAM and if they did they could wait until penetration was high enough. In the meantime we could enjoy higher resolution graphics, better framerates, better lighting and shading, more cars to race against on track at once or enemies to fight, better AI routines, while keeping the same core game for everyone else. These are just some examples.

[quote name='greyzieoriental']Don't forget the N64 had the expansion pack. That also failed.

If they had a ram upgrade, I don't think I would buy it. The point in owning consoles, over playing on PC, is that I don't have to keep upgrading my unit. I bought this system to play all the games that you developers make to run on this system, not what you think I should have to make it run.[/QUOTE]
How did the N64 expansion pack fail? It had over 65 games in the US alone that utilized it on a machine that did not have lots of games made for it. It was also released late in the N64 lifetime where the N64 had already been handily defeated by PS1 and was almost on it's way out.

Look at reviews for the expansion pack, 4/5 stars and if you read the negative ones they are almost all stuff like bad experience with seller or getting a generic one etc
http://www.amazon.com/Nintendo-64-E...dp_top_cm_cr_acr_txt?ie=UTF8&showViewpoints=1

Look at the favorable retro review on it by IGN from 2008, look at all the comments praising it
http://retro.ign.com/articles/925/925096p1.html

A number of games would not have been possible the way they are without the expansion pack. You could pick it up for $30 or pay an extra $10 with a game to get it. Is this so hard to do? Is this so high a price that all the benefits it provided were not worth it? I would find it preposterous for any serious gamer to think so.

1 upgrade over the lifetime of your console for $10 extra. Hardly a reason to compare it to PC's. People have more tech knowhow today than in the 90's and all that is required is to plug a memory card into a slot. People go through bigger hoops to hook up the console itself. I know I am much happier for what the expansion pack offerred me on N64 than had it never existed.
 
Most developers aren't even maxing out the current consoles yet -- why raise the bar with a peripheral that will split the install base when it isn't even necessary?

[quote name='J7.']We've already seen Nintendo successfully release the Motion Plus. Kinect and Move are next.[/QUOTE]

You have a ... unique ... definition of success.
 
[quote name='trq']Most developers aren't even maxing out the current consoles yet -- why raise the bar with a peripheral that will split the install base when it isn't even necessary?



You have a ... unique ... definition of success.[/QUOTE]
What IS necessary? Is Motion Plus necessary? Is Kinect or Move? Think about what an extra 512mb or 1gb of ram could do for 360/PS3 even if it was only used for improving things and not required. There would be no userbase split. Later on, anyone who care to still be using the system could benefit from games that require it. The adoption rate would be high at that time anyways.

Even if it released now you would still see significant improvement because developers are struggling now with ram. They do not need to have tapped a console at this very point to benefit now. But who says it has to come out now, it takes longer to take advantage of today's hardware than it did back when N64 was around.

If something sells, has lots of game support, makes games for a console better, is purchased by consumers who are very happy with the product, allows for games otherwise not possible on a console, etc How is this not successful? This all happened despite N64 being an otherwise almost dead console in comparison to PS1.

It is now happening with Wii, allowing Wii to give you relatively the same possibilities control wise that it's competition is now realizing with brand new much more expensive controls. Granted Motion Plus is a different beast for a different market. It should be compared to other core games for Wii, not the casual stuff.

Tell me, would Wii have been better off going up against Kinect and Move without Motion Plus from both a sales standpoint, a technical standpoint, and a 3rd party support standpoint? Further, I am not suggesting an optional ram upgrade for a userbase like the Wii I am suggesting it for 360/PS3 and other core consoles.

Kinect has already sold a boatload of preorders, Move has already shown quality usage. They're both getting huge support both marketing and development. They should be at the very least moderately successful. Even if they were not great successes they will have helped their companies stem off the next generation of consoles for a few years which is a success in of itself making them more profits.
 
Last edited by a moderator:
[quote name='J7.']In the meantime we could enjoy higher resolution graphics, better framerates, better lighting and shading, more cars to race against on track at once or enemies to fight, better AI routines, while keeping the same core game for everyone else. These are just some examples.[/QUOTE]
Extra ram is not quite the magic bullet you think it is.
 
People always seem to deem every addon a failure because it doesn't sell 100 million. Add ons aren't supposed to. They are meant to get a certain subset of games out to people at a reasonable cost.

SEGA's 1m/4m RAM didn't fail. It was around for quite awile, allowed amazing ports to the machine, and had continuous support by the companies that created it. If it failed, Capcom/SNK wouldn't have been requiring it's use all the way to the end. Ditto goes for the N64 RAM expansion.
 
[quote name='Allnatural']Extra ram is not quite the magic bullet you think it is.[/QUOTE]

Maybe not for PCs, but it was quite the magic bullet for the N64 where they were coding to the console and not some arbitrary standards.

I had already played Star Wars Rogue Squadron for a month before I got the expansion pak, and when I did, my dad was trying to talk to me while I was playing, and I didn't even know it. In the middle of his sentence, I said "wow, this looks good." I didn't find this out until a few hours later when I stopped playing the game and he told me. It was like I was playing on a whole new console.
 
Spec-enhancing addons effectively segment the market. Not good.

[quote name='Allnatural']Extra ram is not quite the magic bullet you think it is.[/QUOTE]
Also an acceptable answer.
 
[quote name='Allnatural']Extra ram is not quite the magic bullet you think it is.[/QUOTE]


Maybe not but if the PS3 or Xbox 360 can get a RAM upgrade it will make a huge difference.

[quote name='cochesecochese']Spec-enhancing addons effectively segment the market. Not good.


[/QUOTE]

That really wasnt a problem for N64 or Saturn. Zelda requires the ram upgrade but it didnt stop people from buying it. I mean if Halo Reach requires a $30 ram upgrade people will still buy the game.
 
[quote name='62t']Zelda requires the ram upgrade but it didnt stop people from buying it.[/QUOTE]
IIRC Majora's Mask sold less than half of Ocarina's numbers.
 
[quote name='62t']Maybe not but if the PS3 or Xbox 360 can get a RAM upgrade it will make a huge difference.
[/QUOTE]
I'm pretty sure this is exactly what he meant by calling it the "magic bullet". Personally, I don't see it would be that big of a help on the 360 and PS3. Although, I wonder how it would affect the Wii when it comes to resolution.

Anyways, in terms of the N64, I think the more memory helped in their case since 3d was in its infancy in those days. Those games that we played with needed that extra memory for higher res textures as most things weren't detailed at all. You can't say the same with games nowadays.
 
Back in the days of Xbox 1 you could void the warranty and upgrade the ram to 128mb but reflected no change in actual gameplay or load times unless you ran the game through a App that would take advantage of the ram upgrade.

The proces was not for the faint of heart as it involved soldering 4 RAM chips directly to the board for versions 1.0 - 1.5 and was removed in on the 1.6 motherboard revision.
 
[quote name='MICHAE2414']I think no matter how you try to spin it, most people won't want to buy add-ons to make their game console work to its highest potential.

While it sounds like a good idea, imagine how widespread the extra RAM would have to be across game bundles, console bundles and standalone sales for sufficient market penetration. On top of that, if more powerful games later on in a console's life-cycle started *requiring* the extra RAM just to work, well, people just won't buy into it - early adopters will feel robbed of their console's power (having to pay more $$ down the line just to keep their consoles up-to-date), new users won't like having to pay extra, etc.

Developers would have to cater to people with less RAM versus those with more RAM, too, and it'd be like how you can't guarantee that every Xbox 360 out there has hard drive storage; games would ultimately suffer or cater to the lowest common denominator because of it.

The fragmentation and potential consumer dissatisfaction just isn't worth it.[/QUOTE]

How this thread existed beyond this post baffles me. This nails it on the head.
 
The PSP took this approach, but only provided extra ram in newer models. Newer games took advantage of this by speeding up load times, and older PSP just took longer to load them.
 
[quote name='J7.']It is now happening with Wii, allowing Wii to give you relatively the same possibilities control wise that it's competition is now realizing with brand new much more expensive controls. Granted Motion Plus is a different beast for a different market. It should be compared to other core games for Wii, not the casual stuff.[/QUOTE]
Despite there being a lot of Motion Pluses out there, there are little to no games coming out that shows that the audience is being rewarded. For the consumer, it's a failure due to the lack of support by Nintendo and third-parties especially after it became a pack-in for the black Wii. It could be that Motion Plus doesn't add much to the games beyond what the Wii Remote already offered with the types of games that Nintendo is putting out at the moment (platformers, shooters, and action/adventure games), so the new Legend of Zelda will be their second game to support Motion Plus in three years of availability.
 
Doesn't work, won't ever work.

You do one of two things

1. Make it compatible with people who don't buy into your little upgrade program thus making the upgrade not enough of a difference for people to want to buy it in the first place (see:N64 Ram Cart)

2. Make it incompatible with non-upgraders, alienating most of your userbase and giving publishers little incentive to develop for the minority of upgrade consoles. (See: 32X/Wii motion plus)

This is just never a good idea unless it's something that doesn't affect the quality of games. If it was something that allowed the 360 or PS3's dashboard to run more smoothly in the background or similar to the PSP-2000's internal cache, it's okay. But those are pretty invisible, non-marketable or cost increasing upgrades.
 
Sony, microsoft, nintendo or whoever dont want you opening up your game system to install something. Plus you have to pay millions in R&D just to figure out how to do that and make it idiot proof.

Besides no one really wants to be buying shit just so they can play games well. Look at the ram cart for the n64, it flopped big time and not many games used it because no one gave a shit or wanted to buy extra ram for just a game console. People want to buy a system, plug it, put a game in it and play. No one wants to have to worry about getting some upgrade for their ps3 before they can play a game.

Besides if every company just kept upgrading their consoles it would take longer for them to need to make new systems and new systems means more money because new systems means people buying them, more periphals to sell, new games to market for with the latest in graphics and so on. Then the market would stagnate because people wouldnt be buying systems much at all because they would just be upgrading what they have already.

What makes a console great is its a level playing field. Minor things aside if you bought a ps3 2 years or a 360 3 years ago they will be the same in terms of ability to play games as one sitting on the shelf right now. You dont have to think about anything or worry about anything.
 
[quote name='eddie291']I'm pretty sure this is exactly what he meant by calling it the "magic bullet". Personally, I don't see it would be that big of a help on the 360 and PS3. Although, I wonder how it would affect the Wii when it comes to resolution.

Anyways, in terms of the N64, I think the more memory helped in their case since 3d was in its infancy in those days. Those games that we played with needed that extra memory for higher res textures as most things weren't detailed at all. You can't say the same with games nowadays.[/QUOTE]

Epic did a comparison on GoW with 256 MB of ram and 512MB and the difference was huge. If PS3 got 512MB of ram instead of 256 MB system/256 MB video you will see a difference.

As for company dont wanting people to open up the system, PS3 and Xbox 360 got upgradeable HDD. The extra ram for Saturn and Nintendo 64 are pretty easy to install as well.

With the high development cost MS and Sony are already trying the extend the life of the system with Kinect/Move. RAM upgrade would be appealing to everyone instead of people who interest in motion game.
 
Last edited by a moderator:
62t there are a few problems. Extra RAM wouldn't be a cure necessarily for higher res. The big issue would be V-RAM since it's standard on the graphics card.
Also the systems aren't setup to easily install RAM.

All this being said the 360 could do with more RAM especially.
 
So many of you never played fighting games on the Saturn.

But they did regularly top sales charts in Japan so yes, small peripherals that are available with the games that require them do indeed work. Or at least did in the 90s in Japan. I don't have my crystal ball with me so I can't say if it would've worked here but I think that the average person would've happily paid $10 more for the Saturn version of X-men vs. Streetfighter as opposed to the PSX port.
 
[quote name='62t']Epic did a comparison on GoW with 256 MB of ram and 512MB and the difference was huge. If PS3 got 512MB of ram instead of 256 MB system/256 MB video you will see a difference.

[/QUOTE]
To be honest, all I know is from my experience from PC gaming. And from there, I learned that more memory can only get you so far. I just don't see how you would get a major difference with it, and justify the cost for bringing it and like others said, splitting your userbase.
(also, slightly OT, but the PS3 does have 512 mb of memory, but you're getting confused with the terms. all of the 360's memory is shared between the gpu and cpu. whereas on the ps3, half of it is dedicated to the video card and the other half is shared between cell and the video card. so, both consoles are essentially the same thing in that regard)

And how would you install it anyways? The HDD upgrade for the 360 and PS3 and memory upgrade for the N64 were all planned for from the beginning. You can't say the same with a memory upgrade.
 
[quote name='jer7583']Doesn't work, won't ever work.

You do one of two things

1. Make it compatible with people who don't buy into your little upgrade program thus making the upgrade not enough of a difference for people to want to buy it in the first place (see:N64 Ram Cart)

2. Make it incompatible with non-upgraders, alienating most of your userbase and giving publishers little incentive to develop for the minority of upgrade consoles. (See: 32X/Wii motion plus)

This is just never a good idea unless it's something that doesn't affect the quality of games. If it was something that allowed the 360 or PS3's dashboard to run more smoothly in the background or similar to the PSP-2000's internal cache, it's okay. But those are pretty invisible, non-marketable or cost increasing upgrades.[/QUOTE]
1. It was enough of a difference even for just games that did not require it on N64. People who owned it say it was. Many got it for very cheap price too.

2. Most games can be played with or without Motion Plus, including it does not make the games incompatible unless they choose to. How is 32X which cost $159 equivalent to a ram expansion that you could for for free-$30?

[quote name='gargus']Sony, microsoft, nintendo or whoever dont want you opening up your game system to install something. Plus you have to pay millions in R&D just to figure out how to do that and make it idiot proof.

Besides no one really wants to be buying shit just so they can play games well. Look at the ram cart for the n64, it flopped big time and not many games used it because no one gave a shit or wanted to buy extra ram for just a game console. People want to buy a system, plug it, put a game in it and play. No one wants to have to worry about getting some upgrade for their ps3 before they can play a game.

Besides if every company just kept upgrading their consoles it would take longer for them to need to make new systems and new systems means more money because new systems means people buying them, more periphals to sell, new games to market for with the latest in graphics and so on. Then the market would stagnate because people wouldnt be buying systems much at all because they would just be upgrading what they have already.

What makes a console great is its a level playing field. Minor things aside if you bought a ps3 2 years or a 360 3 years ago they will be the same in terms of ability to play games as one sitting on the shelf right now. You dont have to think about anything or worry about anything.[/QUOTE]

Placing a chip inside a slot does not require opening up your console.

N64 expansion did not flop. I've already gave reasons that support this. Many games utilized it (60+ on a system without many games especially as time went on and PS1 won), games were better for it, and consumers were very happy with it.

More systems does not mean more money. That is why the companies try to make each generation as long as possible because the longer they can sell the same hardware and software for it the bigger the profits are. Big time. Unless they failed on that console. The market would not stagnate from 1 ram expansion per console.

If one followed gaming at all they would easily be able to know you could get a new game with ram expansion included for free or buy it separately. Anyone who would be troubled by this and not appreciate it would have to be completely casual to the hobby.

A ram expansion would be easier for consumers than all these firmware updates and other accessories on the market... Consumers already have to think and worry about their console experience.
 
[quote name='Allnatural']Extra ram is not quite the magic bullet you think it is.[/QUOTE]

It's not a game changer but it definitely helps. For free or $10-30 it is definitely worth it for what it does provide. Gears of War would not have been possible without the extra ram in the 360.

[quote name='cochesecochese']IIRC Majora's Mask sold less than half of Ocarina's numbers.[/QUOTE]

N64 was dead by the time Majora's Mask came out and we are talking Ocarina vs Majora's Mask. PS2 was released before MM in JA and the day before in US. Do you remember what N64's last 1.5 years were like?

[quote name='ZForce915']How this thread existed beyond this post baffles me. This nails it on the head.[/QUOTE]

Why would most people not pay $10 extra when buying a game they want or even not pay extra (we've seen Nintendo offer Motion Plus for same price with their games)? Others would get it for free later when they buy a new console and it is bundled in free. So at most people would pay like $20-30, or $10 with a game, or even free. How is this so expensive? It's not.

Do you see those with hard drives for 360 complaining all the time about those without them? No. You see them happy for what the hard drive does for them.

Adding better textures, lighting, resolution, more characters on screen are not very difficult for a developer. They're already doing these things at a higher quality and then scaling them down for the hardware.

There is no fragmentation of the userbase if the ram is not a requirement for a game and it is used to offer benefits to those who have it while others still get what they've always received. I've already said with a ram expansion consumers would still get great benefits even if it was not required for the game. Further, with more room on discs we could see games have 2 versions of the game if they wanted to use the ram in a way that added more substantial additions.

Potential consumer dissatisfaction? What about the greater potential for consumer celebration... Like I said reviews for the N64 expansion pack are very high, retro commentaries and comments on it are generally all favorable, and people love it for what it did for them.

You've given no logical comments to dispute this other than a snarky comment about it. I've countered everything thrown at me and my points stand strongly backed up by evidence.

[quote name='BigPopov']People always seem to deem every addon a failure because it doesn't sell 100 million. Add ons aren't supposed to. They are meant to get a certain subset of games out to people at a reasonable cost.

SEGA's 1m/4m RAM didn't fail. It was around for quite awile, allowed amazing ports to the machine, and had continuous support by the companies that created it. If it failed, Capcom/SNK wouldn't have been requiring it's use all the way to the end. Ditto goes for the N64 RAM expansion.[/QUOTE]

I remember people raving about the ports that Sega's ram expansion allowed for. It's funny because without it there would've been many arcade games to never play as well on home consoles. What does that tell you...

[quote name='eddie291']I'm pretty sure this is exactly what he meant by calling it the "magic bullet". Personally, I don't see it would be that big of a help on the 360 and PS3. Although, I wonder how it would affect the Wii when it comes to resolution.

Anyways, in terms of the N64, I think the more memory helped in their case since 3d was in its infancy in those days. Those games that we played with needed that extra memory for higher res textures as most things weren't detailed at all. You can't say the same with games nowadays.[/QUOTE]

How about all games in 1080P and 60 FPS?

How about all 3d games in 1080P at 60 FPS?

How about 1.5 times as many zombies in Dead Rising 2?

Or 4 player split screen in many more games?

24 players in online racing games.

Higher res textures, games above 1080P.

I could go on.

[quote name='jer7583']Doesn't work, won't ever work.

You do one of two things

1. Make it compatible with people who don't buy into your little upgrade program thus making the upgrade not enough of a difference for people to want to buy it in the first place (see:N64 Ram Cart)

2. Make it incompatible with non-upgraders, alienating most of your userbase and giving publishers little incentive to develop for the minority of upgrade consoles. (See: 32X/Wii motion plus)

This is just never a good idea unless it's something that doesn't affect the quality of games. If it was something that allowed the 360 or PS3's dashboard to run more smoothly in the background or similar to the PSP-2000's internal cache, it's okay. But those are pretty invisible, non-marketable or cost increasing upgrades.[/QUOTE]
1. It was enough of a difference even for just games that did not require it on N64. People who owned it say it was. Many got it for very cheap price too. It is insane to me that you would not pay an extra $10-30 to improve many of the future games on your console. I'd laugh at my past self if I had passed up the N64 expansion pack after seeing what it did.

2. Most games can be played with or without Motion Plus, including it does not make the games incompatible unless they choose to. How is 32X which cost $159 equivalent to a ram expansion that you could for for free-$30?

[quote name='gargus']Sony, microsoft, nintendo or whoever dont want you opening up your game system to install something. Plus you have to pay millions in R&D just to figure out how to do that and make it idiot proof.

Besides no one really wants to be buying shit just so they can play games well. Look at the ram cart for the n64, it flopped big time and not many games used it because no one gave a shit or wanted to buy extra ram for just a game console. People want to buy a system, plug it, put a game in it and play. No one wants to have to worry about getting some upgrade for their ps3 before they can play a game.

Besides if every company just kept upgrading their consoles it would take longer for them to need to make new systems and new systems means more money because new systems means people buying them, more periphals to sell, new games to market for with the latest in graphics and so on. Then the market would stagnate because people wouldnt be buying systems much at all because they would just be upgrading what they have already.

What makes a console great is its a level playing field. Minor things aside if you bought a ps3 2 years or a 360 3 years ago they will be the same in terms of ability to play games as one sitting on the shelf right now. You dont have to think about anything or worry about anything.[/QUOTE]

Placing a chip inside a slot does not require opening up your console.

N64 expansion did not flop. I've already gave reasons that support this. Many games utilized it (60+ on a system without many games especially as time went on and PS1 won), games were better for it, and consumers were very happy with it.

More systems does not mean more money. That is why the companies try to make each generation as long as possible because the longer they can sell the same hardware and software for it the bigger the profits are. Big time. Unless they failed on that console. The market would not stagnate from 1 ram expansion per console.

If one followed gaming at all they would easily be able to know you could get a new game with ram expansion included for free or buy it separately. Anyone who would be troubled by this and not appreciate it would have to be completely casual to the hobby.

A ram expansion would be easier for consumers than all these firmware updates and other accessories on the market... Consumers already have to think and worry about their console experience.

[quote name='eddie291']
And how would you install it anyways? The HDD upgrade for the 360 and PS3 and memory upgrade for the N64 were all planned for from the beginning. You can't say the same with a memory upgrade.[/QUOTE]

I'm talking about it being planned from the beginning.
 
[quote name='eddie291']To be honest, all I know is from my experience from PC gaming. And from there, I learned that more memory can only get you so far. I just don't see how you would get a major difference with it, and justify the cost for bringing it and like others said, splitting your userbase.
(also, slightly OT, but the PS3 does have 512 mb of memory, but you're getting confused with the terms. all of the 360's memory is shared between the gpu and cpu. whereas on the ps3, half of it is dedicated to the video card and the other half is shared between cell and the video card. so, both consoles are essentially the same thing in that regard)

And how would you install it anyways? The HDD upgrade for the 360 and PS3 and memory upgrade for the N64 were all planned for from the beginning. You can't say the same with a memory upgrade.[/QUOTE]

Adding the extra 256MB of memory to Xbox 360 cost MS 1 billion dollars, so yes there is a huge difference.

PS3 does have 512MB of ram, but the amount of usable ram is less since it has to run certain stuff.
 
I play games because they're fun, not because of 'zomg it looks so pretty'. Although I do have to admit that that was why I wandered around the game world in Red Dead Redemption for over two weeks before FINALLY completing the game, since I was just amazed by the no load screeen seamless game world before me.

As for the Move/Kinect, unless they can price the bundle much cheaper than a standard Dual Shock 3 is now, Sony/Microsoft can shove both of those up their ass. I hated the SixAxis garbage in games like Heavenly Sword, so I'm not about to buy into the waggle generation for $100+.

As to upgrading the ram via an additional $10 in certain games or whatever, we already pay $60 for new release titles, so unless those titles with the added ram went on clearance for $5-10 those could get shoved up their ass too.
 
[quote name='J7.']Adding better textures, lighting, resolution, more characters on screen are not very difficult for a developer. They're already doing these things at a higher quality and then scaling them down for the hardware.

How about all games in 1080P and 60 FPS?

How about all 3d games in 1080P at 60 FPS?

How about 1.5 times as many zombies in Dead Rising 2?

Or 4 player split screen in many more games?

24 players in online racing games.

Higher res textures, games above 1080P.

I could go on.[/QUOTE]
If you can't do those things because you're ram limited, then yes, more ram will help, but simply putting in more won't automagically make all those things possible. Higher-res frames (or more of them) still have to be rendered by the GPU, AI routines for additional characters have to be calculated by the CPU, textures, lighting, physics, etc. all require more time in the pipeline.

Ram is only one part of the equation. Throwing in more without addressing the rest of the hardware chain is not going to have the significant impact you obviously believe it will.
 
[quote name='jer7583']nope this is a bad idea[/QUOTE]

You post a reason why you disagree with being able to add ram to a console and improve future games, I counter it, you ignore my counter and you post this. :roll: Did you think people were going to believe this was your first post?

It is very telling that people post something in this thread, it is countered with evidence that is at the very least as strong as what they posted and they cannot counter it with anything else. This tells you that a ram expansion does have potential at a very small investment by consumers just as it has in the past.

[quote name='Allnatural']If you can't do those things because you're ram limited, then yes, more ram will help, but simply putting in more won't automagically make all those things possible. Higher-res frames (or more of them) still have to be rendered by the GPU, AI routines for additional characters have to be calculated by the CPU, textures, lighting, physics, etc. all require more time in the pipeline.

Ram is only one part of the equation. Throwing in more without addressing the rest of the hardware chain is not going to have the significant impact you obviously believe it will.[/QUOTE]

Yes I realize this. Ram can help developers achieve those things, that is the point. I'm not talking about day and night differences here. I'm talking about the kind of differences we saw on Saturn and N64 due to their ram expansions, differences people still view as more than substantial enough to justify them.

[quote name='IAmTheCheapestGamer']I play games because they're fun, not because of 'zomg it looks so pretty'. Although I do have to admit that that was why I wandered around the game world in Red Dead Redemption for over two weeks before FINALLY completing the game, since I was just amazed by the no load screeen seamless game world before me.

As for the Move/Kinect, unless they can price the bundle much cheaper than a standard Dual Shock 3 is now, Sony/Microsoft can shove both of those up their ass. I hated the SixAxis garbage in games like Heavenly Sword, so I'm not about to buy into the waggle generation for $100+.

As to upgrading the ram via an additional $10 in certain games or whatever, we already pay $60 for new release titles, so unless those titles with the added ram went on clearance for $5-10 those could get shoved up their ass too.[/QUOTE]
Does more characters and better AI not make a game more fun? Is it more fun to blow up almost twice as many people in your GTA explosions you like to do? Did you not just say you were amazed by no load screen seamless game world? Etc.
 
Those of you in support of this seem to have plenty of reasons for why this would be so great. So, why is it then that none of the 3 console producing companies have included this in their consoles over the past 2 generations?
 
[quote name='rlse9']Those of you in support of this seem to have plenty of reasons for why this would be so great. So, why is it then that none of the 3 console producing companies have included this in their consoles over the past 2 generations?[/QUOTE]

That is the best argument to be made against this. It does have to be said that it was the Saturn and N64 that had the ability to upgrade ram and that they were doomed before these abilities were utilized.

What if it was PS1 or PS2 that had a ram expansion? Surely the results would have been even better in terms of games that utilized it and in what they were able to achieve with it from a technical perspective. I think adoption would've been less in the beginning, but ultimately high in the end. It has to be taken into account that adoption will always be lower percentage wise once sales are higher for the console itself, for any product.

There can be various reasons, but we don't know what went on in the design of the consoles. For example what was the plan for all the ports on the gamecube? We know Wii would not have attempted this because it focused on the casual market. MS is probably against the idea because they want it to be as far apart from PC's as they can make it, they won't even put a browser in the 360. That leaves Sony and Sega. Sega is gone. Sony never attempted it.

Thus Nintendo went in a different direction. MS doesn't want to make their consoles appear like PC's if they can avoid it. Sony never tried it. From this I do not believe that they have not done it because it is not worth it from a technical or sales perspective, rather I think they all have different situations and reasons why they have not tried/incorporated it. I do not believe it will not happen again. It's a matter of time.
 
[quote name='rlse9']Those of you in support of this seem to have plenty of reasons for why this would be so great. So, why is it then that none of the 3 console producing companies have included this in their consoles over the past 2 generations?[/QUOTE]
I think somebody figured out that releasing a whole new console iteration makes them more money than releasing iterative upgrades. This generation is the first one where things have gotten too expensive to stick to the five-year cycle and when upgrades might be beneficial, only in this case, those upgrades are to the control schemes.
 
[quote name='J7.']Sony never attempted it.[/QUOTE]

The earliest PS1 consoles had an expansion port on the back. It was mostly used for Gameshark.

The fat PS2 consoles had the network adapter and hard disk port and bay.

While the PS3 has no such expansion slot, I feel it would have been insanely beneficial had they engineered a PS2 hardware BC slot into the newer PS3 consoles so they could be just like the original PS3s. But of course, Sony and the publishers would rather sell you your old games all over again as "HD remixes" instead of letting you use your PS3 for PS2 games.
 
[quote name='Chuplayer']The earliest PS1 consoles had an expansion port on the back. It was mostly used for Gameshark.

The fat PS2 consoles had the network adapter and hard disk port and bay.

[/QUOTE]

Didnt think the PS1 port was ever design for extra ram.

PS2 was design with hdd expansion, but not extra ram.
 
[quote name='J7.']

How about all games in 1080P and 60 FPS?

How about all 3d games in 1080P at 60 FPS?

How about 1.5 times as many zombies in Dead Rising 2?

Or 4 player split screen in many more games?

24 players in online racing games.

Higher res textures, games above 1080P.
[/QUOTE]
Where do you get these numbers? And why do you even bring up FPS? More memory != higher FPS
[quote name='62t']Adding the extra 256MB of memory to Xbox 360 cost MS 1 billion dollars, so yes there is a huge difference.

PS3 does have 512MB of ram, but the amount of usable ram is less since it has to run certain stuff.[/QUOTE]
Not to derail the thread, but what does cost have to do with the performance it ultimately achieved(which is what we're talking about here)? And if by "certain stuff" you're talking about the OSs, then you're really grasping at straws here. 360 uses about 30mb, PS3 uses about 50mb. 20 mb is a negligible difference.

Actually, now that someone brought it up, it would be an interesting upgrade for this generation. I think its about this time 5 years ago in the original Xbox lifecycle where the 360 was announced and is just a few short months away from being released. You look at the industry now and see that no one is really planning an all-new console(well, an all-new home console at least).
 
People were saying extra memory won't make a difference. If thats the case MS would not spent the money to add the extra ram. The situation with memory was worst until one of the update free up more available memory.
 
The whole point of consoles are creating a system w/ set hardware specifications for developers to create the best gaming experience w/ their title under development.

Varying PC components and incompatibilities are one of the primary reasons I bought both of my consoles and have converted to a console-only gamer, except for the occasional PC exclusive that I must have.
 
1) A RAM expansion would be another addon to a console, not unlike the MotionPlus or Eyetoy. As such, it'd face the same issues any addon does. Unless it comes with the console at launch, only a percentage of the people that own the console are ever going to own one. In many cases, a very small percentage. So, most game developers find themselves asking "is it worth allocating resources to develop our game to use something 10% of total console owners own" and end up answering "no".

2) It won't be nearly as cheap as you plan out. "10$, or free with a game"? No way. Microsoft charges over $130 for it's 360 250gb hard drives. A 2.5" hard drive with 300gb is easily found for $50, to a normal consumer. That's a pretty large markup, and still people pay it. What's to stop them or anyone else from doing the same with RAM?

3) Even with an unlimited amount of RAM, the system will still have bottlenecks. Could be the processor, could be the GPU. Who cares if Dead Rising 2 can have a million zombies on screen if the GPU can't render them or the CPU can't handle the AI computations for a million zombies? All extra RAM allows one to do is load more stuff into memory. This could mean more objects, higher quality textures, or models with higher poly counts. It'll be for naught though if the other components can't handle it.

4) Consider online play. More and more games are going heavily online, to the point where single-player only games are becoming the exception. If the upgrade does something significant, like allowing more players in a game, they'd never get to use it. They'd either need to downgrade to the same level everyone else is using, or get stuck trying to find games with the other handful of people that own the RAM addon.
 
You can point out the N64 or Saturn as precedents, but the bottom line is that they aren't analogs to what's happening NOW. Both the N64 and the Saturn were the respective 'losers' of their generation, and both of their memory expansions were well into what were long, drawn out death throes. When a system is dying like that, it's generally the hardcore fanbase that's left... the fanbase who would understand and care about extra RAM. Shit, I guarantee that your average Wii owner doesn't even know what RAM is. It also is important to note that the expansion pack was given out like candy, being attached to some very high-profile releases that were likely to be purchased by that core group. Let's also be fair when we talk about games that required (Majora's Mask) or required in a roundabout way by running like crap without it (Perfect Dark), were games that, again, would be ones that the core base weren't going to miss, so they bought in.

This generation isn't the same. No console maker is going to take the chance of segmenting the userbase that way. Can you imagine the shitstorm if the newest Gears required an add-on to function, or function well? How about a new Madden or Call of Duty? Unless you are bundling the add-on in with every single copy of a huge game WITHOUT raising the costs, people will balk. It's been brought up before, but the benefit of consoles is, and always has been, that you don't need to worry about changes. It worked 5 years ago, it works now... that's the point. We are the outlier group in all of this, and that's an important thing to remember. We understand the benefits of upgrading, we understand what exactly it would do... the other 75% of the userbase doesn't. They don't care. They just want to be able to buy their new Call of Duty or Halo and have it work. No more, no less.

There are just so many things that would need to happen to make this feasible that it's almost a complete impossibility.
 
[quote name='eddie291']Where do you get these numbers? And why do you even bring up FPS? More memory != higher FPS

Not to derail the thread, but what does cost have to do with the performance it ultimately achieved(which is what we're talking about here)? And if by "certain stuff" you're talking about the OSs, then you're really grasping at straws here. 360 uses about 30mb, PS3 uses about 50mb. 20 mb is a negligible difference.

Actually, now that someone brought it up, it would be an interesting upgrade for this generation. I think its about this time 5 years ago in the original Xbox lifecycle where the 360 was announced and is just a few short months away from being released. You look at the industry now and see that no one is really planning an all-new console(well, an all-new home console at least).[/QUOTE]
They're just examples. I do think more memory helps with FPS especially if it is graphics memory or can be used as graphics memory like the PS3 is able to use it's CPU ram as GPU ram.

Your post reminds me of this post by Naughty Dog
Q4: With streaming technologies and the included HDD in every PS3, how important is actual memory? I ask because the PS3’s OS takes up so much more of the available 512MB than the 360’s OS does.s OS does.

A4: Main memory is a cache, but remember that a larger cache enables us to keep more data in memory at the same time, enabling more detail in textures. Therefore, every MB saved improves the quality of our game. We’ve solved most of our memory problems by relying on the SPEs to perform compression, both at load-time and at run-time, using techniques developed by ICE, SCEA Tools&Tech and the SCEE ATG group. So yes, memory footprint is very important to us.


PS3 originally had 120mb used up by it's OS. As of Dec 2009 it was down to 50mb. http://www.playstationuniversity.com/ps3-os-footprint-slashed-to-50mb-1798/

[quote name='Chuplayer']The earliest PS1 consoles had an expansion port on the back. It was mostly used for Gameshark.

The fat PS2 consoles had the network adapter and hard disk port and bay.

While the PS3 has no such expansion slot, I feel it would have been insanely beneficial had they engineered a PS2 hardware BC slot into the newer PS3 consoles so they could be just like the original PS3s. But of course, Sony and the publishers would rather sell you your old games all over again as "HD remixes" instead of letting you use your PS3 for PS2 games.[/QUOTE]

PS1 and PS2 had expansion ports, but they were designed for other uses. I doubt they could be used for ram. Great idea about the PS2 BC slot.

[quote name='Salamando3000']1) A RAM expansion would be another addon to a console, not unlike the MotionPlus or Eyetoy. As such, it'd face the same issues any addon does. Unless it comes with the console at launch, only a percentage of the people that own the console are ever going to own one. In many cases, a very small percentage. So, most game developers find themselves asking "is it worth allocating resources to develop our game to use something 10% of total console owners own" and end up answering "no".

2) It won't be nearly as cheap as you plan out. "10$, or free with a game"? No way. Microsoft charges over $130 for it's 360 250gb hard drives. A 2.5" hard drive with 300gb is easily found for $50, to a normal consumer. That's a pretty large markup, and still people pay it. What's to stop them or anyone else from doing the same with RAM?

3) Even with an unlimited amount of RAM, the system will still have bottlenecks. Could be the processor, could be the GPU. Who cares if Dead Rising 2 can have a million zombies on screen if the GPU can't render them or the CPU can't handle the AI computations for a million zombies? All extra RAM allows one to do is load more stuff into memory. This could mean more objects, higher quality textures, or models with higher poly counts. It'll be for naught though if the other components can't handle it.

4) Consider online play. More and more games are going heavily online, to the point where single-player only games are becoming the exception. If the upgrade does something significant, like allowing more players in a game, they'd never get to use it. They'd either need to downgrade to the same level everyone else is using, or get stuck trying to find games with the other handful of people that own the RAM addon.[/QUOTE]
1) I look at Eyetoy and I do not equate it as comparable to ram because it is really limited in how many games can utilize it. I look at Motion Plus and I see that it is worthwhile to many people but it's much tougher to penetrate on the Wii userbase, which is also why I don't believe a ram expansion would be that great for that userbase.

Motion Plus also feeds into the entire game design making it tougher to utilize and more expensive than being able to optimize things to a higher level with ram or not downgrade them as much to begin with. In some cases yes this would also apply to ram. I think the number would be higher than 10% on a console like PS3 or 360. Given that ram is something developers fight with to achieve what they really set out to create I think this would also be a reason why they would utilize it.

2) Look at ram prices back when N64 was around. They were able to double the ram for $10-$30 more. Why are you comparing MS prices for their HDD's... those are way overpriced accessories they use to make pure profit. A Ram Expansion Pack is not about making money by selling it, it is about making games better. What's to stop them from doing that with this, common sense, unless the things sell beyond expectations, but even at that point they wouldn't be able to jack the price way up after starting low.

3) Looking at consoles, one of the main low points in their specs is RAM. When it comes to development we've seen this generation that RAM has held them back, especially if 360 did not get that increase thanks to Gears. This has been readily apparent on PS3 until developers were able to make up for it with the CPU cores and the drops in the OS footprint.

To say the system will still have bottlenecks does not negate the added benefit of the RAM nor that these other bottlenecks were holding every game back more than the RAM was. That's like saying you should not improve the tires on a car because the engine is still being tapped out as it is.

4) DLC separates the online userbase and separates it more than a RAM expansion would because for each and every game you need that DLC. Also, as I said earlier you could have two versions of the game especially with disc capacity today so you could just choose not to utilize the RAM for a specific online game if you did not want to have 24 players instead of 16 in case you wanted to play with someone without the RAM.

But this scenario would mean you would be trying to play with a friend and we already see friends go out of their way to be able to play together by buying DLC for multiple games at $10-15 each, buying $100-$150 HDDs, even basing which console to buy based on their friends. Thus, paying a small price for RAM that would benefit them in countless games both single and multiplayer would be a tiny price to pay in comparison.

[quote name='007']You can point out the N64 or Saturn as precedents, but the bottom line is that they aren't analogs to what's happening NOW. Both the N64 and the Saturn were the respective 'losers' of their generation, and both of their memory expansions were well into what were long, drawn out death throes. When a system is dying like that, it's generally the hardcore fanbase that's left... the fanbase who would understand and care about extra RAM. Shit, I guarantee that your average Wii owner doesn't even know what RAM is. It also is important to note that the expansion pack was given out like candy, being attached to some very high-profile releases that were likely to be purchased by that core group. Let's also be fair when we talk about games that required (Majora's Mask) or required in a roundabout way by running like crap without it (Perfect Dark), were games that, again, would be ones that the core base weren't going to miss, so they bought in.

This generation isn't the same. No console maker is going to take the chance of segmenting the userbase that way. Can you imagine the shitstorm if the newest Gears required an add-on to function, or function well? How about a new Madden or Call of Duty? Unless you are bundling the add-on in with every single copy of a huge game WITHOUT raising the costs, people will balk. It's been brought up before, but the benefit of consoles is, and always has been, that you don't need to worry about changes. It worked 5 years ago, it works now... that's the point. We are the outlier group in all of this, and that's an important thing to remember. We understand the benefits of upgrading, we understand what exactly it would do... the other 75% of the userbase doesn't. They don't care. They just want to be able to buy their new Call of Duty or Halo and have it work. No more, no less.

There are just so many things that would need to happen to make this feasible that it's almost a complete impossibility.[/QUOTE]

The players on consoles from the mid 90s had much less knowledge about their components than people do today. They were on avg younger & Nintendo does have more younger users on their consoles as well. It's not always hardcore userbase only either as many new users buy the systems as they get discounted over the years, especially moms and pops that don't realize what system is successful with the most games, etc.

I've already indicated that the Wii userbase is not the right system for a RAM Expansion. I've also stated that the same could be done now, i.e. pack in the ram with high profile games.

No console maker is going to segment the userbase again in that way? What about Motion +, Kinect, Move, and all the other accessories? What about Xbox Live needed for online gaming? What about selling some of your consoles with HDD"s and some without HDD's? Is it not segmenting more by requiring a $100-$150 purchase by itself than just buying a game that has a RAM bonus or $10 extra, or standalone for $30? What about DLC for every game?

Where is the shitstorm for Zelda Skyward Sword requiring Motion +? Where's the shitstorm for people complaining that consoles were no longer consoles because of the N64 and Saturn RAM expansions? It's been done before, it was successful, the barriers are smaller now.
 
Last edited by a moderator:
bread's done
Back
Top